..
actors.cpp
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
2019-12-16 19:18:03 +01:00
actors.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
anim.cpp
- sounds in the menu are working now.
2019-12-16 08:19:57 +01:00
anim.h
- removed unused animlock variable.
2019-10-20 10:45:49 +02:00
cheats.cpp
- started transitioning to a global mapinfo list.
2019-12-10 00:01:45 +01:00
cheats.h
Improve interaction between cheat entry and player input
2019-12-08 08:05:14 +01:00
cmdline.cpp
- removed most of the old OSD's hooks.
2019-11-05 20:25:57 +01:00
cmdline.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
common.cpp
- moved kopenfilereader into the FileSystem class.
2019-12-07 10:14:51 +01:00
common_game.h
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
config.cpp
-- more work on the menu - episode and skill menus are working in DN3D.
2019-11-25 23:21:51 +01:00
config.h
- Config work almost done.
2019-10-27 13:40:24 +01:00
d_menu.cpp
- fixed hang with skill sound on game start.
2019-12-16 09:19:04 +01:00
demo.cpp
- fixed compile errors.
2019-12-11 18:40:42 +01:00
demo.h
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
duke3d.h
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
2019-12-16 19:18:03 +01:00
events_defs.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
game.cpp
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
2019-12-16 19:18:03 +01:00
game.h
- fixed hang with skill sound on game start.
2019-12-16 09:19:04 +01:00
gamedef.cpp
- added refactored sound code to RR frontend.
2019-12-16 16:18:47 +01:00
gamedef.h
- some string rework
2019-12-09 01:00:46 +01:00
gameexec.cpp
- sounds in the menu are working now.
2019-12-16 08:19:57 +01:00
gameexec.h
Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org
2019-12-08 07:56:50 +01:00
gamestructures.cpp
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
gamevars.cpp
WIP safety commit
2019-11-30 19:23:54 +01:00
gamevars.h
This change to Gv_DivVar() is faster when benchmarked
2019-12-08 08:30:35 +01:00
global.cpp
- more menus implemented
2019-12-04 01:38:51 +01:00
global.h
- refactoring of DN3D sound code complete but not tested yet.
2019-12-15 13:34:00 +01:00
inv.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
keys.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
m32def.h
Amend r7805
2019-09-20 15:17:40 +02:00
macros.h
- Cleanup
2019-10-28 07:02:42 +01:00
mdump.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
mdump.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
menus.cpp
- final fixes for Blood's and Duke Nukem's menus.
2019-12-06 18:36:49 +01:00
menus.h
- fixed stuff and cleaned out most of the old menu code.
2019-12-05 19:00:40 +01:00
namesdyn.cpp
- Menu WIP
2019-11-28 01:02:45 +01:00
namesdyn.h
- Menu WIP
2019-11-28 01:02:45 +01:00
network.cpp
- started transitioning to a global mapinfo list.
2019-12-10 00:01:45 +01:00
network.h
- moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
2019-11-01 07:26:49 +01:00
osdcmds.cpp
- refactoring of DN3D sound code complete but not tested yet.
2019-12-15 13:34:00 +01:00
osdcmds.h
- a few more CVARs
2019-10-23 01:30:43 +02:00
player.cpp
- added refactored sound code to RR frontend.
2019-12-16 16:18:47 +01:00
player.h
- fixed compilation.
2019-10-23 18:36:48 +02:00
premap.cpp
- fixed hang with skill sound on game start.
2019-12-16 09:19:04 +01:00
premap.h
- refactored the HUD scaling into something manageable.
2019-10-22 23:31:46 +02:00
quotes.h
- some string rework
2019-12-09 01:00:46 +01:00
savegame.cpp
- fixed hang with skill sound on game start.
2019-12-16 09:19:04 +01:00
savegame.h
- fixed compile errors.
2019-12-11 18:40:42 +01:00
sbar.cpp
- exported all game relevant texts from Duke Nukem and Redneck Rampage.
2019-12-07 14:53:13 +01:00
sbar.h
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
screens.cpp
- transitioned Shadow Warrior to the global mapinfo
2019-12-11 02:01:11 +01:00
screens.h
- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
2019-12-10 23:04:06 +01:00
screentext.cpp
- added a generic message display, using ZDoom's code.
2019-12-04 23:07:02 +01:00
screentext.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
sector.cpp
- added refactored sound code to RR frontend.
2019-12-16 16:18:47 +01:00
sector.h
- started transitioning to a global mapinfo list.
2019-12-10 00:01:45 +01:00
soundefs.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
sounds.cpp
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
2019-12-16 19:18:03 +01:00
sounds.h
- added refactored sound code to RR frontend.
2019-12-16 16:18:47 +01:00
sounds_common.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
soundsdyn.cpp
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
soundsdyn.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00