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lunatic
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ZDoom-style saves
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2017-12-18 11:24:53 +00:00 |
_functio.h
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Clean up gamefuncs in standalone mode.
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2017-06-17 11:42:15 +00:00 |
_midi.h
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_rts.h
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actors.cpp
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screenpeek for EVENT_RECOGSOUND
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2017-12-10 03:24:47 +00:00 |
actors.h
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Dicking around with inlined actor header functions
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2017-06-24 06:31:32 +00:00 |
android.h
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anim.cpp
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Fix a number of cases where files opened with cache1d.cpp's kopen_internal() could be leaked.
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2017-12-18 23:36:05 +00:00 |
anim.h
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New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"
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2017-12-12 05:13:38 +00:00 |
astub.cpp
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Remix screencapture_begin into OutputFileCounter.
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2017-12-01 06:19:19 +00:00 |
cheats.cpp
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Pass the parameters of the warp and skill cheats to EVENT_ACTIVATECHEAT through userdef[].m_* and read them back afterward.
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2017-09-23 03:17:22 +00:00 |
cheats.h
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cmdline.cpp
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ZDoom-style saves
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2017-12-18 11:24:53 +00:00 |
cmdline.h
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common.cpp
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Eliminate the need for cache1d to calculate and remember the CRC32 of every GRP loaded.
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2017-10-30 03:48:28 +00:00 |
common_game.h
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OSD (console) cleanup
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2017-06-27 02:24:14 +00:00 |
config.cpp
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New userdef structure "screenfade"
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2017-12-12 05:13:53 +00:00 |
config.h
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demo.cpp
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ZDoom-style saves
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2017-12-18 11:24:53 +00:00 |
demo.h
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duke3d.h
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Add anticipatory fields to ud; bump BYTEVERSION.
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2017-12-01 06:19:15 +00:00 |
events_defs.h
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New event "EVENT_SETDEFAULTS".
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2017-12-12 05:13:46 +00:00 |
function.h
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Don't store redundant copies of default gamefunc names, since the indices are all that matter.
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2017-06-17 11:41:54 +00:00 |
game.cpp
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ZDoom-style saves
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2017-12-18 11:24:53 +00:00 |
game.h
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ZDoom-style saves
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2017-12-18 11:24:53 +00:00 |
gamedef.cpp
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New player structures "frags" and "deaths"
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2017-12-12 05:14:19 +00:00 |
gamedef.h
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New player structures "frags" and "deaths"
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2017-12-12 05:14:19 +00:00 |
gamedefs.h
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gameexec.cpp
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Fix issues with CON_FOR
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2017-12-29 02:32:12 +00:00 |
gameexec.h
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Expand use of VM_GetKeywordForID to all other references to vm_keywords[].
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2017-10-16 03:32:34 +00:00 |
GameListSource.game.h
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GameListSource.game.mm
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gamestructures.cpp
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ZDoom-style saves
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2017-12-18 11:24:53 +00:00 |
gamevars.cpp
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ZDoom-style saves
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2017-12-18 11:24:53 +00:00 |
gamevars.h
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Fix issue with arrays, saved map states, and savegames
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2017-10-31 02:09:25 +00:00 |
global.cpp
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ZDoom-style saves
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2017-12-18 11:24:53 +00:00 |
global.h
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ZDoom-style saves
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2017-12-18 11:24:53 +00:00 |
GrpFile.game.h
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GrpFile.game.mm
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grpscan.cpp
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Add the Platoon Leader expansion for WWII GI to the GRP list.
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2017-10-15 23:10:06 +00:00 |
grpscan.h
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Add the Platoon Leader expansion for WWII GI to the GRP list.
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2017-10-15 23:10:06 +00:00 |
in_android.cpp
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in_android.h
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input.cpp
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input.h
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inv.h
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Move addinventory command code into its own function.
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2017-07-05 05:38:02 +00:00 |
keys.h
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m32common.cpp
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What the last commit said.
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2017-06-27 11:01:12 +00:00 |
m32def.cpp
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Fix gcc 7.1.0 warnings
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2017-07-18 20:53:41 +00:00 |
m32def.h
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m32exec.cpp
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Fix gcc 7.1.0 warnings
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2017-07-18 20:53:41 +00:00 |
m32structures.cpp
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Remove the register keyword, since it is deprecated in C++11 and removed in C++17.
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2017-06-05 10:05:29 +00:00 |
m32vars.cpp
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Fix gcc 7.1.0 warnings
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2017-07-18 20:53:41 +00:00 |
macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.cpp
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ZDoom-style saves
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2017-12-18 11:24:53 +00:00 |
menus.h
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ZDoom-style saves
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2017-12-18 11:24:53 +00:00 |
midi.cpp
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What the last commit said.
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2017-06-27 11:01:12 +00:00 |
midi.h
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mpu401.cpp
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What the last commit said.
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2017-06-27 11:01:12 +00:00 |
mpu401.h
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music.cpp
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What the last commit said.
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2017-06-27 11:01:12 +00:00 |
names.h
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namesdyn.cpp
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namesdyn.h
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net.cpp
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Make sure I_EnterText never writes a null terminator out of bounds.
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2017-12-01 06:19:12 +00:00 |
net.h
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NETCODE_DISABLE implementation tweaks. I think this is better.
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2017-09-19 19:10:45 +00:00 |
osdcmds.cpp
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Fix events added in recent commits
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2017-12-02 09:24:55 +00:00 |
osdcmds.h
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osdfuncs.cpp
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Fix console background when using oversized font characters
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2017-07-27 09:13:26 +00:00 |
osdfuncs.h
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Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants.
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2017-07-22 04:00:23 +00:00 |
player.cpp
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Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.
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2017-10-15 23:10:15 +00:00 |
player.h
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Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead.
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2017-09-27 02:30:37 +00:00 |
premap.cpp
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ZDoom-style saves
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2017-12-18 11:24:53 +00:00 |
premap.h
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quotes.h
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rts.cpp
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Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing
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2017-12-02 08:44:53 +00:00 |
rts.h
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savegame.cpp
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Fix line spacing tab issue in rev 6570.
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2017-12-19 00:03:12 +00:00 |
savegame.h
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Fix corruption in filenames in new savegame system
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2017-12-19 01:26:18 +00:00 |
sbar.cpp
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Fix events added in recent commits
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2017-12-02 09:24:55 +00:00 |
sbar.h
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screens.cpp
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Menu tweak
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2017-12-18 11:24:46 +00:00 |
screens.h
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Respect r_maxfps in menus and on startup/bonus/end screens
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2017-06-23 03:59:26 +00:00 |
screentext.cpp
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Connect minitext_ to MF_Minifont.
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2017-07-28 08:27:24 +00:00 |
screentext.h
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r6210 inadvertantly forced orientation bit 2 for internal gametext. Tidy up affected text.
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2017-06-23 09:17:07 +00:00 |
sdlmusic.cpp
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Some more standalone stuff.
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2017-10-09 07:36:58 +00:00 |
sector.cpp
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Fix gcc 7.1.0 warnings
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2017-07-18 20:53:41 +00:00 |
sector.h
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Fix issue with arrays, saved map states, and savegames
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2017-10-31 02:09:25 +00:00 |
soundefs.h
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sounds.cpp
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Fix events added in recent commits
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2017-12-02 09:24:55 +00:00 |
sounds.h
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Revert r6133
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2017-05-18 07:03:55 +00:00 |
sounds_common.h
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sounds_mapster32.cpp
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sounds_mapster32.h
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soundsdyn.cpp
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soundsdyn.h
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startgtk.game.cpp
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Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.
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2017-08-27 10:20:48 +00:00 |
startosx.game.mm
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macOS: Fix crash in startup window when no game data is found.
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2017-09-23 03:17:32 +00:00 |
startwin.game.cpp
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Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.
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2017-08-27 10:20:48 +00:00 |
startwin.game.h
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winbits.cpp
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