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105 lines
2.9 KiB
C
105 lines
2.9 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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//****************************************************************************
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//
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// sounds.h
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//
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//****************************************************************************
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#ifndef sounds_public_h_
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#define sounds_public_h_
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#include "sounds_common.h"
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#include "raze_sound.h"
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#include "raze_music.h"
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BEGIN_DUKE_NS
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// KEEPINSYNC lunatic/con_lang.lua
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#define MAXSOUNDS 4096
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#define LOUDESTVOLUME 111
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enum esound_t
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{
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kPitchStart,
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kPitchEnd,
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kVolAdjust,
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kPriority,
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kFlags,
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kMaxUserData
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};
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int A_CheckSoundPlaying(int spriteNum, int soundNum, int channel = 0);
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int A_PlaySound(int soundNum, int spriteNum, int channel = CHAN_AUTO, EChanFlags flags = 0);
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inline int spritesound(int soundnum, int spritenum)
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{
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return A_PlaySound(soundnum, spritenum);
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}
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int A_CheckAnySoundPlaying(int spriteNum);
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int S_CheckSoundPlaying(int soundNum);
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inline int S_CheckSoundPlaying(int sprnum, int soundNum) { return S_CheckSoundPlaying(soundNum); }
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inline void S_ClearSoundLocks(void) {}
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void cacheAllSounds(void);
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void S_MenuSound(void);
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void S_PauseMusic(bool paused);
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void S_PauseSounds(bool paused);
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void S_PlayLevelMusic(unsigned int);
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void S_PlaySpecialMusic(unsigned int);
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void S_ContinueLevelMusic(void);
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int S_PlaySound(int num, int channel = CHAN_AUTO, EChanFlags flags = 0);
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inline int sound(int num)
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{
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return S_PlaySound(num);
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}
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int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos, int channel = CHAN_AUTO, EChanFlags flags = 0);
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void S_StopEnvSound(int sndNum,int sprNum, int flags = -1);
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inline void stopsound(int snd)
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{
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S_StopEnvSound(snd, -1);
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}
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void S_Update(void);
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void S_ChangeSoundPitch(int soundNum, int spriteNum, int pitchoffset);
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int S_GetUserFlags(int sndnum);
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int S_DefineSound(unsigned index, const char* filename, int ps, int pe, int pr, int m, int vo, float vol);
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void S_InitSound();
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void S_PlayRRMusic(int newTrack = -1);
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inline bool S_IsSoundValid(int num)
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{
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return (!soundEngine->isValidSoundId(num + 1));
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}
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// Placeholders.
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inline void StopCommentary()
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{}
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inline bool StartCommentary(int tag, int sprnum)
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{
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return false;
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}
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END_DUKE_NS
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#endif
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