raze/wadsrc/static/zscript/games/duke
Christoph Oelckers fa1e667140 - Duke/RR: Use the exact same trajectory for autoaiming and the actual attack hitscan for the pistol.
These were not identical so the pistol was likely to miss small targets the autoaim acquired. This was particularly bad for Duke's ceiling turret and RR's mosquito.
2023-05-19 22:52:36 +02:00
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actors - Duke/RR: Use the exact same trajectory for autoaiming and the actual attack hitscan for the pistol. 2023-05-19 22:52:36 +02:00
ui - hotfix for compiler bug with optimized out if statement. 2023-05-19 22:51:31 +02:00
world - final clenaup on animatesprites_d.cpp. 2023-04-07 12:22:44 +02:00
dukeactor.zs - initialize the angle of script spawned actors. 2023-05-19 22:52:00 +02:00
dukegame.zs - use the native implementation for Duke.rnd. 2023-05-19 22:46:43 +02:00