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raze
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Christoph Oelckers
fd7a4e050a
- no more picnum in gameexec.cpp
2023-04-23 12:15:36 +02:00
..
blood
- use texture IDs in the model interface.
2023-04-23 09:52:56 +02:00
duke
- no more picnum in gameexec.cpp
2023-04-23 12:15:36 +02:00
exhumed
- Exhumed: Unlimit the
SeqNames[]
array.
2023-04-23 19:20:19 +10:00
sw
- Break down some increasingly long lines in
GameInput::processMovement()
.
2023-04-23 19:19:26 +10:00