..
enet
Update ENet with changes from the newest version from CVS (yes, they still use CVS)
2012-05-17 21:42:53 +00:00
jaudiolib
Update our prebuilt MinGW libogg/libvorbis/libvorbisfile to the newest versions, courtesy of forum user LeoD
2012-07-06 18:40:54 +00:00
jmact
control layer: comment out some unused functions and stuff.
2012-08-20 21:24:54 +00:00
lunatic
build.lua map loader: add the option of canonicalizing sprite order.
2012-08-26 22:13:57 +00:00
misc
xdelta3
Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT.
2012-06-03 19:20:32 +00:00
_functio.h
Wii: Minor adjustments to the joystick defaults for the Classic Controller.
2012-07-05 17:55:44 +00:00
_midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
_rts.h
actors.c
Replace some literal numbers denoting SEs/STs by symbolic enumeration values.
2012-08-26 22:16:08 +00:00
actors.h
Lunatic: clean up handing of ac/mv internally, add control module.
2012-08-06 20:00:29 +00:00
anim.c
In places where fullscreen tiles are drawn (logo etc.), use clearallviews().
2012-08-19 12:53:24 +00:00
anim.h
Possibility of specifying sounds for a VPX anim-replacement via DEF.
2012-01-10 23:43:54 +00:00
animvpx.c
VP8: clamp GL texture to edge if possible, preventing potential stray lines
2012-07-13 18:21:00 +00:00
animvpx.h
VP8: collect times while playing the video and print a summary to the log afterwards.
2012-07-13 18:20:55 +00:00
astub.c
Mapster32: properly reset highlights in undo/redo.
2012-08-20 21:27:42 +00:00
common.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
common_game.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
config.c
On Linux build without startup GUI, don't save ModDir to config.
2012-08-24 18:55:06 +00:00
config.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
demo.c
A couple of trivial changes.
2012-08-24 18:54:01 +00:00
demo.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
duke3d.h
Make DukePlayer_t's transporter_hold an int16_t again.
2012-07-25 18:56:11 +00:00
function.h
EDuke32: Various menu tweaks and one fix.
2012-02-04 14:30:54 +00:00
game.c
Quit the game if SE17 (warp elevator) setup fails.
2012-08-26 22:17:14 +00:00
game.h
Replace some literal numbers denoting SEs/STs by symbolic enumeration values.
2012-08-26 22:16:08 +00:00
gamedef.c
Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
2012-06-27 17:45:52 +00:00
gamedef.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
gamedefs.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
gameexec.c
Pack how many players fake multi was started with into g_fakeMultiMode.
2012-08-22 22:51:38 +00:00
gameexec.h
Lunatic/LT: provide the predefined labels in con_lang, add "strict" from luajit.
2012-06-17 19:45:33 +00:00
gamestructures.c
Mass text replacement g_player[p].ps --> ps, part 1 (the easy one).
2012-08-10 19:11:53 +00:00
gamevars.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
gamevars.h
Fix gamearrays on 64-bit platforms.
2012-05-25 15:23:48 +00:00
global.c
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
2012-08-16 21:48:13 +00:00
global.h
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
2012-08-16 21:48:13 +00:00
GNU.TXT
grpscan.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
grpscan.h
Capitalize numgrpfiles macro to NUMGRPFILES.
2012-03-26 22:03:40 +00:00
input.c
Clean up a couple of rotatesprite uses.
2012-08-19 12:56:51 +00:00
input.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
keys.h
m32def.c
Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32.
2012-08-06 20:00:35 +00:00
m32def.h
New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
2012-04-05 19:49:12 +00:00
m32exec.c
Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit"
2012-08-10 19:12:01 +00:00
m32structures.c
Addresses posts #180 and #181 of the TROR thread. Specifically,
2011-07-04 21:20:59 +00:00
m32vars.c
Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32.
2012-08-06 20:00:35 +00:00
macros.h
Accumulated trivia, mostly "the usual".
2012-05-05 22:23:44 +00:00
mapster32.h
In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].
2012-03-22 22:46:56 +00:00
mdump.cpp
Superficial text changes:
2012-03-26 05:05:57 +00:00
mdump.h
menus.c
A couple of trivial changes.
2012-08-24 18:54:01 +00:00
menus.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
midi.c
Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
2011-10-27 13:14:06 +00:00
midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mpu401.c
mpu401.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
music.c
This should fix the "assignment discards 'const' qualifier" warning in music.c.
2012-07-09 19:00:23 +00:00
names.h
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
2011-08-20 23:27:46 +00:00
namesdyn.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
namesdyn.h
Patch adding Wii support by tueidj, part 11: miscellaneous changes
2012-05-01 12:41:13 +00:00
net.c
net: do strtok on a duplicated string containing the address in Net_Connect().
2012-06-03 19:20:41 +00:00
net.h
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
2012-08-16 21:48:13 +00:00
old.diff
osdcmds.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
osdcmds.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
osdfuncs.c
Clean up a couple of rotatesprite uses.
2012-08-19 12:56:51 +00:00
osdfuncs.h
player.c
Replace some literal numbers denoting SEs/STs by symbolic enumeration values.
2012-08-26 22:16:08 +00:00
player.h
Redraw background when ud.screen_size >= 8, unconditional on ud.statusbarscale.
2012-08-16 21:48:58 +00:00
premap.c
Replace some literal numbers denoting SEs/STs by symbolic enumeration values.
2012-08-26 22:16:08 +00:00
premap.h
Clear up handling of g_*NamePtr in the game.
2012-03-28 19:44:00 +00:00
quotes.h
Addition of 3 events:
2012-05-14 18:12:27 +00:00
rev.h
rts.c
Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
2012-06-27 17:45:52 +00:00
rts.h
savegame.c
Replace some literal numbers denoting SEs/STs by symbolic enumeration values.
2012-08-26 22:16:08 +00:00
savegame.h
Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
2012-03-14 22:31:49 +00:00
sdlmusic.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
sector.c
Replace some literal numbers denoting SEs/STs by symbolic enumeration values.
2012-08-26 22:16:08 +00:00
sector.h
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
2012-08-16 21:48:13 +00:00
soundefs.h
update soundefs.h to match the final v1.5 DEFS.CON
2011-08-20 23:27:58 +00:00
sounds.c
Pack how many players fake multi was started with into g_fakeMultiMode.
2012-08-22 22:51:38 +00:00
sounds.h
First round of sounds.c cleanup, no functional changes.
2012-08-13 18:25:48 +00:00
sounds_mapster32.c
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
sounds_mapster32.h
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
standard.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
startgtk.game.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
startwin.game.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
startwin.game.h
winbits.c
Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
2012-02-20 21:17:39 +00:00