Clarify documentation for lm_dynamic

This commit is contained in:
nashmuhandes 2024-02-10 09:49:12 +08:00
parent 3d1fe65485
commit 6219935714

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@ -86,7 +86,9 @@ sector
lm_sampledist_floor = <int> (default: 0) lm_sampledist_floor = <int> (default: 0)
lm_sampledist_ceiling = <int> (default: 0) lm_sampledist_ceiling = <int> (default: 0)
// Update the lightmap for the sector every frame when visible in the game. Note that this is expensive to do, but it allows moving lights. // Update the lightmap for the sector every frame when visible in the game.
// All sides belonging to the sector will also be affected.
// Note that this is computationally expensive, but it allows animated and moving lights.
lm_dynamic = <bool> (default: false) lm_dynamic = <bool> (default: false)
} }
</pre> </pre>