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# wadext
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## Intro
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A simple [WAD ](https://en.wikipedia.org/wiki/Doom_WAD ) extraction command line tool for [Doom engine (id Tech 1) ](https://en.wikipedia.org/wiki/Doom_engine ) mods.< br >
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## Usage
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`wadext [options] filename`
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## Options
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`-nogfxconvert` : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.
`-nosndconvert` : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.
`-heretic` , `-hexen` , `-strife` : Force usage of the named game's palette if the WAD does not contain one. Default is `Doom` palette
`-strip` : Remove node lumps from extracted maps.
`-tx` : Converts a set of `TEXTURE1/TEXTURE2/PNAMES` in the current directory to a textures.txt file.
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## Compile instructions
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```sh
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git clone https://github.com/coelckers/wadext.git
cd wadext
cmake .
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cmake --build .
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```