raze/polymer/eduke32/source
helixhorned f1f84beeda a.m32: Implement a Polymer "head light" emanating from your position in 3D mode.
Toggled with Ctrl+Shift+[KP-]. Variable 'headlight_range' controls its range.
For the implementation, a new event EVENT_PREDRAW3DSCREEN was added.

git-svn-id: https://svn.eduke32.com/eduke32@3648 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:31 +00:00
..
enet Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c. 2013-02-18 08:50:08 +00:00
eobj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
eobj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
jaudiolib Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
jmact Add rudimentary sanity checks when playing ANM files. 2013-03-31 18:57:59 +00:00
lunatic Factor out displaying episode ending cutscenes into G_BonusCutscenes(). 2013-04-05 17:53:25 +00:00
misc
obj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
obj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
util
_functio.h
_midi.h
_rts.h
actors.c Factor out displaying episode ending cutscenes into G_BonusCutscenes(). 2013-04-05 17:53:25 +00:00
actors.h Refactor C code related to gettimedate and sect*interpolation CON commands. 2013-02-16 18:53:00 +00:00
actors_inline.c
actors_inline.h
anim.c Add rudimentary sanity checks when playing ANM files. 2013-03-31 18:57:59 +00:00
anim.h
animvpx.c Take over and use static assertion macro found in LuaJIT sources. 2013-04-05 17:53:14 +00:00
animvpx.h
astub.c Mapster32: don't wrongly report PANIC corruption with MAXSPRITES sprites present. 2013-03-24 18:53:56 +00:00
common.c Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later. 2013-04-05 07:48:20 +00:00
common_game.h Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later. 2013-04-05 07:48:20 +00:00
config.c Fix savegamevar/readgamevar breakage from r3579 2013-04-03 17:26:49 +00:00
config.h
demo.c
demo.h
duke3d.h Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds. 2013-04-05 17:53:18 +00:00
function.h
game.c Factor out displaying episode ending cutscenes into G_BonusCutscenes(). 2013-04-05 17:53:25 +00:00
game.h Add new LOGO_FLAGS bit 2048, preventing cutscene at E4 beginning if set. 2013-03-15 16:56:29 +00:00
game_inline.c
game_inline.h
gamedef.c Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds. 2013-04-05 17:53:18 +00:00
gamedef.h Add "rotatespritea" to CON and M32script. 2013-03-25 04:33:03 +00:00
gamedefs.h Remove some duplicate or unused control layer defines. 2013-02-25 15:31:22 +00:00
gameexec.c LunaCON: ifsquished. 2013-04-05 17:52:59 +00:00
gameexec.h gameexec.c: factor out 2x used code into VM_KillIt. 2013-02-21 18:54:07 +00:00
GameListSource.game.h
GameListSource.game.m
gamestructures.c CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}. 2013-01-24 20:02:52 +00:00
gamevars.c CON: Fix accessing gamearrays on 64-bit archs. 2013-03-03 16:06:18 +00:00
gamevars.h Lunatic translator: handle LOGO_FLAGS. 2013-03-13 10:48:14 +00:00
global.c
global.h Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member. 2013-02-11 17:16:50 +00:00
GNU.TXT
GrpFile.game.h
GrpFile.game.m
grpscan.c Correct the capitalization of NAPALM. 2013-03-28 09:05:18 +00:00
grpscan.h
input.c Relax CAPITALIZATION restrictions. 2013-03-25 04:31:09 +00:00
input.h
keys.h
m32def.c a.m32: Implement a Polymer "head light" emanating from your position in 3D mode. 2013-04-05 17:53:31 +00:00
m32def.h Add "rotatespritea" to CON and M32script. 2013-03-25 04:33:03 +00:00
m32exec.c Add "rotatespritea" to CON and M32script. 2013-03-25 04:33:03 +00:00
m32structures.c m32script: remove unused tsprite access via spriteext[].tspr. 2013-02-01 13:05:10 +00:00
m32vars.c Mapster32: add "movement by one" debugging functionality via a.m32. 2013-02-19 20:35:14 +00:00
macros.h Factor out displaying episode ending cutscenes into G_BonusCutscenes(). 2013-04-05 17:53:25 +00:00
mapster32.h
mdump.cpp
mdump.h
menus.c Support NVIDIA's adaptive vsync, you can enable it by setting r_swapinterval -1 in the console or by using the new third setting for the vsync menu option. 2013-04-05 16:41:12 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds. 2013-04-05 17:53:18 +00:00
namesdyn.h Lunatic translator: dynamic tile remapping. 2013-03-17 18:11:38 +00:00
net.c Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
net.h
old.diff
osdcmds.c Factor out setting baslayer timer from game into G_InitTimer(). 2013-02-16 18:52:56 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c In 'tip' display code, extrapolate four more values of the y coord table. 2013-03-31 18:58:09 +00:00
player.h Lunatic: fixups and debugging helpers. 2013-02-28 17:30:04 +00:00
premap.c MSVC build fixes. The change to Makefile.deps is slightly questionable but it's not really an issue. 2013-03-27 01:38:21 +00:00
premap.h
quotes.h
rev.h
rts.c
rts.h
savegame.c Take over and use static assertion macro found in LuaJIT sources. 2013-04-05 17:53:14 +00:00
savegame.h
sdlmusic.c
sector.c Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
sector.h Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member. 2013-02-11 17:16:50 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Fix activated MUSICANDSFX wrongly being looped, introduced in r3631. 2013-03-31 22:29:30 +00:00
sounds.h Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
sounds_mapster32.c Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c
startosx.game.m
startwin.game.c Fix loading of a user's previous "SelectedGRP" file. 2013-03-28 09:04:54 +00:00
startwin.game.h
winbits.c