zdbsp/processor.h
Randy Heit 732d9bc710 - Added a new node format (ZGL3/XGL3) which allows node splitters to have fractional precision.
This can only happen with UDMF, and since UDMF is restricted to GL nodes, there's no need for a
  non-GL version of these nodes.
- Added additional debug output.
- Remove the outdated zdbsp.vcproj project file.

SVN r3981 (trunk)
2012-12-07 06:19:25 +00:00

132 lines
4.3 KiB
C++

#ifndef __PROCESSOR_H__
#define __PROCESSOR_H__
#ifdef _MSC_VER
#pragma once
#endif
#include "wad.h"
#include "doomdata.h"
#include "workdata.h"
#include "tarray.h"
#include "nodebuild.h"
#include "blockmapbuilder.h"
#include <zlib.h>
class ZLibOut
{
public:
ZLibOut (FWadWriter &out);
~ZLibOut ();
ZLibOut &operator << (BYTE);
ZLibOut &operator << (WORD);
ZLibOut &operator << (SWORD);
ZLibOut &operator << (DWORD);
ZLibOut &operator << (fixed_t);
void Write (BYTE *data, int len);
private:
enum { BUFFER_SIZE = 8192 };
z_stream Stream;
BYTE Buffer[BUFFER_SIZE];
FWadWriter &Out;
};
class FProcessor
{
public:
FProcessor (FWadReader &inwad, int lump);
void Write (FWadWriter &out);
private:
void LoadUDMF();
void LoadThings ();
void LoadLines ();
void LoadVertices ();
void LoadSides ();
void LoadSectors ();
void GetPolySpots ();
MapNodeEx *NodesToEx (const MapNode *nodes, int count);
MapSubsectorEx *SubsectorsToEx (const MapSubsector *ssec, int count);
MapSegGLEx *SegGLsToEx (const MapSegGL *segs, int count);
BYTE *FixReject (const BYTE *oldreject);
bool CheckForFracSplitters(const MapNodeEx *nodes, int count);
void WriteLines (FWadWriter &out);
void WriteVertices (FWadWriter &out, int count);
void WriteSectors (FWadWriter &out);
void WriteSides (FWadWriter &out);
void WriteSegs (FWadWriter &out);
void WriteSSectors (FWadWriter &out) const;
void WriteNodes (FWadWriter &out) const;
void WriteBlockmap (FWadWriter &out);
void WriteReject (FWadWriter &out);
void WriteGLVertices (FWadWriter &out, bool v5);
void WriteGLSegs (FWadWriter &out, bool v5);
void WriteGLSegs5 (FWadWriter &out);
void WriteGLSSect (FWadWriter &out, bool v5);
void WriteGLNodes (FWadWriter &out, bool v5);
void WriteBSPZ (FWadWriter &out, const char *label);
void WriteGLBSPZ (FWadWriter &out, const char *label);
void WriteVerticesZ (ZLibOut &out, const WideVertex *verts, int orgverts, int newverts);
void WriteSubsectorsZ (ZLibOut &out, const MapSubsectorEx *subs, int numsubs);
void WriteSegsZ (ZLibOut &out, const MapSegEx *segs, int numsegs);
void WriteGLSegsZ (ZLibOut &out, const MapSegGLEx *segs, int numsegs, int nodever);
void WriteNodesZ (ZLibOut &out, const MapNodeEx *nodes, int numnodes, int nodever);
void WriteBSPX (FWadWriter &out, const char *label);
void WriteGLBSPX (FWadWriter &out, const char *label);
void WriteVerticesX (FWadWriter &out, const WideVertex *verts, int orgverts, int newverts);
void WriteSubsectorsX (FWadWriter &out, const MapSubsectorEx *subs, int numsubs);
void WriteSegsX (FWadWriter &out, const MapSegEx *segs, int numsegs);
void WriteGLSegsX (FWadWriter &out, const MapSegGLEx *segs, int numsegs, int nodever);
void WriteNodesX (FWadWriter &out, const MapNodeEx *nodes, int numnodes, int nodever);
void WriteNodes2 (FWadWriter &out, const char *name, const MapNodeEx *zaNodes, int count) const;
void WriteSSectors2 (FWadWriter &out, const char *name, const MapSubsectorEx *zaSubs, int count) const;
void WriteNodes5 (FWadWriter &out, const char *name, const MapNodeEx *zaNodes, int count) const;
void WriteSSectors5 (FWadWriter &out, const char *name, const MapSubsectorEx *zaSubs, int count) const;
const char *ParseKey(const char *&value);
bool CheckKey(const char *&key, const char *&value);
void ParseThing(IntThing *th);
void ParseLinedef(IntLineDef *ld);
void ParseSidedef(IntSideDef *sd);
void ParseSector(IntSector *sec);
void ParseVertex(WideVertex *vt, IntVertex *vtp);
void ParseMapProperties();
void ParseTextMap(int lump);
void WriteProps(FWadWriter &out, TArray<UDMFKey> &props);
void WriteIntProp(FWadWriter &out, const char *key, int value);
void WriteThingUDMF(FWadWriter &out, IntThing *th, int num);
void WriteLinedefUDMF(FWadWriter &out, IntLineDef *ld, int num);
void WriteSidedefUDMF(FWadWriter &out, IntSideDef *sd, int num);
void WriteSectorUDMF(FWadWriter &out, IntSector *sec, int num);
void WriteVertexUDMF(FWadWriter &out, IntVertex *vt, int num);
void WriteTextMap(FWadWriter &out);
void WriteUDMF(FWadWriter &out);
FLevel Level;
TArray<FNodeBuilder::FPolyStart> PolyStarts;
TArray<FNodeBuilder::FPolyStart> PolyAnchors;
bool Extended;
bool isUDMF;
FWadReader &Wad;
int Lump;
};
#endif //__PROCESSOR_H__