mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-16 07:31:23 +00:00
a979fa95a3
git-svn-id: https://svn.eduke32.com/eduke32@5189 1a8010ca-5511-0410-912e-c29ae57300e0
916 lines
44 KiB
C
916 lines
44 KiB
C
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#ifndef BGLBUILD_H_INCLUDED_
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#define BGLBUILD_H_INCLUDED_
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#ifdef USE_OPENGL
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#if !defined GEKKO && !defined EDUKE32_GLES
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# define DYNAMIC_GL
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# define DYNAMIC_GLU
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#endif
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#if !defined GEKKO
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# define DYNAMIC_GLEXT
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#endif
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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// Tell gl.h to not include glext.h, we'll include our own copy in a minute
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#define GL_GLEXT_LEGACY
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#if defined(__APPLE__)
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# include <OpenGL/gl.h>
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# include <OpenGL/glu.h>
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#else
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# include <GL/gl.h>
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# include <GL/glu.h>
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#endif
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#if !defined DYNAMIC_GLEXT
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# define GL_GLEXT_PROTOTYPES
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#endif
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// get this header from http://oss.sgi.com/projects/ogl-sample/registry/
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// if you are missing it
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//#include <GL/glext.h>
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#if defined(__APPLE__)
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# include <OpenGL/glext.h>
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#else
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# include "glext.h"
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#endif
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#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
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#error You should get an updated copy of glext.h from http://oss.sgi.com/projects/ogl-sample/registry/
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#endif
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#if defined EDUKE32_GLES
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# include "jwzgles.h"
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#endif
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#ifndef APIENTRY
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# define APIENTRY
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#endif
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# ifdef _WIN32
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# define PR_CALLBACK __stdcall
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# else
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# define PR_CALLBACK
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# endif
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// those defines are somehow missing from glext.h
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#define GL_FRAMEBUFFER_EXT 0x8D40
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#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
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#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
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#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
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#define GL_TEXTURE_RECTANGLE 0x84F5
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//////// dynamic/static API wrapping ////////
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#if defined DYNAMIC_GL
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#ifdef _WIN32
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typedef HGLRC (WINAPI * bwglCreateContextProcPtr)(HDC);
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extern bwglCreateContextProcPtr bwglCreateContext;
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typedef BOOL (WINAPI * bwglDeleteContextProcPtr)(HGLRC);
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extern bwglDeleteContextProcPtr bwglDeleteContext;
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typedef PROC (WINAPI * bwglGetProcAddressProcPtr)(LPCSTR);
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extern bwglGetProcAddressProcPtr bwglGetProcAddress;
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typedef BOOL (WINAPI * bwglMakeCurrentProcPtr)(HDC,HGLRC);
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extern bwglMakeCurrentProcPtr bwglMakeCurrent;
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typedef BOOL (WINAPI * bwglSwapBuffersProcPtr)(HDC);
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extern bwglSwapBuffersProcPtr bwglSwapBuffers;
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typedef int32_t (WINAPI * bwglChoosePixelFormatProcPtr)(HDC,CONST PIXELFORMATDESCRIPTOR*);
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extern bwglChoosePixelFormatProcPtr bwglChoosePixelFormat;
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typedef int32_t (WINAPI * bwglDescribePixelFormatProcPtr)(HDC,int32_t,UINT,LPPIXELFORMATDESCRIPTOR);
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extern bwglDescribePixelFormatProcPtr bwglDescribePixelFormat;
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typedef int32_t (WINAPI * bwglGetPixelFormatProcPtr)(HDC);
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extern bwglGetPixelFormatProcPtr bwglGetPixelFormat;
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typedef BOOL (WINAPI * bwglSetPixelFormatProcPtr)(HDC,int32_t,const PIXELFORMATDESCRIPTOR*);
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extern bwglSetPixelFormatProcPtr bwglSetPixelFormat;
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#endif
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typedef void (APIENTRY * bglClearColorProcPtr)( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
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extern bglClearColorProcPtr bglClearColor;
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typedef void (APIENTRY * bglClearProcPtr)( GLbitfield mask );
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extern bglClearProcPtr bglClear;
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typedef void (APIENTRY * bglColorMaskProcPtr)( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
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extern bglColorMaskProcPtr bglColorMask;
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typedef void (APIENTRY * bglAlphaFuncProcPtr)( GLenum func, GLclampf ref );
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extern bglAlphaFuncProcPtr bglAlphaFunc;
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typedef void (APIENTRY * bglBlendFuncProcPtr)( GLenum sfactor, GLenum dfactor );
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extern bglBlendFuncProcPtr bglBlendFunc;
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typedef void (APIENTRY * bglCullFaceProcPtr)( GLenum mode );
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extern bglCullFaceProcPtr bglCullFace;
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typedef void (APIENTRY * bglFrontFaceProcPtr)( GLenum mode );
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extern bglFrontFaceProcPtr bglFrontFace;
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typedef void (APIENTRY * bglPolygonOffsetProcPtr)( GLfloat factor, GLfloat units );
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extern bglPolygonOffsetProcPtr bglPolygonOffset;
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typedef void (APIENTRY * bglPolygonModeProcPtr)( GLenum face, GLenum mode );
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extern bglPolygonModeProcPtr bglPolygonMode;
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typedef void (APIENTRY * bglEnableProcPtr)( GLenum cap );
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extern bglEnableProcPtr bglEnable;
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typedef void (APIENTRY * bglDisableProcPtr)( GLenum cap );
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extern bglDisableProcPtr bglDisable;
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typedef void (APIENTRY * bglGetDoublevProcPtr)( GLenum pname, GLdouble *params );
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extern bglGetDoublevProcPtr bglGetDoublev;
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typedef void (APIENTRY * bglGetFloatvProcPtr)( GLenum pname, GLfloat *params );
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extern bglGetFloatvProcPtr bglGetFloatv;
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typedef void (APIENTRY * bglGetIntegervProcPtr)( GLenum pname, GLint *params );
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extern bglGetIntegervProcPtr bglGetIntegerv;
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typedef void (APIENTRY * bglPushAttribProcPtr)( GLbitfield mask );
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extern bglPushAttribProcPtr bglPushAttrib;
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typedef void (APIENTRY * bglPopAttribProcPtr)( void );
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extern bglPopAttribProcPtr bglPopAttrib;
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typedef GLenum (APIENTRY * bglGetErrorProcPtr)( void );
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extern bglGetErrorProcPtr bglGetError;
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typedef const GLubyte* (APIENTRY * bglGetStringProcPtr)( GLenum name );
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extern bglGetStringProcPtr bglGetString;
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typedef void (APIENTRY * bglHintProcPtr)( GLenum target, GLenum mode );
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extern bglHintProcPtr bglHint;
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typedef void (APIENTRY * bglDrawBufferProcPtr)(GLenum mode);
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extern bglDrawBufferProcPtr bglDrawBuffer;
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typedef void (APIENTRY * bglReadBufferProcPtr)(GLenum mode);
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extern bglReadBufferProcPtr bglReadBuffer;
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typedef void (APIENTRY * bglScissorProcPtr)(GLint x, GLint y, GLsizei width, GLsizei height);
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extern bglScissorProcPtr bglScissor;
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typedef void (APIENTRY * bglClipPlaneProcPtr)(GLenum plane, const GLdouble *equation);
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extern bglClipPlaneProcPtr bglClipPlane;
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// Depth
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typedef void (APIENTRY * bglDepthFuncProcPtr)( GLenum func );
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extern bglDepthFuncProcPtr bglDepthFunc;
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typedef void (APIENTRY * bglDepthMaskProcPtr)( GLboolean flag );
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extern bglDepthMaskProcPtr bglDepthMask;
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//typedef void (APIENTRY * bglDepthRangeProcPtr)( GLclampd near_val, GLclampd far_val );
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//extern bglDepthRangeProcPtr bglDepthRange;
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// Matrix
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typedef void (APIENTRY * bglMatrixModeProcPtr)( GLenum mode );
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extern bglMatrixModeProcPtr bglMatrixMode;
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typedef void (APIENTRY * bglOrthoProcPtr)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
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extern bglOrthoProcPtr bglOrtho;
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typedef void (APIENTRY * bglFrustumProcPtr)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
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extern bglFrustumProcPtr bglFrustum;
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typedef void (APIENTRY * bglViewportProcPtr)( GLint x, GLint y, GLsizei width, GLsizei height );
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extern bglViewportProcPtr bglViewport;
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typedef void (APIENTRY * bglPushMatrixProcPtr)( void );
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extern bglPushMatrixProcPtr bglPushMatrix;
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typedef void (APIENTRY * bglPopMatrixProcPtr)( void );
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extern bglPopMatrixProcPtr bglPopMatrix;
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typedef void (APIENTRY * bglLoadIdentityProcPtr)( void );
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extern bglLoadIdentityProcPtr bglLoadIdentity;
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typedef void (APIENTRY * bglLoadMatrixfProcPtr)( const GLfloat *m );
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extern bglLoadMatrixfProcPtr bglLoadMatrixf;
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typedef void (APIENTRY * bglLoadMatrixdProcPtr)( const GLdouble *m );
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extern bglLoadMatrixdProcPtr bglLoadMatrixd;
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typedef void (APIENTRY * bglMultMatrixfProcPtr)( const GLfloat *m );
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extern bglMultMatrixfProcPtr bglMultMatrixf;
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typedef void (APIENTRY * bglMultMatrixdProcPtr)( const GLdouble *m );
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extern bglMultMatrixdProcPtr bglMultMatrixd;
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typedef void (APIENTRY * bglRotatefProcPtr)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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extern bglRotatefProcPtr bglRotatef;
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typedef void (APIENTRY * bglScalefProcPtr)(GLfloat x, GLfloat y, GLfloat z);
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extern bglScalefProcPtr bglScalef;
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typedef void (APIENTRY * bglTranslatefProcPtr)(GLfloat x, GLfloat y, GLfloat z);
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extern bglTranslatefProcPtr bglTranslatef;
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// Drawing
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typedef void (APIENTRY * bglBeginProcPtr)( GLenum mode );
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extern bglBeginProcPtr bglBegin;
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typedef void (APIENTRY * bglEndProcPtr)( void );
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extern bglEndProcPtr bglEnd;
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typedef void (APIENTRY * bglVertex2fProcPtr)( GLfloat x, GLfloat y );
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extern bglVertex2fProcPtr bglVertex2f;
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typedef void (APIENTRY * bglVertex2iProcPtr)( GLint x, GLint y );
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extern bglVertex2iProcPtr bglVertex2i;
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typedef void (APIENTRY * bglVertex3fProcPtr)( GLfloat x, GLfloat y, GLfloat z );
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extern bglVertex3fProcPtr bglVertex3f;
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typedef void (APIENTRY * bglVertex3dProcPtr)( GLdouble x, GLdouble y, GLdouble z );
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extern bglVertex3dProcPtr bglVertex3d;
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typedef void (APIENTRY * bglVertex3fvProcPtr)( const GLfloat *v );
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extern bglVertex3fvProcPtr bglVertex3fv;
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typedef void (APIENTRY * bglVertex3dvProcPtr)( const GLdouble *v );
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extern bglVertex3dvProcPtr bglVertex3dv;
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typedef void (APIENTRY * bglRectiProcPtr)( GLint x1, GLint y1, GLint x2, GLint y2 );
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extern bglRectiProcPtr bglRecti;
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typedef void (APIENTRY * bglColor3fProcPtr)(GLfloat red, GLfloat green, GLfloat blue);
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extern bglColor3fProcPtr bglColor3f;
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typedef void (APIENTRY * bglColor4fProcPtr)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
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extern bglColor4fProcPtr bglColor4f;
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typedef void (APIENTRY * bglColor4ubProcPtr)( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
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extern bglColor4ubProcPtr bglColor4ub;
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typedef void (APIENTRY * bglTexCoord2dProcPtr)( GLdouble s, GLdouble t );
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extern bglTexCoord2dProcPtr bglTexCoord2d;
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typedef void (APIENTRY * bglTexCoord2fProcPtr)( GLfloat s, GLfloat t );
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extern bglTexCoord2fProcPtr bglTexCoord2f;
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typedef void (APIENTRY * bglTexCoord2iProcPtr)( GLint s, GLint t );
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extern bglTexCoord2iProcPtr bglTexCoord2i;
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typedef void (APIENTRY * bglNormal3fProcPtr)( GLfloat x, GLfloat y, GLfloat z );
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extern bglNormal3fProcPtr bglNormal3f;
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// Lighting
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typedef void (APIENTRY * bglShadeModelProcPtr)( GLenum mode );
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extern bglShadeModelProcPtr bglShadeModel;
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typedef void (APIENTRY * bglLightfvProcPtr)( GLenum light, GLenum pname, const GLfloat * params );
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extern bglLightfvProcPtr bglLightfv;
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// Raster funcs
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typedef void (APIENTRY * bglReadPixelsProcPtr)( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
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extern bglReadPixelsProcPtr bglReadPixels;
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typedef void (APIENTRY * bglRasterPos4iProcPtr)( GLint x, GLint y, GLint z, GLint w );
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extern bglRasterPos4iProcPtr bglRasterPos4i;
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typedef void (APIENTRY * bglDrawPixelsProcPtr)( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
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extern bglDrawPixelsProcPtr bglDrawPixels;
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typedef void (APIENTRY * bglPixelStoreiProcPtr)( GLenum pname, GLint param );
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extern bglPixelStoreiProcPtr bglPixelStorei;
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// Texture mapping
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typedef void (APIENTRY * bglTexEnvfProcPtr)( GLenum target, GLenum pname, GLfloat param );
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extern bglTexEnvfProcPtr bglTexEnvf;
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typedef void (APIENTRY * bglGenTexturesProcPtr)( GLsizei n, GLuint *textures ); // 1.1
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extern bglGenTexturesProcPtr bglGenTextures;
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typedef void (APIENTRY * bglDeleteTexturesProcPtr)( GLsizei n, const GLuint *textures); // 1.1
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extern bglDeleteTexturesProcPtr bglDeleteTextures;
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typedef void (APIENTRY * bglBindTextureProcPtr)( GLenum target, GLuint texture ); // 1.1
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extern bglBindTextureProcPtr bglBindTexture;
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typedef void (APIENTRY * bglTexImage2DProcPtr)( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
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extern bglTexImage2DProcPtr bglTexImage2D;
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typedef void (APIENTRY * bglCopyTexImage2DProcPtr)( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
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extern bglCopyTexImage2DProcPtr bglCopyTexImage2D;
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typedef void (APIENTRY * bglCopyTexSubImage2DProcPtr)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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extern bglCopyTexSubImage2DProcPtr bglCopyTexSubImage2D;
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typedef void (APIENTRY * bglTexSubImage2DProcPtr)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); // 1.1
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extern bglTexSubImage2DProcPtr bglTexSubImage2D;
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typedef void (APIENTRY * bglTexParameterfProcPtr)( GLenum target, GLenum pname, GLfloat param );
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extern bglTexParameterfProcPtr bglTexParameterf;
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typedef void (APIENTRY * bglTexParameteriProcPtr)( GLenum target, GLenum pname, GLint param );
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extern bglTexParameteriProcPtr bglTexParameteri;
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typedef void (APIENTRY * bglGetTexParameterivProcPtr)( GLenum target, GLenum pname, GLint *params );
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extern bglGetTexParameterivProcPtr bglGetTexParameteriv;
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typedef void (APIENTRY * bglGetTexLevelParameterivProcPtr)( GLenum target, GLint level, GLenum pname, GLint *params );
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extern bglGetTexLevelParameterivProcPtr bglGetTexLevelParameteriv;
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typedef void (APIENTRY * bglTexGenfvProcPtr)(GLenum coord, GLenum pname, const GLfloat *params);
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extern bglTexGenfvProcPtr bglTexGenfv;
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// Fog
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typedef void (APIENTRY * bglFogfProcPtr)( GLenum pname, GLfloat param );
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extern bglFogfProcPtr bglFogf;
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typedef void (APIENTRY * bglFogiProcPtr)( GLenum pname, GLint param );
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extern bglFogiProcPtr bglFogi;
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typedef void (APIENTRY * bglFogfvProcPtr)( GLenum pname, const GLfloat *params );
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extern bglFogfvProcPtr bglFogfv;
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// Display Lists
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typedef void (APIENTRY * bglNewListProcPtr)(GLuint list, GLenum mode);
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extern bglNewListProcPtr bglNewList;
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typedef void (APIENTRY * bglEndListProcPtr)(void);
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extern bglEndListProcPtr bglEndList;
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typedef void (APIENTRY * bglCallListProcPtr)(GLuint list);
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extern bglCallListProcPtr bglCallList;
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typedef void (APIENTRY * bglDeleteListsProcPtr)(GLuint list, GLsizei range);
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extern bglDeleteListsProcPtr bglDeleteLists;
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// Vertex Arrays
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typedef void (APIENTRY * bglEnableClientStateProcPtr)(GLenum cap);
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extern bglEnableClientStateProcPtr bglEnableClientState;
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typedef void (APIENTRY * bglDisableClientStateProcPtr)(GLenum cap);
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extern bglDisableClientStateProcPtr bglDisableClientState;
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typedef void (APIENTRY * bglVertexPointerProcPtr)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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extern bglVertexPointerProcPtr bglVertexPointer;
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typedef void (APIENTRY * bglNormalPointerProcPtr)(GLenum type, GLsizei stride, const GLvoid *pointer);
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extern bglNormalPointerProcPtr bglNormalPointer;
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typedef void (APIENTRY * bglTexCoordPointerProcPtr)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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extern bglTexCoordPointerProcPtr bglTexCoordPointer;
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typedef void (APIENTRY * bglDrawArraysProcPtr)(GLenum mode, GLint first, GLsizei count);
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extern bglDrawArraysProcPtr bglDrawArrays;
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typedef void (APIENTRY * bglDrawElementsProcPtr)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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extern bglDrawElementsProcPtr bglDrawElements;
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// Stencil Buffer
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typedef void (APIENTRY * bglClearStencilProcPtr)(GLint s);
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extern bglClearStencilProcPtr bglClearStencil;
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typedef void (APIENTRY * bglStencilOpProcPtr)(GLenum fail, GLenum zfail, GLenum zpass);
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extern bglStencilOpProcPtr bglStencilOp;
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typedef void (APIENTRY * bglStencilFuncProcPtr)(GLenum func, GLint ref, GLuint mask);
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extern bglStencilFuncProcPtr bglStencilFunc;
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#else
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#define bglClearColor glClearColor
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#define bglClear glClear
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#define bglColorMask glColorMask
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#define bglAlphaFunc glAlphaFunc
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#define bglBlendFunc glBlendFunc
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#define bglCullFace glCullFace
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#define bglFrontFace glFrontFace
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#define bglPolygonOffset glPolygonOffset
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#define bglPolygonMode glPolygonMode
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#define bglEnable glEnable
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#define bglDisable glDisable
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#define bglGetDoublev glGetDoublev
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#define bglGetFloatv glGetFloatv
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#define bglGetIntegerv glGetIntegerv
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#define bglPushAttrib glPushAttrib
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#define bglPopAttrib glPopAttrib
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#define bglGetError glGetError
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#define bglGetString glGetString
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#define bglHint glHint
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#define bglDrawBuffer glDrawBuffer
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#define bglReadBuffer glReadBuffer
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#define bglScissor glScissor
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#define bglClipPlane glClipPlane
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// Depth
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#define bglDepthFunc glDepthFunc
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#define bglDepthMask glDepthMask
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//#define bglDepthRange glDepthRange
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// Matrix
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#define bglMatrixMode glMatrixMode
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#define bglOrtho glOrtho
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#define bglFrustum glFrustum
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#define bglViewport glViewport
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#define bglPushMatrix glPushMatrix
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#define bglPopMatrix glPopMatrix
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#define bglLoadIdentity glLoadIdentity
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#define bglLoadMatrixf glLoadMatrixf
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#define bglLoadMatrixd glLoadMatrixd
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#define bglMultMatrixf glMultMatrixf
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#define bglMultMatrixd glMultMatrixd
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#define bglRotatef glRotatef
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#define bglScalef glScalef
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#define bglTranslatef glTranslatef
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// Drawing
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#define bglBegin glBegin
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#define bglEnd glEnd
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#define bglVertex2f glVertex2f
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#define bglVertex2i glVertex2i
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#define bglVertex3f glVertex3f
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#define bglVertex3d glVertex3d
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#define bglVertex3fv glVertex3fv
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#define bglVertex3dv glVertex3dv
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#define bglRecti glRecti
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#define bglColor3f glColor3f
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#define bglColor4f glColor4f
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#define bglColor4ub glColor4ub
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#define bglTexCoord2d glTexCoord2d
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#define bglTexCoord2f glTexCoord2f
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#define bglTexCoord2i glTexCoord2i
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#define bglNormal3f glNormal3f
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// Lighting
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#define bglShadeModel glShadeModel
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#define bglLightfv glLightfv
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// Raster funcs
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#define bglReadPixels glReadPixels
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#define bglRasterPos4i glRasterPos4i
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#define bglDrawPixels glDrawPixels
|
|
#define bglPixelStorei glPixelStorei
|
|
|
|
// Texture mapping
|
|
#define bglTexEnvf glTexEnvf
|
|
#define bglGenTextures glGenTextures
|
|
#define bglDeleteTextures glDeleteTextures
|
|
#define bglBindTexture glBindTexture
|
|
#define bglTexImage2D glTexImage2D
|
|
#define bglCopyTexImage2D glCopyTexImage2D
|
|
#define bglCopyTexSubImage2D glCopyTexSubImage2D;
|
|
#define bglTexSubImage2D glTexSubImage2D
|
|
#define bglTexParameterf glTexParameterf
|
|
#define bglTexParameteri glTexParameteri
|
|
#define bglGetTexParameteriv glGetTexParameteriv
|
|
#define bglGetTexLevelParameteriv glGetTexLevelParameteriv
|
|
|
|
// Fog
|
|
#define bglFogf glFogf
|
|
#define bglFogi glFogi
|
|
#define bglFogfv glFogfv
|
|
|
|
// Display Lists
|
|
#define bglNewList glNewList
|
|
#define bglEndList glEndList
|
|
#define bglCallList glCallList
|
|
#define bglDeleteLists glDeleteLists
|
|
|
|
// Vertex Arrays
|
|
#define bglEnableClientState glEnableClientState
|
|
#define bglDisableClientState glDisableClientState
|
|
#define bglVertexPointer glVertexPointer
|
|
#define bglNormalPointer glNormalPointer
|
|
#define bglTexCoordPointer glTexCoordPointer
|
|
#define bglDrawElements glDrawElements
|
|
|
|
// Stencil Buffer
|
|
#define bglClearStencil glClearStencil
|
|
#define bglStencilOp glStencilOp
|
|
#define bglStencilFunc glStencilFunc
|
|
|
|
#endif
|
|
|
|
#if defined DYNAMIC_GLEXT
|
|
|
|
typedef void (APIENTRY * bglBlendEquationProcPtr)( GLenum mode );
|
|
extern bglBlendEquationProcPtr bglBlendEquation;
|
|
|
|
typedef void (APIENTRY * bglTexImage3DProcPtr)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
extern bglTexImage3DProcPtr bglTexImage3D;
|
|
typedef void (APIENTRY * bglCompressedTexImage2DARBProcPtr)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
extern bglCompressedTexImage2DARBProcPtr bglCompressedTexImage2DARB;
|
|
typedef void (APIENTRY * bglGetCompressedTexImageARBProcPtr)(GLenum, GLint, GLvoid *);
|
|
extern bglGetCompressedTexImageARBProcPtr bglGetCompressedTexImageARB;
|
|
|
|
// GPU Programs
|
|
typedef void (APIENTRY * bglGenProgramsARBProcPtr)(GLsizei, GLuint *);
|
|
extern bglGenProgramsARBProcPtr bglGenProgramsARB;
|
|
typedef void (APIENTRY * bglBindProgramARBProcPtr)(GLenum, GLuint);
|
|
extern bglBindProgramARBProcPtr bglBindProgramARB;
|
|
typedef void (APIENTRY * bglProgramStringARBProcPtr)(GLenum, GLenum, GLsizei, const GLvoid *);
|
|
extern bglProgramStringARBProcPtr bglProgramStringARB;
|
|
typedef void (APIENTRY * bglDeleteProgramsARBProcPtr)(GLsizei n, const GLuint *programs);
|
|
extern bglDeleteProgramsARBProcPtr bglDeleteProgramsARB;
|
|
|
|
// Multitexturing
|
|
typedef void (APIENTRY * bglActiveTextureARBProcPtr)(GLenum texture);
|
|
extern bglActiveTextureARBProcPtr bglActiveTextureARB;
|
|
typedef void (APIENTRY * bglClientActiveTextureARBProcPtr)(GLenum texture);
|
|
extern bglClientActiveTextureARBProcPtr bglClientActiveTextureARB;
|
|
typedef void (APIENTRY * bglMultiTexCoord2dARBProcPtr)(GLenum target, GLdouble s, GLdouble t );
|
|
extern bglMultiTexCoord2dARBProcPtr bglMultiTexCoord2dARB;
|
|
typedef void (APIENTRY * bglMultiTexCoord2fARBProcPtr)(GLenum target, GLfloat s, GLfloat t );
|
|
extern bglMultiTexCoord2fARBProcPtr bglMultiTexCoord2fARB;
|
|
|
|
// Frame Buffer Objects
|
|
typedef void (APIENTRY * bglGenFramebuffersEXTProcPtr)(GLsizei n, GLuint *framebuffers);
|
|
extern bglGenFramebuffersEXTProcPtr bglGenFramebuffersEXT;
|
|
typedef void (APIENTRY * bglBindFramebufferEXTProcPtr)(GLenum target, GLuint framebuffer);
|
|
extern bglBindFramebufferEXTProcPtr bglBindFramebufferEXT;
|
|
typedef void (APIENTRY * bglFramebufferTexture2DEXTProcPtr)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
extern bglFramebufferTexture2DEXTProcPtr bglFramebufferTexture2DEXT;
|
|
typedef GLenum (APIENTRY * bglCheckFramebufferStatusEXTProcPtr)(GLenum target);
|
|
extern bglCheckFramebufferStatusEXTProcPtr bglCheckFramebufferStatusEXT;
|
|
typedef void (APIENTRY * bglDeleteFramebuffersEXTProcPtr)(GLsizei n, const GLuint *framebuffers);
|
|
extern bglDeleteFramebuffersEXTProcPtr bglDeleteFramebuffersEXT;
|
|
|
|
// Vertex Buffer Objects
|
|
typedef void (APIENTRY * bglGenBuffersARBProcPtr)(GLsizei n, GLuint * buffers);
|
|
extern bglGenBuffersARBProcPtr bglGenBuffersARB;
|
|
typedef void (APIENTRY * bglBindBufferARBProcPtr)(GLenum target, GLuint buffer);
|
|
extern bglBindBufferARBProcPtr bglBindBufferARB;
|
|
typedef void (APIENTRY * bglDeleteBuffersARBProcPtr)(GLsizei n, const GLuint * buffers);
|
|
extern bglDeleteBuffersARBProcPtr bglDeleteBuffersARB;
|
|
typedef void (APIENTRY * bglBufferDataARBProcPtr)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
|
|
extern bglBufferDataARBProcPtr bglBufferDataARB;
|
|
typedef void (APIENTRY * bglBufferSubDataARBProcPtr)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
|
|
extern bglBufferSubDataARBProcPtr bglBufferSubDataARB;
|
|
typedef void* (APIENTRY * bglMapBufferARBProcPtr)(GLenum target, GLenum access);
|
|
extern bglMapBufferARBProcPtr bglMapBufferARB;
|
|
typedef GLboolean (APIENTRY * bglUnmapBufferARBProcPtr)(GLenum target);
|
|
extern bglUnmapBufferARBProcPtr bglUnmapBufferARB;
|
|
|
|
// Occlusion queries
|
|
typedef void (APIENTRY * bglGenQueriesARBProcPtr)(GLsizei n, GLuint *ids);
|
|
extern bglGenQueriesARBProcPtr bglGenQueriesARB;
|
|
typedef void (APIENTRY * bglDeleteQueriesARBProcPtr)(GLsizei n, const GLuint *ids);
|
|
extern bglDeleteQueriesARBProcPtr bglDeleteQueriesARB;
|
|
typedef GLboolean (APIENTRY * bglIsQueryARBProcPtr)(GLuint id);
|
|
extern bglIsQueryARBProcPtr bglIsQueryARB;
|
|
typedef void (APIENTRY * bglBeginQueryARBProcPtr)(GLenum target, GLuint id);
|
|
extern bglBeginQueryARBProcPtr bglBeginQueryARB;
|
|
typedef void (APIENTRY * bglEndQueryARBProcPtr)(GLenum target);
|
|
extern bglEndQueryARBProcPtr bglEndQueryARB;
|
|
typedef void (APIENTRY * bglGetQueryivARBProcPtr)(GLenum target, GLenum pname, GLint *params);
|
|
extern bglGetQueryivARBProcPtr bglGetQueryivARB;
|
|
typedef void (APIENTRY * bglGetQueryObjectivARBProcPtr)(GLuint id, GLenum pname, GLint *params);
|
|
extern bglGetQueryObjectivARBProcPtr bglGetQueryObjectivARB;
|
|
typedef void (APIENTRY * bglGetQueryObjectuivARBProcPtr)(GLuint id, GLenum pname, GLuint *params);
|
|
extern bglGetQueryObjectuivARBProcPtr bglGetQueryObjectuivARB;
|
|
|
|
// Shader Objects
|
|
typedef void (APIENTRY * bglDeleteObjectARBProcPtr)(GLhandleARB);
|
|
extern bglDeleteObjectARBProcPtr bglDeleteObjectARB;
|
|
typedef GLhandleARB (APIENTRY * bglGetHandleARBProcPtr)(GLenum);
|
|
extern bglGetHandleARBProcPtr bglGetHandleARB;
|
|
typedef void (APIENTRY * bglDetachObjectARBProcPtr)(GLhandleARB, GLhandleARB);
|
|
extern bglDetachObjectARBProcPtr bglDetachObjectARB;
|
|
typedef GLhandleARB (APIENTRY * bglCreateShaderObjectARBProcPtr)(GLenum);
|
|
extern bglCreateShaderObjectARBProcPtr bglCreateShaderObjectARB;
|
|
typedef void (APIENTRY * bglShaderSourceARBProcPtr)(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
|
|
extern bglShaderSourceARBProcPtr bglShaderSourceARB;
|
|
typedef void (APIENTRY * bglCompileShaderARBProcPtr)(GLhandleARB);
|
|
extern bglCompileShaderARBProcPtr bglCompileShaderARB;
|
|
typedef GLhandleARB (APIENTRY * bglCreateProgramObjectARBProcPtr)(void);
|
|
extern bglCreateProgramObjectARBProcPtr bglCreateProgramObjectARB;
|
|
typedef void (APIENTRY * bglAttachObjectARBProcPtr)(GLhandleARB, GLhandleARB);
|
|
extern bglAttachObjectARBProcPtr bglAttachObjectARB;
|
|
typedef void (APIENTRY * bglLinkProgramARBProcPtr)(GLhandleARB);
|
|
extern bglLinkProgramARBProcPtr bglLinkProgramARB;
|
|
typedef void (APIENTRY * bglUseProgramObjectARBProcPtr)(GLhandleARB);
|
|
extern bglUseProgramObjectARBProcPtr bglUseProgramObjectARB;
|
|
typedef void (APIENTRY * bglValidateProgramARBProcPtr)(GLhandleARB);
|
|
extern bglValidateProgramARBProcPtr bglValidateProgramARB;
|
|
typedef void (APIENTRY * bglUniform1fARBProcPtr)(GLint, GLfloat);
|
|
extern bglUniform1fARBProcPtr bglUniform1fARB;
|
|
typedef void (APIENTRY * bglUniform2fARBProcPtr)(GLint, GLfloat, GLfloat);
|
|
extern bglUniform2fARBProcPtr bglUniform2fARB;
|
|
typedef void (APIENTRY * bglUniform3fARBProcPtr)(GLint, GLfloat, GLfloat, GLfloat);
|
|
extern bglUniform3fARBProcPtr bglUniform3fARB;
|
|
typedef void (APIENTRY * bglUniform4fARBProcPtr)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern bglUniform4fARBProcPtr bglUniform4fARB;
|
|
typedef void (APIENTRY * bglUniform1iARBProcPtr)(GLint, GLint);
|
|
extern bglUniform1iARBProcPtr bglUniform1iARB;
|
|
typedef void (APIENTRY * bglUniform2iARBProcPtr)(GLint, GLint, GLint);
|
|
extern bglUniform2iARBProcPtr bglUniform2iARB;
|
|
typedef void (APIENTRY * bglUniform3iARBProcPtr)(GLint, GLint, GLint, GLint);
|
|
extern bglUniform3iARBProcPtr bglUniform3iARB;
|
|
typedef void (APIENTRY * bglUniform4iARBProcPtr)(GLint, GLint, GLint, GLint, GLint);
|
|
extern bglUniform4iARBProcPtr bglUniform4iARB;
|
|
typedef void (APIENTRY * bglUniform1fvARBProcPtr)(GLint, GLsizei, const GLfloat *);
|
|
extern bglUniform1fvARBProcPtr bglUniform1fvARB;
|
|
typedef void (APIENTRY * bglUniform2fvARBProcPtr)(GLint, GLsizei, const GLfloat *);
|
|
extern bglUniform2fvARBProcPtr bglUniform2fvARB;
|
|
typedef void (APIENTRY * bglUniform3fvARBProcPtr)(GLint, GLsizei, const GLfloat *);
|
|
extern bglUniform3fvARBProcPtr bglUniform3fvARB;
|
|
typedef void (APIENTRY * bglUniform4fvARBProcPtr)(GLint, GLsizei, const GLfloat *);
|
|
extern bglUniform4fvARBProcPtr bglUniform4fvARB;
|
|
typedef void (APIENTRY * bglUniform1ivARBProcPtr)(GLint, GLsizei, const GLint *);
|
|
extern bglUniform1ivARBProcPtr bglUniform1ivARB;
|
|
typedef void (APIENTRY * bglUniform2ivARBProcPtr)(GLint, GLsizei, const GLint *);
|
|
extern bglUniform2ivARBProcPtr bglUniform2ivARB;
|
|
typedef void (APIENTRY * bglUniform3ivARBProcPtr)(GLint, GLsizei, const GLint *);
|
|
extern bglUniform3ivARBProcPtr bglUniform3ivARB;
|
|
typedef void (APIENTRY * bglUniform4ivARBProcPtr)(GLint, GLsizei, const GLint *);
|
|
extern bglUniform4ivARBProcPtr bglUniform4ivARB;
|
|
typedef void (APIENTRY * bglUniformMatrix2fvARBProcPtr)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
extern bglUniformMatrix2fvARBProcPtr bglUniformMatrix2fvARB;
|
|
typedef void (APIENTRY * bglUniformMatrix3fvARBProcPtr)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
extern bglUniformMatrix3fvARBProcPtr bglUniformMatrix3fvARB;
|
|
typedef void (APIENTRY * bglUniformMatrix4fvARBProcPtr)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
extern bglUniformMatrix4fvARBProcPtr bglUniformMatrix4fvARB;
|
|
typedef void (APIENTRY * bglGetObjectParameterfvARBProcPtr)(GLhandleARB, GLenum, GLfloat *);
|
|
extern bglGetObjectParameterfvARBProcPtr bglGetObjectParameterfvARB;
|
|
typedef void (APIENTRY * bglGetObjectParameterivARBProcPtr)(GLhandleARB, GLenum, GLint *);
|
|
extern bglGetObjectParameterivARBProcPtr bglGetObjectParameterivARB;
|
|
typedef void (APIENTRY * bglGetInfoLogARBProcPtr)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
|
|
extern bglGetInfoLogARBProcPtr bglGetInfoLogARB;
|
|
typedef void (APIENTRY * bglGetAttachedObjectsARBProcPtr)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
|
|
extern bglGetAttachedObjectsARBProcPtr bglGetAttachedObjectsARB;
|
|
typedef GLint (APIENTRY * bglGetUniformLocationARBProcPtr)(GLhandleARB, const GLcharARB *);
|
|
extern bglGetUniformLocationARBProcPtr bglGetUniformLocationARB;
|
|
typedef void (APIENTRY * bglGetActiveUniformARBProcPtr)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
|
|
extern bglGetActiveUniformARBProcPtr bglGetActiveUniformARB;
|
|
typedef void (APIENTRY * bglGetUniformfvARBProcPtr)(GLhandleARB, GLint, GLfloat *);
|
|
extern bglGetUniformfvARBProcPtr bglGetUniformfvARB;
|
|
typedef void (APIENTRY * bglGetUniformivARBProcPtr)(GLhandleARB, GLint, GLint *);
|
|
extern bglGetUniformivARBProcPtr bglGetUniformivARB;
|
|
typedef void (APIENTRY * bglGetShaderSourceARBProcPtr)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
|
|
extern bglGetShaderSourceARBProcPtr bglGetShaderSourceARB;
|
|
|
|
// Vertex Shaders
|
|
typedef void (APIENTRY * bglVertexAttrib1dARBProcPtr)(GLuint, GLdouble);
|
|
extern bglVertexAttrib1dARBProcPtr bglVertexAttrib1dARB;
|
|
typedef void (APIENTRY * bglVertexAttrib1dvARBProcPtr)(GLuint, const GLdouble *);
|
|
extern bglVertexAttrib1dvARBProcPtr bglVertexAttrib1dvARB;
|
|
typedef void (APIENTRY * bglVertexAttrib1fARBProcPtr)(GLuint, GLfloat);
|
|
extern bglVertexAttrib1fARBProcPtr bglVertexAttrib1fARB;
|
|
typedef void (APIENTRY * bglVertexAttrib1fvARBProcPtr)(GLuint, const GLfloat *);
|
|
extern bglVertexAttrib1fvARBProcPtr bglVertexAttrib1fvARB;
|
|
typedef void (APIENTRY * bglVertexAttrib1sARBProcPtr)(GLuint, GLshort);
|
|
extern bglVertexAttrib1sARBProcPtr bglVertexAttrib1sARB;
|
|
typedef void (APIENTRY * bglVertexAttrib1svARBProcPtr)(GLuint, const GLshort *);
|
|
extern bglVertexAttrib1svARBProcPtr bglVertexAttrib1svARB;
|
|
typedef void (APIENTRY * bglVertexAttrib2dARBProcPtr)(GLuint, GLdouble, GLdouble);
|
|
extern bglVertexAttrib2dARBProcPtr bglVertexAttrib2dARB;
|
|
typedef void (APIENTRY * bglVertexAttrib2dvARBProcPtr)(GLuint, const GLdouble *);
|
|
extern bglVertexAttrib2dvARBProcPtr bglVertexAttrib2dvARB;
|
|
typedef void (APIENTRY * bglVertexAttrib2fARBProcPtr)(GLuint, GLfloat, GLfloat);
|
|
extern bglVertexAttrib2fARBProcPtr bglVertexAttrib2fARB;
|
|
typedef void (APIENTRY * bglVertexAttrib2fvARBProcPtr)(GLuint, const GLfloat *);
|
|
extern bglVertexAttrib2fvARBProcPtr bglVertexAttrib2fvARB;
|
|
typedef void (APIENTRY * bglVertexAttrib2sARBProcPtr)(GLuint, GLshort, GLshort);
|
|
extern bglVertexAttrib2sARBProcPtr bglVertexAttrib2sARB;
|
|
typedef void (APIENTRY * bglVertexAttrib2svARBProcPtr)(GLuint, const GLshort *);
|
|
extern bglVertexAttrib2svARBProcPtr bglVertexAttrib2svARB;
|
|
typedef void (APIENTRY * bglVertexAttrib3dARBProcPtr)(GLuint, GLdouble, GLdouble, GLdouble);
|
|
extern bglVertexAttrib3dARBProcPtr bglVertexAttrib3dARB;
|
|
typedef void (APIENTRY * bglVertexAttrib3dvARBProcPtr)(GLuint, const GLdouble *);
|
|
extern bglVertexAttrib3dvARBProcPtr bglVertexAttrib3dvARB;
|
|
typedef void (APIENTRY * bglVertexAttrib3fARBProcPtr)(GLuint, GLfloat, GLfloat, GLfloat);
|
|
extern bglVertexAttrib3fARBProcPtr bglVertexAttrib3fARB;
|
|
typedef void (APIENTRY * bglVertexAttrib3fvARBProcPtr)(GLuint, const GLfloat *);
|
|
extern bglVertexAttrib3fvARBProcPtr bglVertexAttrib3fvARB;
|
|
typedef void (APIENTRY * bglVertexAttrib3sARBProcPtr)(GLuint, GLshort, GLshort, GLshort);
|
|
extern bglVertexAttrib3sARBProcPtr bglVertexAttrib3sARB;
|
|
typedef void (APIENTRY * bglVertexAttrib3svARBProcPtr)(GLuint, const GLshort *);
|
|
extern bglVertexAttrib3svARBProcPtr bglVertexAttrib3svARB;
|
|
typedef void (APIENTRY * bglVertexAttrib4NbvARBProcPtr)(GLuint, const GLbyte *);
|
|
extern bglVertexAttrib4NbvARBProcPtr bglVertexAttrib4NbvARB;
|
|
typedef void (APIENTRY * bglVertexAttrib4NivARBProcPtr)(GLuint, const GLint *);
|
|
extern bglVertexAttrib4NivARBProcPtr bglVertexAttrib4NivARB;
|
|
typedef void (APIENTRY * bglVertexAttrib4NsvARBProcPtr)(GLuint, const GLshort *);
|
|
extern bglVertexAttrib4NsvARBProcPtr bglVertexAttrib4NsvARB;
|
|
typedef void (APIENTRY * bglVertexAttrib4NubARBProcPtr)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
|
|
extern bglVertexAttrib4NubARBProcPtr bglVertexAttrib4NubARB;
|
|
typedef void (APIENTRY * bglVertexAttrib4NubvARBProcPtr)(GLuint, const GLubyte *);
|
|
extern bglVertexAttrib4NubvARBProcPtr bglVertexAttrib4NubvARB;
|
|
typedef void (APIENTRY * bglVertexAttrib4NuivARBProcPtr)(GLuint, const GLuint *);
|
|
extern bglVertexAttrib4NuivARBProcPtr bglVertexAttrib4NuivARB;
|
|
typedef void (APIENTRY * bglVertexAttrib4NusvARBProcPtr)(GLuint, const GLushort *);
|
|
extern bglVertexAttrib4NusvARBProcPtr bglVertexAttrib4NusvARB;
|
|
typedef void (APIENTRY * bglVertexAttrib4bvARBProcPtr)(GLuint, const GLbyte *);
|
|
extern bglVertexAttrib4bvARBProcPtr bglVertexAttrib4bvARB;
|
|
typedef void (APIENTRY * bglVertexAttrib4dARBProcPtr)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
extern bglVertexAttrib4dARBProcPtr bglVertexAttrib4dARB;
|
|
typedef void (APIENTRY * bglVertexAttrib4dvARBProcPtr)(GLuint, const GLdouble *);
|
|
extern bglVertexAttrib4dvARBProcPtr bglVertexAttrib4dvARB;
|
|
typedef void (APIENTRY * bglVertexAttrib4fARBProcPtr)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
extern bglVertexAttrib4fARBProcPtr bglVertexAttrib4fARB;
|
|
typedef void (APIENTRY * bglVertexAttrib4fvARBProcPtr)(GLuint, const GLfloat *);
|
|
extern bglVertexAttrib4fvARBProcPtr bglVertexAttrib4fvARB;
|
|
typedef void (APIENTRY * bglVertexAttrib4ivARBProcPtr)(GLuint, const GLint *);
|
|
extern bglVertexAttrib4ivARBProcPtr bglVertexAttrib4ivARB;
|
|
typedef void (APIENTRY * bglVertexAttrib4sARBProcPtr)(GLuint, GLshort, GLshort, GLshort, GLshort);
|
|
extern bglVertexAttrib4sARBProcPtr bglVertexAttrib4sARB;
|
|
typedef void (APIENTRY * bglVertexAttrib4svARBProcPtr)(GLuint, const GLshort *);
|
|
extern bglVertexAttrib4svARBProcPtr bglVertexAttrib4svARB;
|
|
typedef void (APIENTRY * bglVertexAttrib4ubvARBProcPtr)(GLuint, const GLubyte *);
|
|
extern bglVertexAttrib4ubvARBProcPtr bglVertexAttrib4ubvARB;
|
|
typedef void (APIENTRY * bglVertexAttrib4uivARBProcPtr)(GLuint, const GLuint *);
|
|
extern bglVertexAttrib4uivARBProcPtr bglVertexAttrib4uivARB;
|
|
typedef void (APIENTRY * bglVertexAttrib4usvARBProcPtr)(GLuint, const GLushort *);
|
|
extern bglVertexAttrib4usvARBProcPtr bglVertexAttrib4usvARB;
|
|
typedef void (APIENTRY * bglVertexAttribPointerARBProcPtr)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
|
|
extern bglVertexAttribPointerARBProcPtr bglVertexAttribPointerARB;
|
|
typedef void (APIENTRY * bglEnableVertexAttribArrayARBProcPtr)(GLuint);
|
|
extern bglEnableVertexAttribArrayARBProcPtr bglEnableVertexAttribArrayARB;
|
|
typedef void (APIENTRY * bglDisableVertexAttribArrayARBProcPtr)(GLuint);
|
|
extern bglDisableVertexAttribArrayARBProcPtr bglDisableVertexAttribArrayARB;
|
|
typedef void (APIENTRY * bglGetVertexAttribdvARBProcPtr)(GLuint, GLenum, GLdouble *);
|
|
extern bglGetVertexAttribdvARBProcPtr bglGetVertexAttribdvARB;
|
|
typedef void (APIENTRY * bglGetVertexAttribfvARBProcPtr)(GLuint, GLenum, GLfloat *);
|
|
extern bglGetVertexAttribfvARBProcPtr bglGetVertexAttribfvARB;
|
|
typedef void (APIENTRY * bglGetVertexAttribivARBProcPtr)(GLuint, GLenum, GLint *);
|
|
extern bglGetVertexAttribivARBProcPtr bglGetVertexAttribivARB;
|
|
typedef void (APIENTRY * bglGetVertexAttribPointervARBProcPtr)(GLuint, GLenum, GLvoid* *);
|
|
extern bglGetVertexAttribPointervARBProcPtr bglGetVertexAttribPointervARB;
|
|
typedef void (APIENTRY * bglBindAttribLocationARBProcPtr)(GLhandleARB, GLuint, const GLcharARB *);
|
|
extern bglBindAttribLocationARBProcPtr bglBindAttribLocationARB;
|
|
typedef void (APIENTRY * bglGetActiveAttribARBProcPtr)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
|
|
extern bglGetActiveAttribARBProcPtr bglGetActiveAttribARB;
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typedef GLint (APIENTRY * bglGetAttribLocationARBProcPtr)(GLhandleARB, const GLcharARB *);
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extern bglGetAttribLocationARBProcPtr bglGetAttribLocationARB;
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// Debug Output
|
|
#ifndef __APPLE__
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|
typedef void (APIENTRY * bglDebugMessageControlARBProcPtr)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
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extern bglDebugMessageControlARBProcPtr bglDebugMessageControlARB;
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typedef void (APIENTRY * bglDebugMessageCallbackARBProcPtr)(GLDEBUGPROCARB callback, const GLvoid *userParam);
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extern bglDebugMessageCallbackARBProcPtr bglDebugMessageCallbackARB;
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#endif
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#ifdef _WIN32
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typedef BOOL (WINAPI * bwglSwapIntervalEXTProcPtr)(int32_t);
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extern bwglSwapIntervalEXTProcPtr bwglSwapIntervalEXT;
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typedef HGLRC (WINAPI * bwglCreateContextAttribsARBProcPtr)(HDC hDC, HGLRC hShareContext, const int *attribList);
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extern bwglCreateContextAttribsARBProcPtr bwglCreateContextAttribsARB;
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#endif
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#else
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#define bglBlendEquation glBlendEquation
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|
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#define bglTexImage3D glTexImage3D
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#define bglCompressedTexImage2DARB glCompressedTexImage2DARB
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#define bglGetCompressedTexImageARB glGetCompressedTexImageARB
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|
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// GPU Programs
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#define bglGenProgramsARB glGenProgramsARB
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#define bglBindProgramARB glBindProgramARB
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#define bglProgramStringARB glProgramStringARB
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#define bglDeleteProgramsARB glDeleteProgramsARB;
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|
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// Multitexturing
|
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#define bglActiveTextureARB glActiveTextureARB
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#define bglClientActiveTextureARB glClientActiveTextureARB
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#define bglMultiTexCoord2dARB glMultiTexCoord2dARB
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#define bglMultiTexCoord2fARB glMultiTexCoord2fARB
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|
|
// Frame Buffer Objects
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|
#define bglGenFramebuffersEXT glGenFramebuffersEXT
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#define bglBindFramebufferEXT glBindFramebufferEXT
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|
#define bglFramebufferTexture2DEXT glFramebufferTexture2DEXT
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#define bglCheckFramebufferStatusEXT glCheckFramebufferStatusEXT
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#define bglDeleteFramebuffersEXT glDeleteFramebuffersEXT
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|
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// Vertex Buffer Objects
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#define bglGenBuffersARB glGenBuffersARB
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#define bglBindBufferARB glBindBufferARB
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#define bglDeleteBuffersARB glDeleteBuffersARB
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#define bglBufferDataARB glBufferDataARB
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#define bglBufferSubDataARB glBufferSubDataARB
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#define bglMapBufferARB glMapBufferARB
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#define bglUnmapBufferARB glUnmapBufferARB
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|
|
// Occlusion queries
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|
#define bglGenQueriesARB glGenQueriesARB
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#define bglDeleteQueriesARB glDeleteQueriesARB
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#define bglIsQueryARB glIsQueryARB
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|
#define bglBeginQueryARB glBeginQueryARB
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|
#define bglEndQueryARB glEndQueryARB
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#define bglGetQueryivARB glGetQueryivARB
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|
#define bglGetQueryObjectivARB glGetQueryObjectivARB
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#define bglGetQueryObjectuivARB glGetQueryObjectuivARB
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|
|
// Shader Objects
|
|
#define bglDeleteObjectARB glDeleteObjectARB
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|
#define bglGetHandleARB glGetHandleARB
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|
#define bglDetachObjectARB glDetachObjectARB
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|
#define bglCreateShaderObjectARB glCreateShaderObjectARB
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|
#define bglShaderSourceARB glShaderSourceARB
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|
#define bglCompileShaderARB glCompileShaderARB
|
|
#define bglCreateProgramObjectARB glCreateProgramObjectARB
|
|
#define bglAttachObjectARB glAttachObjectARB
|
|
#define bglLinkProgramARB glLinkProgramARB
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|
#define bglUseProgramObjectARB glUseProgramObjectARB
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|
#define bglValidateProgramARB glValidateProgramARB
|
|
#define bglUniform1fARB glUniform1fARB
|
|
#define bglUniform2fARB glUniform2fARB
|
|
#define bglUniform3fARB glUniform3fARB
|
|
#define bglUniform4fARB glUniform4fARB
|
|
#define bglUniform1iARB glUniform1iARB
|
|
#define bglUniform2iARB glUniform2iARB
|
|
#define bglUniform3iARB glUniform3iARB
|
|
#define bglUniform4iARB glUniform4iARB
|
|
#define bglUniform1fvARB glUniform1fvARB
|
|
#define bglUniform2fvARB glUniform2fvARB
|
|
#define bglUniform3fvARB glUniform3fvARB
|
|
#define bglUniform4fvARB glUniform4fvARB
|
|
#define bglUniform1ivARB glUniform1ivARB
|
|
#define bglUniform2ivARB glUniform2ivARB
|
|
#define bglUniform3ivARB glUniform3ivARB
|
|
#define bglUniform4ivARB glUniform4ivARB
|
|
#define bglUniformMatrix2fvARB glUniformMatrix2fvARB
|
|
#define bglUniformMatrix3fvARB glUniformMatrix3fvARB
|
|
#define bglUniformMatrix4fvARB glUniformMatrix4fvARB
|
|
#define bglGetObjectParameterfvARB glGetObjectParameterfvARB
|
|
#define bglGetObjectParameterivARB glGetObjectParameterivARB
|
|
#define bglGetInfoLogARB glGetInfoLogARB
|
|
#define bglGetAttachedObjectsARB glGetAttachedObjectsARB
|
|
#define bglGetUniformLocationARB glGetUniformLocationARB
|
|
#define bglGetActiveUniformARB glGetActiveUniformARB
|
|
#define bglGetUniformfvARB glGetUniformfvARB
|
|
#define bglGetUniformivARB glGetUniformivARB
|
|
#define bglGetShaderSourceARB glGetShaderSourceARB
|
|
|
|
// Vertex Shaders
|
|
#define bglVertexAttrib1dARB glVertexAttrib1dARB
|
|
#define bglVertexAttrib1dvARB glVertexAttrib1dvARB
|
|
#define bglVertexAttrib1fARB glVertexAttrib1fARB
|
|
#define bglVertexAttrib1fvARB glVertexAttrib1fvARB
|
|
#define bglVertexAttrib1sARB glVertexAttrib1sARB
|
|
#define bglVertexAttrib1svARB glVertexAttrib1svARB
|
|
#define bglVertexAttrib2dARB glVertexAttrib2dARB
|
|
#define bglVertexAttrib2dvARB glVertexAttrib2dvARB
|
|
#define bglVertexAttrib2fARB glVertexAttrib2fARB
|
|
#define bglVertexAttrib2fvARB glVertexAttrib2fvARB
|
|
#define bglVertexAttrib2sARB glVertexAttrib2sARB
|
|
#define bglVertexAttrib2svARB glVertexAttrib2svARB
|
|
#define bglVertexAttrib3dARB glVertexAttrib3dARB
|
|
#define bglVertexAttrib3dvARB glVertexAttrib3dvARB
|
|
#define bglVertexAttrib3fARB glVertexAttrib3fARB
|
|
#define bglVertexAttrib3fvARB glVertexAttrib3fvARB
|
|
#define bglVertexAttrib3sARB glVertexAttrib3sARB
|
|
#define bglVertexAttrib3svARB glVertexAttrib3svARB
|
|
#define bglVertexAttrib4NbvARB glVertexAttrib4NbvARB
|
|
#define bglVertexAttrib4NivARB glVertexAttrib4NivARB
|
|
#define bglVertexAttrib4NsvARB glVertexAttrib4NsvARB
|
|
#define bglVertexAttrib4NubARB glVertexAttrib4NubARB
|
|
#define bglVertexAttrib4NubvARB glVertexAttrib4NubvARB
|
|
#define bglVertexAttrib4NuivARB glVertexAttrib4NuivARB
|
|
#define bglVertexAttrib4NusvARB glVertexAttrib4NusvARB
|
|
#define bglVertexAttrib4bvARB glVertexAttrib4bvARB
|
|
#define bglVertexAttrib4dARB glVertexAttrib4dARB
|
|
#define bglVertexAttrib4dvARB glVertexAttrib4dvARB
|
|
#define bglVertexAttrib4fARB glVertexAttrib4fARB
|
|
#define bglVertexAttrib4fvARB glVertexAttrib4fvARB
|
|
#define bglVertexAttrib4ivARB glVertexAttrib4ivARB
|
|
#define bglVertexAttrib4sARB glVertexAttrib4sARB
|
|
#define bglVertexAttrib4svARB glVertexAttrib4svARB
|
|
#define bglVertexAttrib4ubvARB glVertexAttrib4ubvARB
|
|
#define bglVertexAttrib4uivARB glVertexAttrib4uivARB
|
|
#define bglVertexAttrib4usvARB glVertexAttrib4usvARB
|
|
#define bglVertexAttribPointerARB glVertexAttribPointerARB
|
|
#define bglEnableVertexAttribArrayARB glEnableVertexAttribArrayARB
|
|
#define bglDisableVertexAttribArrayARB glDisableVertexAttribArrayARB
|
|
#define bglGetVertexAttribdvARB glGetVertexAttribdvARB
|
|
#define bglGetVertexAttribfvARB glGetVertexAttribfvARB
|
|
#define bglGetVertexAttribivARB glGetVertexAttribivARB
|
|
#define bglGetVertexAttribPointervARB glGetVertexAttribPointervARB
|
|
#define bglBindAttribLocationARB glBindAttribLocationARB
|
|
#define bglGetActiveAttribARB glGetActiveAttribARB
|
|
#define bglGetAttribLocationARB glGetAttribLocationARB
|
|
|
|
#endif
|
|
|
|
#if defined DYNAMIC_GLU
|
|
|
|
// GLU
|
|
#if defined __clang__ && defined __APPLE__
|
|
// XXX: OS X 10.9 deprecated GLUtesselator.
|
|
#pragma clang diagnostic push
|
|
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
|
|
#endif
|
|
|
|
typedef void (APIENTRY * bgluTessBeginContourProcPtr)(GLUtesselator* tess);
|
|
extern bgluTessBeginContourProcPtr bgluTessBeginContour;
|
|
typedef void (APIENTRY * bgluTessBeginPolygonProcPtr)(GLUtesselator* tess, GLvoid* data);
|
|
extern bgluTessBeginPolygonProcPtr bgluTessBeginPolygon;
|
|
typedef void (APIENTRY * bgluTessCallbackProcPtr)(GLUtesselator* tess, GLenum which, void (PR_CALLBACK CallBackFuncProcPtr)());
|
|
extern bgluTessCallbackProcPtr bgluTessCallback;
|
|
typedef void (APIENTRY * bgluTessEndContourProcPtr)(GLUtesselator* tess);
|
|
extern bgluTessEndContourProcPtr bgluTessEndContour;
|
|
typedef void (APIENTRY * bgluTessEndPolygonProcPtr)(GLUtesselator* tess);
|
|
extern bgluTessEndPolygonProcPtr bgluTessEndPolygon;
|
|
typedef void (APIENTRY * bgluTessNormalProcPtr)(GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
|
|
extern bgluTessNormalProcPtr bgluTessNormal;
|
|
typedef void (APIENTRY * bgluTessPropertyProcPtr)(GLUtesselator* tess, GLenum which, GLdouble data);
|
|
extern bgluTessPropertyProcPtr bgluTessProperty;
|
|
typedef void (APIENTRY * bgluTessVertexProcPtr)(GLUtesselator* tess, GLdouble *location, GLvoid* data);
|
|
extern bgluTessVertexProcPtr bgluTessVertex;
|
|
typedef GLUtesselator* (APIENTRY * bgluNewTessProcPtr)(void);
|
|
extern bgluNewTessProcPtr bgluNewTess;
|
|
typedef void (APIENTRY * bgluDeleteTessProcPtr)(GLUtesselator* tess);
|
|
extern bgluDeleteTessProcPtr bgluDeleteTess;
|
|
|
|
#if defined __clang__ && defined __APPLE__
|
|
#pragma clang diagnostic pop
|
|
#endif
|
|
|
|
typedef void (APIENTRY * bgluPerspectiveProcPtr)(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
|
|
extern bgluPerspectiveProcPtr bgluPerspective;
|
|
|
|
typedef const GLubyte * (APIENTRY * bgluErrorStringProcPtr)(GLenum error);
|
|
extern bgluErrorStringProcPtr bgluErrorString;
|
|
|
|
typedef GLint (APIENTRY * bgluProjectProcPtr)(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
|
|
extern bgluProjectProcPtr bgluProject;
|
|
typedef GLint (APIENTRY * bgluUnProjectProcPtr)(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
|
|
extern bgluUnProjectProcPtr bgluUnProject;
|
|
|
|
#else
|
|
|
|
#define bgluTessBeginContour gluTessBeginContour
|
|
#define bgluTessBeginPolygon gluTessBeginPolygon
|
|
#define bgluTessCallback gluTessCallback
|
|
#define bgluTessEndContour gluTessEndContour
|
|
#define bgluTessEndPolygon gluTessEndPolygon
|
|
#define bgluTessNormal gluTessNormal
|
|
#define bgluTessProperty gluTessProperty
|
|
#define bgluTessVertex gluTessVertex
|
|
#define bgluNewTess gluNewTess
|
|
#define bgluDeleteTess gluDeleteTess
|
|
|
|
#define bgluPerspective gluPerspective
|
|
|
|
#define bgluErrorString gluErrorString
|
|
|
|
#define bgluProject gluProject
|
|
#define bgluUnProject gluUnProject
|
|
|
|
#endif
|
|
|
|
|
|
//////// glGenTextures/glDeleteTextures debugging ////////
|
|
void texdbg_bglGenTextures(GLsizei n, GLuint *textures, const char *srcfn);
|
|
void texdbg_bglDeleteTextures(GLsizei n, const GLuint *textures, const char *srcfn);
|
|
|
|
//#define DEBUG_TEXTURE_NAMES
|
|
|
|
#if defined DEBUGGINGAIDS && defined DEBUG_TEXTURE_NAMES
|
|
# undef bglGenTextures
|
|
# undef bglDeleteTextures
|
|
# define bglGenTextures(numtexs, texnamear) texdbg_bglGenTextures(numtexs, texnamear, __FILE__)
|
|
# define bglDeleteTextures(numtexs, texnamear) texdbg_bglDeleteTextures(numtexs, texnamear, __FILE__)
|
|
#endif
|
|
|
|
#endif //USE_OPENGL
|
|
|
|
#ifdef _WIN32
|
|
extern char *gldriver;
|
|
#endif
|
|
|
|
int32_t loadgldriver(const char *driver);
|
|
int32_t loadglextensions(void);
|
|
int32_t unloadgldriver(void);
|
|
|
|
int32_t loadglulibrary(const char *driver);
|
|
int32_t unloadglulibrary(void);
|
|
|
|
#endif
|