raze/source/duke3d/src
terminx fcfac7c1d9 Fix issues with CON_FOR
git-svn-id: https://svn.eduke32.com/eduke32@6574 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-29 02:32:12 +00:00
..
lunatic ZDoom-style saves 2017-12-18 11:24:53 +00:00
_functio.h Clean up gamefuncs in standalone mode. 2017-06-17 11:42:15 +00:00
_midi.h
_rts.h
actors.cpp screenpeek for EVENT_RECOGSOUND 2017-12-10 03:24:47 +00:00
actors.h Dicking around with inlined actor header functions 2017-06-24 06:31:32 +00:00
android.h
anim.cpp Fix a number of cases where files opened with cache1d.cpp's kopen_internal() could be leaked. 2017-12-18 23:36:05 +00:00
anim.h New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter" 2017-12-12 05:13:38 +00:00
astub.cpp Remix screencapture_begin into OutputFileCounter. 2017-12-01 06:19:19 +00:00
cheats.cpp Pass the parameters of the warp and skill cheats to EVENT_ACTIVATECHEAT through userdef[].m_* and read them back afterward. 2017-09-23 03:17:22 +00:00
cheats.h
cmdline.cpp ZDoom-style saves 2017-12-18 11:24:53 +00:00
cmdline.h
common.cpp Eliminate the need for cache1d to calculate and remember the CRC32 of every GRP loaded. 2017-10-30 03:48:28 +00:00
common_game.h OSD (console) cleanup 2017-06-27 02:24:14 +00:00
config.cpp New userdef structure "screenfade" 2017-12-12 05:13:53 +00:00
config.h
demo.cpp ZDoom-style saves 2017-12-18 11:24:53 +00:00
demo.h
duke3d.h Add anticipatory fields to ud; bump BYTEVERSION. 2017-12-01 06:19:15 +00:00
events_defs.h New event "EVENT_SETDEFAULTS". 2017-12-12 05:13:46 +00:00
function.h Don't store redundant copies of default gamefunc names, since the indices are all that matter. 2017-06-17 11:41:54 +00:00
game.cpp ZDoom-style saves 2017-12-18 11:24:53 +00:00
game.h ZDoom-style saves 2017-12-18 11:24:53 +00:00
gamedef.cpp New player structures "frags" and "deaths" 2017-12-12 05:14:19 +00:00
gamedef.h New player structures "frags" and "deaths" 2017-12-12 05:14:19 +00:00
gamedefs.h
gameexec.cpp Fix issues with CON_FOR 2017-12-29 02:32:12 +00:00
gameexec.h Expand use of VM_GetKeywordForID to all other references to vm_keywords[]. 2017-10-16 03:32:34 +00:00
GameListSource.game.h
GameListSource.game.mm
gamestructures.cpp ZDoom-style saves 2017-12-18 11:24:53 +00:00
gamevars.cpp ZDoom-style saves 2017-12-18 11:24:53 +00:00
gamevars.h Fix issue with arrays, saved map states, and savegames 2017-10-31 02:09:25 +00:00
global.cpp ZDoom-style saves 2017-12-18 11:24:53 +00:00
global.h ZDoom-style saves 2017-12-18 11:24:53 +00:00
GrpFile.game.h
GrpFile.game.mm
grpscan.cpp Add the Platoon Leader expansion for WWII GI to the GRP list. 2017-10-15 23:10:06 +00:00
grpscan.h Add the Platoon Leader expansion for WWII GI to the GRP list. 2017-10-15 23:10:06 +00:00
in_android.cpp
in_android.h
input.cpp
input.h
inv.h Move addinventory command code into its own function. 2017-07-05 05:38:02 +00:00
keys.h
m32common.cpp What the last commit said. 2017-06-27 11:01:12 +00:00
m32def.cpp Fix gcc 7.1.0 warnings 2017-07-18 20:53:41 +00:00
m32def.h
m32exec.cpp Fix gcc 7.1.0 warnings 2017-07-18 20:53:41 +00:00
m32structures.cpp Remove the register keyword, since it is deprecated in C++11 and removed in C++17. 2017-06-05 10:05:29 +00:00
m32vars.cpp Fix gcc 7.1.0 warnings 2017-07-18 20:53:41 +00:00
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.cpp ZDoom-style saves 2017-12-18 11:24:53 +00:00
menus.h ZDoom-style saves 2017-12-18 11:24:53 +00:00
midi.cpp What the last commit said. 2017-06-27 11:01:12 +00:00
midi.h
mpu401.cpp What the last commit said. 2017-06-27 11:01:12 +00:00
mpu401.h
music.cpp What the last commit said. 2017-06-27 11:01:12 +00:00
names.h
namesdyn.cpp
namesdyn.h
net.cpp Make sure I_EnterText never writes a null terminator out of bounds. 2017-12-01 06:19:12 +00:00
net.h NETCODE_DISABLE implementation tweaks. I think this is better. 2017-09-19 19:10:45 +00:00
osdcmds.cpp Fix events added in recent commits 2017-12-02 09:24:55 +00:00
osdcmds.h
osdfuncs.cpp Fix console background when using oversized font characters 2017-07-27 09:13:26 +00:00
osdfuncs.h Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants. 2017-07-22 04:00:23 +00:00
player.cpp Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away. 2017-10-15 23:10:15 +00:00
player.h Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead. 2017-09-27 02:30:37 +00:00
premap.cpp ZDoom-style saves 2017-12-18 11:24:53 +00:00
premap.h
quotes.h
rts.cpp Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing 2017-12-02 08:44:53 +00:00
rts.h
savegame.cpp Fix line spacing tab issue in rev 6570. 2017-12-19 00:03:12 +00:00
savegame.h Fix corruption in filenames in new savegame system 2017-12-19 01:26:18 +00:00
sbar.cpp Fix events added in recent commits 2017-12-02 09:24:55 +00:00
sbar.h
screens.cpp Menu tweak 2017-12-18 11:24:46 +00:00
screens.h Respect r_maxfps in menus and on startup/bonus/end screens 2017-06-23 03:59:26 +00:00
screentext.cpp Connect minitext_ to MF_Minifont. 2017-07-28 08:27:24 +00:00
screentext.h r6210 inadvertantly forced orientation bit 2 for internal gametext. Tidy up affected text. 2017-06-23 09:17:07 +00:00
sdlmusic.cpp Some more standalone stuff. 2017-10-09 07:36:58 +00:00
sector.cpp Fix gcc 7.1.0 warnings 2017-07-18 20:53:41 +00:00
sector.h Fix issue with arrays, saved map states, and savegames 2017-10-31 02:09:25 +00:00
soundefs.h
sounds.cpp Fix events added in recent commits 2017-12-02 09:24:55 +00:00
sounds.h Revert r6133 2017-05-18 07:03:55 +00:00
sounds_common.h
sounds_mapster32.cpp
sounds_mapster32.h
soundsdyn.cpp
soundsdyn.h
startgtk.game.cpp Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more. 2017-08-27 10:20:48 +00:00
startosx.game.mm macOS: Fix crash in startup window when no game data is found. 2017-09-23 03:17:32 +00:00
startwin.game.cpp Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more. 2017-08-27 10:20:48 +00:00
startwin.game.h
winbits.cpp