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For glocal gamevars, the LunaCON semantics (session gamevar) are kept. For per-actor ones, this now prevents resetting a gamevar's value to default on spawn or loadactor. BUILD_LUNATIC. git-svn-id: https://svn.eduke32.com/eduke32@5194 1a8010ca-5511-0410-912e-c29ae57300e0 |
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synthesis.sh |