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Formatting and links
## Links - WAD - DOOM Engine
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README.md
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# wadext
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A simple WAD extraction command line tool for Doom-engine mods.<br>
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##Usage:
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wadext [options] filename
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## Intro
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##Options:
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-nogfxconvert : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.
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A simple [WAD](https://en.wikipedia.org/wiki/Doom_WAD) extraction command line tool for [Doom engine (id Tech 1)](https://en.wikipedia.org/wiki/Doom_engine) mods.<br>
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-nosndconvert : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.
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## Usage
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-heretic, -hexen, -strife: Force usage of the named game's palette if the WAD does not contain one. Default is Doom palette
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`wadext [options] filename`
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-strip: Remove node lumps from extracted maps.
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## Options
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-tx: Converts a set of TEXTURE1/TEXTURE2/PNAMES in the current directory to a textures.txt file.
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`-nogfxconvert` : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.
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`-nosndconvert` : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.
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`-heretic`, `-hexen`, `-strife`: Force usage of the named game's palette if the WAD does not contain one. Default is `Doom` palette
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`-strip`: Remove node lumps from extracted maps.
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`-tx`: Converts a set of `TEXTURE1/TEXTURE2/PNAMES` in the current directory to a textures.txt file.
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