raze/source/games/duke/src
2023-12-05 22:39:27 +01:00
..
actors.cpp - Fix all GCC warnings in the game-side code. 2023-12-05 22:39:23 +01:00
actors_d.cpp - Duke: Manual sweep for last replacements of player index for pointer. 2023-12-05 22:39:21 +01:00
actors_lava.cpp - Duke: Clean up player/actor accesses in actors_lava.cpp. 2023-12-05 22:39:10 +01:00
actors_r.cpp - Duke: Manual sweep for last replacements of player index for pointer. 2023-12-05 22:39:21 +01:00
animatesprites.cpp - Duke: Manual sweep for last replacements of GetActor() calls for stack pointer. 2023-12-05 22:39:21 +01:00
animatesprites_d.cpp - Fix all GCC warnings in the game-side code. 2023-12-05 22:39:23 +01:00
animatesprites_r.cpp - Fix all GCC warnings in the game-side code. 2023-12-05 22:39:23 +01:00
bowling.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
ccmds.cpp - Duke: Remove unused angle rotation from ccmds(). 2023-12-05 22:39:10 +01:00
cheats.cpp - Duke: Clean up player/actor accesses in cheats.cpp. 2023-12-05 22:39:10 +01:00
classnames.h - RR: spawn the correct player class. 2023-05-30 00:11:49 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - Duke: fixed the explosion's lighting hackery. 2023-09-10 20:42:26 +02:00
d_menu.cpp - Duke: Rename ps[] array to PlayerArray[] and wrap its access. 2023-10-02 15:41:15 +11:00
dispatch.cpp - Duke: Clean up player/actor accesses in checksectors_*(). 2023-12-05 22:39:21 +01:00
duke3d.h - Store scaleAdjust directly inside the GameInput object. 2023-12-05 22:39:23 +01:00
dukeactor.h turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
funct.h - Duke: Manual sweep for last replacements of player index for pointer. 2023-12-05 22:39:21 +01:00
game.cpp - Duke: Clean up player/actor accesses in game.cpp. 2023-12-05 22:39:10 +01:00
game_misc.cpp - Move syncinput mechanism into GameInput object. 2023-12-05 22:39:24 +01:00
gamedef.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
gameexec.cpp - Move syncinput mechanism into GameInput object. 2023-12-05 22:39:24 +01:00
gameloop.cpp - Move syncinput mechanism into GameInput object. 2023-12-05 22:39:24 +01:00
gamevar.cpp - Duke: Convert all the aplWeapon* crap to work on player pointers. 2023-12-05 22:39:14 +01:00
gamevar.h - Duke: Convert all the aplWeapon* crap to work on player pointers. 2023-12-05 22:39:14 +01:00
global.cpp - Remove all game-side PlayerArray[] objects and store within common code. 2023-10-02 15:43:00 +11:00
global.h - Remove all game-side PlayerArray[] objects and store within common code. 2023-10-02 15:43:00 +11:00
hudweapon_d.cpp - Duke: Interpolate getavel() since we now have the last packet available to do so. 2023-12-05 22:39:24 +01:00
hudweapon_r.cpp - Duke: Clean up player/actor accesses in hudweapon_*(). 2023-12-05 22:39:15 +01:00
inlines.h - Duke: Remove casts from setting RR vehicle velocities and consolidate setup into an inline. 2023-12-05 22:39:24 +01:00
input.cpp - Duke: Change a few triple negations from the wrapper removal process. 2023-12-05 22:39:24 +01:00
names.h - got rid of all TILE_* globals, except TILE_CROSSHAIR. 2023-04-23 09:42:28 +02:00
noise.cpp - Duke: Clean up player/actor accesses in noise.cpp. 2023-12-05 22:39:15 +01:00
player.cpp - Move syncinput mechanism into GameInput object. 2023-12-05 22:39:24 +01:00
player_d.cpp - Move syncinput mechanism into GameInput object. 2023-12-05 22:39:24 +01:00
player_r.cpp - Move syncinput mechanism into GameInput object. 2023-12-05 22:39:24 +01:00
player_w.cpp - Duke: Clean up player/actor accesses in player_w.cpp. 2023-12-05 22:39:19 +01:00
prediction.cpp - Duke: Manual sweep for last replacements of GetActor() calls for stack pointer. 2023-12-05 22:39:21 +01:00
prediction.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
premap_d.cpp - Fix all GCC warnings in the game-side code. 2023-12-05 22:39:23 +01:00
premap_r.cpp - Fix all GCC warnings in the game-side code. 2023-12-05 22:39:23 +01:00
render.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
savegame.cpp - Duke: Clean up player/actor accesses in findplayer utilities. 2023-12-05 22:39:20 +01:00
sbar.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
sectors.cpp - Duke: Manual sweep for last replacements of GetActor() calls for stack pointer. 2023-12-05 22:39:21 +01:00
sectors_d.cpp - Duke: Change a few triple negations from the wrapper removal process. 2023-12-05 22:39:24 +01:00
sectors_r.cpp - Duke: Change a few triple negations from the wrapper removal process. 2023-12-05 22:39:24 +01:00
soundefs.h - moved the 3 health related instructions out of the CON interpreter. 2023-04-07 13:15:06 +02:00
sounds.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
sounds.h - consolidation of sound init code. 2023-05-27 09:12:51 +02:00
spawn.cpp - allocate VMFunction's PrintableName from the ClassDataAllocator arena. 2023-05-27 22:40:47 +02:00
types.h - Move syncinput mechanism into GameInput object. 2023-12-05 22:39:24 +01:00
vmexports.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00