raze/source/core
Christoph Oelckers fd6dd7f467 - Skip the load screen if the level is started from the console.
In this case the load screen is not helpful as it blocks the actual level start, requiring closing and reopening the console first before entering any commands that need the level.
2021-05-12 00:36:04 +02:00
..
console - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
menu - handle savegame loads like GZDoom. 2021-05-12 00:31:49 +02:00
movie - rewrote movie player so that the decoder backends only perform the decoding but do not draw the frames themselves. 2021-05-01 18:59:16 +02:00
music
nodebuilder - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
rendering - position tweaking for Nam's skies. 2021-05-10 20:13:28 +02:00
textures - fix sky palette in Polymost mode. 2021-04-22 22:03:16 +02:00
automap.cpp - use sections for rendering. 2021-05-03 00:15:09 +02:00
automap.h - Automap: Put in framework to interpolate automap player. 2021-01-02 18:23:01 +11:00
binaryangle.h Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
cheathandler.cpp
cheathandler.h
cheats.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
ct_chat.cpp - license correction for ct_chat.cpp 2021-04-05 08:59:06 +02:00
d_net.cpp - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_net.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_protocol.cpp - d_protocol: Change horz/avel pack/unpacking from long to float. 2020-10-09 16:18:28 +11:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp - fixed error message spam when trying to load a non-existent voxel using .def. 2021-05-11 00:48:35 +02:00
g_mapinfo.cpp - fixed compilation with Clang. 2021-05-04 00:11:43 +02:00
g_mapinfo.h - summary screens, too. 2021-05-02 12:28:32 +02:00
gameconfigfile.cpp - adapt to changed value range of module master volume in ZMusic. 2021-03-14 08:51:59 +01:00
gameconfigfile.h
gamecontrol.cpp - added support for the 3 missing Duke Vacation SSIs. 2021-05-06 17:14:18 +02:00
gamecontrol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
gamecvars.cpp - All Games: Allow for HUD interpolation to be disabled. 2021-04-15 13:35:53 +10:00
gamecvars.h - All Games: Allow for HUD interpolation to be disabled. 2021-04-15 13:35:53 +10:00
gamefuncs.cpp - fixed double-add of xoffset for wall sprites. 2021-04-12 15:50:52 +02:00
gamefuncs.h - Move for (auto& m : *userConfig.AddDefs) loop from loaddefinitionsfile() into LoadDefinitions() and rework debug timer code to accommodate. 2021-04-22 16:33:45 +10:00
gamehud.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
gamehud.h - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
gameinput.cpp Merge branch 'master' into newrenderer 2021-04-22 08:58:26 +10:00
gameinput.h - Clean-up of input functions. 2021-04-21 20:41:04 +10:00
gamestate.h - we need to wait a bit before starting the intro scene. 2021-05-01 19:46:17 +02:00
gamestruct.h - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - allow specifying a .def file in GAMEINFO. 2021-04-17 23:52:45 +02:00
inputstate.cpp - InputState::ClearAllInput(): Only clear crouch_toggle bool if outside of a level, and resend SB_CROUCH sync bit if inside a level and crouch_toggle is true. 2021-04-01 13:46:16 +11:00
inputstate.h - generalized the special key handling for skipping cutscenes. 2021-04-20 15:01:26 +02:00
interpolate.cpp - fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation. 2021-04-03 10:26:02 +02:00
interpolate.h - moved setsectinterpolate/clearsectinterpolate into the backend. 2021-01-04 10:37:14 +01:00
intvec.h - fixed interpolation issues with sector objects in SW. 2021-03-29 09:25:26 +02:00
iterators.h fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
mainloop.cpp - handle savegame loads like GZDoom. 2021-05-12 00:31:49 +02:00
maphack.cpp - added render workaround for CP07. 2021-05-03 17:48:35 +02:00
mapinfo.cpp - added a mapinfo dumper and used it to verify correctness of the data generated from game-native definitions. 2021-05-03 23:00:24 +02:00
mapinfo.h - added a mapinfo dumper and used it to verify correctness of the data generated from game-native definitions. 2021-05-03 23:00:24 +02:00
maploader.cpp - added render workaround for CP07. 2021-05-03 17:48:35 +02:00
mathutil.cpp
mathutil.h
ns.h - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
packet.h - SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e. 2020-11-07 17:53:11 +11:00
palette.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
palette.h - seems I missed a bit... 2021-04-21 18:34:34 +02:00
precache.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
precache.h - migrated RR's cutscene definitions. 2021-05-02 13:12:24 +02:00
quotemgr.h
quotes.cpp
raze_music.cpp - fixed extended music lookup again. 2021-04-09 21:28:23 +02:00
raze_music.h - fixed .def 'music' parsing. 2021-04-08 16:35:26 +02:00
raze_sound.cpp - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp - handle savegame loads like GZDoom. 2021-05-12 00:31:49 +02:00
savegamehelp.h - handle savegame loads like GZDoom. 2021-05-12 00:31:49 +02:00
scancodes.h
screenjob.cpp - Skip the load screen if the level is started from the console. 2021-05-12 00:36:04 +02:00
screenjob.h - we need to wait a bit before starting the intro scene. 2021-05-01 19:46:17 +02:00
screenshot.cpp
searchpaths.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
secrets.cpp - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
secrets.h - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
sectorgeometry.cpp - added an intermediate data structure to decouple the rendering from the immediate map data. 2021-05-03 00:04:36 +02:00
sectorgeometry.h - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h - Backend update from GZDoom. 2021-05-03 14:48:55 +02:00
statusbar2.cpp - migrated volumes to the new storage. 2021-05-02 00:35:56 +02:00
uiinput.h
version.h - 0.10.0 2021-04-22 22:03:50 +02:00
zcompile.cpp