raze/source/common/rendering
Rachael Alexanderson 218b0cfb03 - syncing these files over from GZDoom
- this does not actually yet build for Windows ARM64, but it does put the framework in place to make that possible in the near future
2020-12-12 09:20:02 -05:00
..
gl - explicitly disable mipmapping for indexed textures. 2020-12-10 20:46:44 +01:00
gl_load - syncing these files over from GZDoom 2020-12-12 09:20:02 -05:00
hwrenderer - moved the hires texture replacement logic into a backend callback. 2020-11-10 16:22:02 +01:00
polyrenderer - backend update from GZDoom 2020-06-07 15:02:54 +02:00
vulkan - backend update. 2020-10-03 17:04:45 +02:00
i_modelvertexbuffer.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
i_video.h - updated common code. 2020-05-30 22:28:24 +02:00
r_thread.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
r_thread.h - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
r_videoscale.cpp - backend update. 2020-10-03 17:04:45 +02:00
r_videoscale.h - updated common code. 2020-05-30 22:28:24 +02:00
v_framebuffer.cpp - backend update. 2020-10-03 17:04:45 +02:00
v_video.cpp - backend update from GZDoom. 2020-10-24 17:30:47 +02:00
v_video.h - backend update from GZDoom 2020-06-07 15:02:54 +02:00