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111 lines
3.2 KiB
C
111 lines
3.2 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "levels.h"
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#include "misc.h"
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#include "db.h"
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#include "mapinfo.h"
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#include "gamestruct.h"
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#include "mapinfo.h"
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BEGIN_BLD_NS
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struct INIDESCRIPTION {
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const char *pzName;
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const char *pzFilename;
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const char **pzArts;
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int nArts;
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};
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struct INICHAIN {
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INICHAIN *pNext;
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char zName[BMAX_PATH];
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INIDESCRIPTION *pDescription;
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};
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extern INICHAIN *pINIChain;
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extern int gNetPlayers;
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extern int blood_globalflags;
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void QuitGame(void);
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void PreloadCache(void);
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void StartLevel(MapRecord *gameOptions);
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void ProcessFrame(void);
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void ScanINIFiles(void);
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void EndLevel();
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inline bool DemoRecordStatus(void)
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{
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return false;
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}
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inline bool VanillaMode()
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{
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return false;
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}
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void sndPlaySpecialMusicOrNothing(int nMusic);
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struct GameInterface : ::GameInterface
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{
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const char* Name() override { return "Blood"; }
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void app_init() override;
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void SerializeGameState(FSerializer& arc) override;
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void loadPalette() override;
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void clearlocalinputstate() override;
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bool GenerateSavePic() override;
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void FreeLevelData() override;
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void FreeGameData() override;
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FSavegameInfo GetSaveSig() override;
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void MenuOpened() override;
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void MenuClosed() override;
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bool CanSave() override;
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bool StartGame(FNewGameStartup& gs) override;
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void QuitToTitle() override;
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FString GetCoordString() override;
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ReservedSpace GetReservedScreenSpace(int viewsize) override;
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void UpdateSounds() override;
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void GetInput(InputPacket* packet, ControlInfo* const hidInput) override;
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void Ticker() override;
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void DrawBackground() override;
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void Startup() override;
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void Render() override;
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const char* GenericCheat(int player, int cheat) override;
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void NewGame(MapRecord *sng, int skill) override;
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void NextLevel(MapRecord* map, int skill) override;
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void LevelCompleted(MapRecord* map, int skill) override;
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bool DrawAutomapPlayer(int x, int y, int z, int a) override;
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void SetTileProps(int til, int surf, int vox, int shade) override;
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fixed_t playerHorizMin() override { return IntToFixed(-180); }
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fixed_t playerHorizMax() override { return IntToFixed(120); }
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int playerKeyMove() override { return 1024; }
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void WarpToCoords(int x, int y, int z, int a, int h) override;
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void ToggleThirdPerson() override;
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void SwitchCoopView() override;
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void ToggleShowWeapon() override;
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GameStats getStats() override;
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};
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END_BLD_NS
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