raze/source
Christoph Oelckers f8f6c345fc - use index fields in Section2Wall.
There's little benefit of using pointers here - it inflates a critical render struct, does not make any code more readable and requires quite deep refactoring of hw_bunchdrawer.
Now, with all fields having the same tyoe and name a lot less code needs to be changed.
2021-12-30 09:53:08 +01:00
..
build - Triangulation WIP 2021-12-30 09:53:07 +01:00
common - added some utilities to the Plane class that will be needed soon. 2021-12-30 09:53:07 +01:00
core - use index fields in Section2Wall. 2021-12-30 09:53:08 +01:00
games - automap work to transition to new sections. 2021-12-30 09:53:08 +01:00
glbackend Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
CMakeLists.txt - added libtess2 to the project. 2021-12-30 09:53:07 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp