raze/source/games/duke/src
Christoph Oelckers ed9b418db7 - deleted a bit more unused code.
# Conflicts:
#	source/games/duke/src/zz_config.cpp
2020-06-22 00:06:34 +02:00
..
actors.cpp -'shoot' replaced. 2020-06-21 23:24:49 +02:00
actors.h - deleted a bit more unused code. 2020-06-22 00:06:34 +02:00
actors_d.cpp -'shoot' replaced. 2020-06-21 23:24:49 +02:00
actors_lava.cpp - copyright 2020-06-21 22:59:09 +02:00
actors_r.cpp - weapon draw code tested and old version removed. 2020-06-22 00:06:27 +02:00
anim.h - prepared folder for merging. 2020-06-21 22:18:12 +02:00
bowling.cpp - spawn function transitioned. 2020-06-21 23:21:10 +02:00
cheats.h - moving to the right place. 2020-06-21 20:59:08 +02:00
cmdline.h - moving to the right place. 2020-06-21 20:59:08 +02:00
common_game.h - moving to the right place. 2020-06-21 20:59:08 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
demo.h - moving to the right place. 2020-06-21 20:59:08 +02:00
dispatch.cpp - weapon draw code tested and old version removed. 2020-06-22 00:06:27 +02:00
duke3d.h - fixed compile 2020-06-21 23:46:17 +02:00
duke3d_ed.h - deleted a bit more unused code. 2020-06-22 00:06:34 +02:00
filestream.cpp - moving to the right place. 2020-06-21 20:59:08 +02:00
filestream.h - moving to the right place. 2020-06-21 20:59:08 +02:00
flags_d.cpp -'shoot' replaced. 2020-06-21 23:24:49 +02:00
flags_r.cpp -'shoot' replaced. 2020-06-21 23:24:49 +02:00
game.h - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
gamedef.cpp hudweapon 2020-06-22 00:05:07 +02:00
gamedef.h - spawn function transitioned. 2020-06-21 23:21:10 +02:00
gamedefs.h - moving to the right place. 2020-06-21 20:59:08 +02:00
gameexec.cpp - safety commit. 2020-06-21 23:46:27 +02:00
gameexec.h - use 4 byte entries for the script. 2020-06-21 23:17:51 +02:00
gamevar.cpp - cleanup after removing EDukes's script code. 2020-06-21 23:07:46 +02:00
gamevar.h - cleanup after removing EDukes's script code. 2020-06-21 23:07:46 +02:00
global.h - safety commit. 2020-06-21 23:46:27 +02:00
hudweapon_d.cpp - weapon draw code tested and old version removed. 2020-06-22 00:06:27 +02:00
hudweapon_r.cpp - weapon draw code tested and old version removed. 2020-06-22 00:06:27 +02:00
input.cpp - fixed new input code and delete the old one. 2020-06-21 23:28:47 +02:00
inv.h - weapon draw code tested and old version removed. 2020-06-22 00:06:27 +02:00
keys.h - moving to the right place. 2020-06-21 20:59:08 +02:00
macros.h - safety commit. 2020-06-21 23:46:27 +02:00
menus.h - moving to the right place. 2020-06-21 20:59:08 +02:00
names.h - spawn function transitioned. 2020-06-21 23:21:10 +02:00
names_rr.h - fixed mixed up tile numbers. 2020-06-21 23:07:43 +02:00
namesdyn.h - weapon draw code tested and old version removed. 2020-06-22 00:06:27 +02:00
net.h - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
osdcmds.h - moving to the right place. 2020-06-21 20:59:08 +02:00
player.cpp - still needed 2020-06-22 00:00:57 +02:00
player.h - removed unused code. 2020-06-22 00:06:28 +02:00
player_d.cpp - removed old process input code. 2020-06-21 23:46:30 +02:00
player_r.cpp - weapon draw code tested and old version removed. 2020-06-22 00:06:27 +02:00
player_w.cpp processinput_r 2020-06-21 23:46:28 +02:00
playmve.cpp - moving to the right place. 2020-06-21 20:59:08 +02:00
playmve.h - moving to the right place. 2020-06-21 20:59:08 +02:00
premap.h - spawn function transitioned. 2020-06-21 23:21:10 +02:00
quotes.h - moving to the right place. 2020-06-21 20:59:08 +02:00
savegame.h - the last simple ones. 2020-06-21 22:56:28 +02:00
sbar.h - prepared folder for merging. 2020-06-21 22:18:12 +02:00
screens.h - moving to the right place. 2020-06-21 20:59:08 +02:00
sector.h - fixed new input code and delete the old one. 2020-06-21 23:28:47 +02:00
sectors.cpp - fixed mixed up tile numbers. 2020-06-21 23:07:43 +02:00
sectors_d.cpp -'shoot' replaced. 2020-06-21 23:24:49 +02:00
sectors_r.cpp -'shoot' replaced. 2020-06-21 23:24:49 +02:00
soundefs.h - weapon code cleaned up 2020-06-21 23:46:28 +02:00
sounds.cpp -sound cleanup 2020-06-21 23:17:51 +02:00
sounds.h -sound cleanup 2020-06-21 23:17:51 +02:00
sounds_common.h - moving to the right place. 2020-06-21 20:59:08 +02:00
soundsdyn.h - weapon code cleaned up 2020-06-21 23:46:28 +02:00
spawn.cpp - spawnglass functions and fta_sounds. 2020-06-21 23:23:21 +02:00
spawn_d.cpp - spawnglass functions and fta_sounds. 2020-06-21 23:23:21 +02:00
spawn_r.cpp - spawnglass functions and fta_sounds. 2020-06-21 23:23:21 +02:00
text.h - moving to the right place. 2020-06-21 20:59:08 +02:00
zz_actors.cpp - deleted a bit more unused code. 2020-06-22 00:06:34 +02:00
zz_anim.cpp -'shoot' replaced. 2020-06-21 23:24:49 +02:00
zz_cheats.cpp - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
zz_cmdline.cpp - renamed unprocessed files and added missing WT firefly effect. 2020-06-21 22:38:05 +02:00
zz_common.cpp - renamed unprocessed files and added missing WT firefly effect. 2020-06-21 22:38:05 +02:00
zz_d_menu.cpp - removed RRDH code due to licensing conflicts. 2020-06-21 23:29:33 +02:00
zz_demo.cpp - removed RRDH code due to licensing conflicts. 2020-06-21 23:29:33 +02:00
zz_game.cpp - deleted a bit more unused code. 2020-06-22 00:06:34 +02:00
zz_global.cpp - safety commit. 2020-06-21 23:07:42 +02:00
zz_interpolate.cpp - renamed unprocessed files and added missing WT firefly effect. 2020-06-21 22:38:05 +02:00
zz_namesdyn.cpp - fixed mixed up tile numbers. 2020-06-21 23:07:43 +02:00
zz_net.cpp - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
zz_osdcmds.cpp - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
zz_player.cpp - removed unused code. 2020-06-22 00:06:28 +02:00
zz_premap.cpp - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
zz_savegame.cpp - doincrements 2020-06-21 23:46:26 +02:00
zz_sbar.cpp - doincrements 2020-06-21 23:46:26 +02:00
zz_screens.cpp - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
zz_sector.cpp - fixed new input code and delete the old one. 2020-06-21 23:28:47 +02:00
zz_soundsdyn.cpp - cleaned out the old parser. 2020-06-21 22:56:50 +02:00
zz_text.cpp - a lot more commands transitioned 2020-06-21 22:56:28 +02:00