Formatting and links

## Links
- WAD
- DOOM Engine
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Jupiter 2017-09-11 22:06:25 +03:00 committed by GitHub
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# wadext
A simple WAD extraction command line tool for Doom-engine mods.<br>
##Usage:
wadext [options] filename
## Intro
##Options:
-nogfxconvert : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.
A simple [WAD](https://en.wikipedia.org/wiki/Doom_WAD) extraction command line tool for [Doom engine (id Tech 1)](https://en.wikipedia.org/wiki/Doom_engine) mods.<br>
-nosndconvert : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.
## Usage
-heretic, -hexen, -strife: Force usage of the named game's palette if the WAD does not contain one. Default is Doom palette
`wadext [options] filename`
-strip: Remove node lumps from extracted maps.
## Options
-tx: Converts a set of TEXTURE1/TEXTURE2/PNAMES in the current directory to a textures.txt file.
`-nogfxconvert` : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.
`-nosndconvert` : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.
`-heretic`, `-hexen`, `-strife`: Force usage of the named game's palette if the WAD does not contain one. Default is `Doom` palette
`-strip`: Remove node lumps from extracted maps.
`-tx`: Converts a set of `TEXTURE1/TEXTURE2/PNAMES` in the current directory to a textures.txt file.