- license correction for ct_chat.cpp

This was supposed to get the same treatment as d_net.cpp, i.e get the old license restored and be released under a duplicate GPL/Doom Source license but it was somehow missed when it got added. Also removed all leftover Doom specific parts.
This commit is contained in:
Christoph Oelckers 2021-04-05 08:59:06 +02:00
parent 658712d893
commit 008391a2ad

View file

@ -17,6 +17,18 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//
// Alternatively the following applies:
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
//-----------------------------------------------------------------------------
//
@ -308,42 +320,42 @@ static void CT_ClearChatMessage ()
static void ShoveChatStr (const char *str, uint8_t who)
{
#if 0
// Don't send empty messages
if (str == NULL || str[0] == '\0')
return;
FString substBuff;
if (str[0] == '/' &&
(str[1] == 'm' || str[1] == 'M') &&
(str[2] == 'e' || str[2] == 'E'))
{ // This is a /me message
str += 3;
who |= 2;
}
Net_WriteByte (DEM_SAY);
Net_WriteByte (who);
if (!chat_substitution || !DoSubstitution (substBuff, str))
{
Net_WriteString(MakeUTF8(str));
}
else
{
Net_WriteString(MakeUTF8(substBuff));
}
#else
if (*str == '#')
{
C_DoCommand(FStringf("activatecheat %s", str + 1));
}
else
{
#if 0
FString substBuff;
if (str[0] == '/' &&
(str[1] == 'm' || str[1] == 'M') &&
(str[2] == 'e' || str[2] == 'E'))
{ // This is a /me message
str += 3;
who |= 2;
}
Net_WriteByte(DEM_SAY);
Net_WriteByte(who);
if (!chat_substitution || !DoSubstitution(substBuff, str))
{
Net_WriteString(MakeUTF8(str));
}
else
{
Net_WriteString(MakeUTF8(substBuff));
}
#else
Printf("%s %s\n", GStrings("TXT_SAY"), str);
}
#endif
}
}
//===========================================================================
@ -358,10 +370,6 @@ static void ShoveChatStr (const char *str, uint8_t who)
static bool DoSubstitution (FString &out, const char *in)
{
#if 0
player_t *player = &players[consoleplayer];
auto weapon = player->ReadyWeapon;
auto ammo1 = weapon ? weapon->PointerVar<AActor>(NAME_Ammo1) : nullptr;
auto ammo2 = weapon ? weapon->PointerVar<AActor>(NAME_Ammo2) : nullptr;
const char *a, *b;
a = in;
@ -378,75 +386,10 @@ static bool DoSubstitution (FString &out, const char *in)
ptrdiff_t ByteLen = b - a;
if (ByteLen == 6)
// todo: forward to the game modules. Doom used the following tokens:
// health, weapon, armor, ammocount, ammo
if (0)
{
if (strnicmp(a, "health", 6) == 0)
{
out.AppendFormat("%d", player->health);
}
else if (strnicmp(a, "weapon", 6) == 0)
{
if (weapon == NULL)
{
out += "no weapon";
}
else
{
out += weapon->GetClass()->TypeName.GetChars();
}
}
}
else if (ByteLen == 5)
{
if (strnicmp(a, "armor", 5) == 0)
{
auto armor = player->mo->FindInventory(NAME_BasicArmor);
out.AppendFormat("%d", armor != NULL ? armor->IntVar(NAME_Amount) : 0);
}
}
else if (ByteLen == 9)
{
if (strnicmp(a, "ammocount", 9) == 0)
{
if (weapon == NULL)
{
out += '0';
}
else
{
out.AppendFormat("%d", ammo1 != NULL ? ammo1->IntVar(NAME_Amount) : 0);
if (ammo2 != NULL)
{
out.AppendFormat("/%d", ammo2->IntVar(NAME_Amount));
}
}
}
}
else if (ByteLen == 4)
{
if (strnicmp(a, "ammo", 4) == 0)
{
if (ammo1 == NULL)
{
out += "no ammo";
}
else
{
out.AppendFormat("%s", ammo1->GetClass()->TypeName.GetChars());
if (ammo2 != NULL)
{
out.AppendFormat("/%s", ammo2->GetClass()->TypeName.GetChars());
}
}
}
}
else if (ByteLen == 0)
{
out += '$';
if (*b == '$')
{
b++;
}
}
else
{