wadext/README.md
2021-08-08 13:25:08 +02:00

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# wadext
## Intro
A simple [WAD](https://en.wikipedia.org/wiki/Doom_WAD) extraction command line tool for [Doom engine (id Tech 1)](https://en.wikipedia.org/wiki/Doom_engine) mods.<br>
## Usage
`wadext [options] filename`
## Options
`-nogfxconvert` : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.
`-nosndconvert` : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.
`-heretic`, `-hexen`, `-strife`: Force usage of the named game's palette if the WAD does not contain one. Default is `Doom` palette
`-strip`: Remove node lumps from extracted maps.
`-tx`: Converts a set of `TEXTURE1/TEXTURE2/PNAMES` in the current directory to a textures.txt file.
## Compile instructions
```sh
git clone https://github.com/coelckers/wadext.git
cd wadext
cmake .
cmake --build .
```