mirror of
https://github.com/ZDoom/wadext.git
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31 lines
887 B
Markdown
31 lines
887 B
Markdown
# wadext
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## Intro
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A simple [WAD](https://en.wikipedia.org/wiki/Doom_WAD) extraction command line tool for [Doom engine (id Tech 1)](https://en.wikipedia.org/wiki/Doom_engine) mods.<br>
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## Usage
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`wadext [options] filename`
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## Options
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`-nogfxconvert` : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.
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`-nosndconvert` : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.
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`-heretic`, `-hexen`, `-strife`: Force usage of the named game's palette if the WAD does not contain one. Default is `Doom` palette
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`-strip`: Remove node lumps from extracted maps.
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`-tx`: Converts a set of `TEXTURE1/TEXTURE2/PNAMES` in the current directory to a textures.txt file.
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## Compile instructions
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```sh
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git clone https://github.com/coelckers/wadext.git
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cd wadext
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cmake .
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cmake --build .
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```
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