raze/polymer
helixhorned ef25eb6329 LunaCON: implement NODEFAULT per-actor gamevars in the C-CON fashion.
For glocal gamevars, the LunaCON semantics (session gamevar) are kept.
For per-actor ones, this now prevents resetting a gamevar's value to
default on spawn or loadactor. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@5194 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 14:27:03 +00:00
..
eduke32 LunaCON: implement NODEFAULT per-actor gamevars in the C-CON fashion. 2015-05-16 14:27:03 +00:00
synthesis.sh synthesis.sh: CPLUSPLUS=0 for the 32-bit Lunatic build, too. 2015-02-22 19:35:01 +00:00