diff --git a/README.md b/README.md
index 07876eb..b1791b3 100644
--- a/README.md
+++ b/README.md
@@ -1,17 +1,22 @@
# wadext
-A simple WAD extraction command line tool for Doom-engine mods.
-##Usage:
-wadext [options] filename
+## Intro
-##Options:
--nogfxconvert : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.
+A simple [WAD](https://en.wikipedia.org/wiki/Doom_WAD) extraction command line tool for [Doom engine (id Tech 1)](https://en.wikipedia.org/wiki/Doom_engine) mods.
--nosndconvert : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.
+## Usage
--heretic, -hexen, -strife: Force usage of the named game's palette if the WAD does not contain one. Default is Doom palette
+`wadext [options] filename`
--strip: Remove node lumps from extracted maps.
+## Options
--tx: Converts a set of TEXTURE1/TEXTURE2/PNAMES in the current directory to a textures.txt file.
+`-nogfxconvert` : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.
+
+`-nosndconvert` : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.
+
+`-heretic`, `-hexen`, `-strife`: Force usage of the named game's palette if the WAD does not contain one. Default is `Doom` palette
+
+`-strip`: Remove node lumps from extracted maps.
+
+`-tx`: Converts a set of `TEXTURE1/TEXTURE2/PNAMES` in the current directory to a textures.txt file.