raze/source/games/exhumed/src
Christoph Oelckers 7ba152e588 Merge branch 'master' into whaven
# Conflicts:
#	source/core/gameinput.h
#	source/core/version.h
#	source/games/exhumed/src/enginesubs.cpp
#	source/games/sw/src/game.cpp
2021-11-12 11:19:23 +01:00
..
2d.cpp - Exhumed: try to improve timing of the menu plasma. 2021-11-07 22:14:58 +01:00
aistuff.h - replaced a few chars in Exhumed 2021-11-09 17:46:39 +01:00
anims.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
anubis.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
bubbles.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
bullet.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
cd.cpp - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
cheats.cpp - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
engine.h - replaced a few chars in Exhumed 2021-11-09 17:46:39 +01:00
enginesubs.cpp Merge branch 'master' into whaven 2021-11-12 11:19:23 +01:00
exhumed.cpp - Exhumed: fixed serialization. 2021-11-07 21:45:51 +01:00
exhumed.h - reworked non-functional anim detection when picking up an item. 2021-11-08 01:13:54 +01:00
exhumedactor.h - RestartPlayer, plus wrapper removal. 2021-10-28 13:43:39 +02:00
fish.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
freelistarray.h - project cleanup 2021-01-10 20:31:32 +01:00
gameloop.cpp - Exhumed: Remove some dead input code that isn't in any usage. 2021-11-06 19:44:59 +11:00
grenade.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
gun.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
init.cpp - Exhumed: more ints for shorts 2021-11-09 17:32:50 +01:00
input.cpp - Exhumed: Revert change from edf54b4b0a that wasn't meant to be committed. 2021-11-06 19:54:12 +11:00
input.h - Exhumed: Remove some dead input code that isn't in any usage. 2021-11-06 19:44:59 +11:00
items.cpp - reworked non-functional anim detection when picking up an item. 2021-11-08 01:13:54 +01:00
lavadude.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
light.cpp - replaced a few chars in Exhumed 2021-11-09 17:46:39 +01:00
lighting.cpp - Exhumed: more ints for shorts 2021-11-09 17:32:50 +01:00
lion.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
map.cpp - Exhumed: Replace use of getzrange_old() inline wrapper with getzrange(). 2021-10-30 17:30:02 +02:00
menu.cpp - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
move.cpp -Exhumed: better handling of BuildNear/BelowNear. 2021-11-11 23:45:59 +01:00
movie.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
mummy.cpp - Exhumed: use the sprite's sector() member where possible. 2021-11-09 00:26:46 +01:00
namelist.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - replaced a few chars in Exhumed 2021-11-09 17:46:39 +01:00
osdcmds.cpp - widen sector index in engineLoadBoard to 32 bit 2021-11-09 00:07:00 +01:00
player.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
player.h - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
queen.cpp - Exhumed: eliminate all remaining MAXSECTORS references 2021-11-11 23:46:50 +01:00
ra.cpp - Exhumed: eliminate all remaining MAXSECTORS references 2021-11-11 23:46:50 +01:00
ramses.cpp - Exhumed: more ints for shorts 2021-11-09 17:32:50 +01:00
random.cpp - replaced a few chars in Exhumed 2021-11-09 17:46:39 +01:00
rat.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
rex.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
roach.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
runlist.cpp - nextSector in runlist 2021-11-08 18:37:21 +01:00
save.cpp - Exhumed: fixed serialization. 2021-11-07 21:45:51 +01:00
scorp.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
sequence.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
sequence.h - sound API 2021-10-28 14:23:31 +02:00
set.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
snake.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
sound.cpp - Exhumed: more ints for shorts 2021-11-09 17:32:50 +01:00
sound.h - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
spider.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00
status.cpp - sound API 2021-10-28 14:23:31 +02:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp - Exhumed: more ints for shorts 2021-11-09 17:32:50 +01:00
trigdat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp - Exhumed: use dynamic arrays for the palette backup in DrawView. 2021-11-11 23:34:03 +01:00
view.h - besttarget and Player::nTarget. 2021-10-28 13:51:32 +02:00
wasp.cpp - made all nSector variables full ints. 2021-11-09 17:27:54 +01:00