diff --git a/README.md b/README.md index 49be99e..f8d2342 100644 --- a/README.md +++ b/README.md @@ -86,7 +86,9 @@ sector lm_sampledist_floor = <int> (default: 0) lm_sampledist_ceiling = <int> (default: 0) - // Update the lightmap for the sector every frame when visible in the game. Note that this is expensive to do, but it allows moving lights. + // Update the lightmap for the sector every frame when visible in the game. + // All sides belonging to the sector will also be affected. + // Note that this is computationally expensive, but it allows animated and moving lights. lm_dynamic = <bool> (default: false) }