diff --git a/README.md b/README.md index 07876eb..b1791b3 100644 --- a/README.md +++ b/README.md @@ -1,17 +1,22 @@ # wadext -A simple WAD extraction command line tool for Doom-engine mods.
-##Usage: -wadext [options] filename +## Intro -##Options: --nogfxconvert : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG. +A simple [WAD](https://en.wikipedia.org/wiki/Doom_WAD) extraction command line tool for [Doom engine (id Tech 1)](https://en.wikipedia.org/wiki/Doom_engine) mods.
--nosndconvert : Leave Doom format sounds in their original form, if not specified they will be converted to WAV. +## Usage --heretic, -hexen, -strife: Force usage of the named game's palette if the WAD does not contain one. Default is Doom palette +`wadext [options] filename` --strip: Remove node lumps from extracted maps. +## Options --tx: Converts a set of TEXTURE1/TEXTURE2/PNAMES in the current directory to a textures.txt file. +`-nogfxconvert` : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG. + +`-nosndconvert` : Leave Doom format sounds in their original form, if not specified they will be converted to WAV. + +`-heretic`, `-hexen`, `-strife`: Force usage of the named game's palette if the WAD does not contain one. Default is `Doom` palette + +`-strip`: Remove node lumps from extracted maps. + +`-tx`: Converts a set of `TEXTURE1/TEXTURE2/PNAMES` in the current directory to a textures.txt file.