.. |
2d.cpp
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- Exhumed: try to improve timing of the menu plasma.
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2021-11-07 22:14:58 +01:00 |
aistuff.h
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- replaced a few chars in Exhumed
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2021-11-09 17:46:39 +01:00 |
anims.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
anubis.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
bubbles.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
bullet.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
cd.cpp
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
cheats.cpp
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
d_menu.cpp
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- make all games return to the main menu when the game is ended with F10.
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2021-05-04 11:32:09 +02:00 |
engine.h
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- replaced a few chars in Exhumed
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2021-11-09 17:46:39 +01:00 |
enginesubs.cpp
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Merge branch 'master' into whaven
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2021-11-12 11:19:23 +01:00 |
exhumed.cpp
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- Exhumed: fixed serialization.
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2021-11-07 21:45:51 +01:00 |
exhumed.h
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- reworked non-functional anim detection when picking up an item.
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2021-11-08 01:13:54 +01:00 |
exhumedactor.h
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- RestartPlayer, plus wrapper removal.
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2021-10-28 13:43:39 +02:00 |
fish.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
freelistarray.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
gameloop.cpp
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- Exhumed: Remove some dead input code that isn't in any usage.
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2021-11-06 19:44:59 +11:00 |
grenade.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
gun.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
init.cpp
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- Exhumed: more ints for shorts
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2021-11-09 17:32:50 +01:00 |
input.cpp
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- Exhumed: Revert change from edf54b4b0a that wasn't meant to be committed.
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2021-11-06 19:54:12 +11:00 |
input.h
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- Exhumed: Remove some dead input code that isn't in any usage.
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2021-11-06 19:44:59 +11:00 |
items.cpp
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- reworked non-functional anim detection when picking up an item.
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2021-11-08 01:13:54 +01:00 |
lavadude.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
light.cpp
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- replaced a few chars in Exhumed
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2021-11-09 17:46:39 +01:00 |
lighting.cpp
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- Exhumed: more ints for shorts
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2021-11-09 17:32:50 +01:00 |
lion.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
map.cpp
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- Exhumed: Replace use of getzrange_old() inline wrapper with getzrange() .
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2021-10-30 17:30:02 +02:00 |
menu.cpp
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- scriptified Exhumed's 2D content (minus the programmatic textures.)
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2021-04-30 20:08:36 +02:00 |
move.cpp
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-Exhumed: better handling of BuildNear/BelowNear.
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2021-11-11 23:45:59 +01:00 |
movie.cpp
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- fixed warnings in Exhumed.
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2021-10-08 19:24:45 +02:00 |
mummy.cpp
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- Exhumed: use the sprite's sector() member where possible.
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2021-11-09 00:26:46 +01:00 |
namelist.h
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
names.h
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
object.cpp
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- replaced a few chars in Exhumed
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2021-11-09 17:46:39 +01:00 |
osdcmds.cpp
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- widen sector index in engineLoadBoard to 32 bit
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2021-11-09 00:07:00 +01:00 |
player.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
player.h
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
queen.cpp
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- Exhumed: eliminate all remaining MAXSECTORS references
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2021-11-11 23:46:50 +01:00 |
ra.cpp
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- Exhumed: eliminate all remaining MAXSECTORS references
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2021-11-11 23:46:50 +01:00 |
ramses.cpp
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- Exhumed: more ints for shorts
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2021-11-09 17:32:50 +01:00 |
random.cpp
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- replaced a few chars in Exhumed
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2021-11-09 17:46:39 +01:00 |
rat.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
rex.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
roach.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
runlist.cpp
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- nextSector in runlist
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2021-11-08 18:37:21 +01:00 |
save.cpp
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- Exhumed: fixed serialization.
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2021-11-07 21:45:51 +01:00 |
scorp.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
sequence.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
sequence.h
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- sound API
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2021-10-28 14:23:31 +02:00 |
set.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
snake.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
sound.cpp
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- Exhumed: more ints for shorts
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2021-11-09 17:32:50 +01:00 |
sound.h
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
spider.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |
status.cpp
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- sound API
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2021-10-28 14:23:31 +02:00 |
status.h
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- Exhumed: made the status bar independent of static global state.
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2021-05-15 10:25:38 +02:00 |
switch.cpp
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- Exhumed: more ints for shorts
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2021-11-09 17:32:50 +01:00 |
trigdat.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
view.cpp
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- Exhumed: use dynamic arrays for the palette backup in DrawView.
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2021-11-11 23:34:03 +01:00 |
view.h
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- besttarget and Player::nTarget.
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2021-10-28 13:51:32 +02:00 |
wasp.cpp
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- made all nSector variables full ints.
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2021-11-09 17:27:54 +01:00 |