raze/wadsrc/static/zscript/games/duke/actors/dukeenemies/boss2.zs

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Text

class DukeBoss2 : DukeBossBase
{
const BOSS2STRENGTH = 4500;
const BOSS2PALSTRENGTH = 1000;
default
{
pic "BOSS2";
-ALTHITSCANDIRECTION;
+NONSMOKYROCKET; // If this wasn't needed for a CON defined actor it could be handled better
+SPECIALINIT;
+ST3CONFINED;
+DONTENTERWATER;
Strength BOSS2STRENGTH;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
override void PlayFTASound()
{
if (self.pal == 1)
Duke.PlaySound("BOS2_RECOG");
else Duke.PlaySound("WHIPYOURASS");
}
}
class DukeBoss2Stayput : DukeBoss2
{
default
{
pic "BOSS2STAYPUT";
+BADGUYSTAYPUT;
}
}