raze/polymer/eduke32/source/lunatic/test/weaponvars.con
helixhorned 212343b390 Game: make BOUNCEMINE spawn FRAMEEFFECT only if moving horizontally.
Also add "zshoot -4096 BOUNCEMINE" to lunatic/test/weaponvars.con
to demonstrate that bouncemines can be shot.

git-svn-id: https://svn.eduke32.com/eduke32@5319 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-08 07:04:11 +00:00

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1.7 KiB
Text

gamevar snd 351 0 // thunder sound
gamevar tmp 0 0
gamevar tmp2 0 0
gamevar shoots 2605 2 // RPG
gamevar WEAPON1_SHOOTS 2605 0
define MORTER2 1653
// NOTE: the custom MORTER2 doesn't spawn FRAMEEFFECT like the MORTER, which
// has some hard-wired code running.
defineprojectile MORTER2 PROJ_WORKSLIKE 6150
defineprojectile MORTER2 PROJ_SPAWNS EXPLOSION2
defineprojectile MORTER2 PROJ_SOUND RPG_SHOOT
defineprojectile MORTER2 PROJ_VEL 600
defineprojectile MORTER2 PROJ_EXTRA 165
defineprojectile MORTER2 PROJ_EXTRA_RAND 10
defineprojectile MORTER2 PROJ_DROP -200 // tested in test.elua
defineprojectile MORTER2 PROJ_ISOUND PIPEBOMB_EXPLODE
defineprojectile MORTER2 PROJ_HITRADIUS 2800
defineprojectile MORTER2 PROJ_BOUNCES 4
defineprojectile MORTER2 PROJ_OFFSET 128
defineprojectile MORTER2 PROJ_CLIPDIST 24
defineprojectile MORTER2 PROJ_TRAIL -1 // overridden in test.elua
defineprojectile MORTER2 PROJ_TNUM 6
defineprojectile MORTER2 PROJ_USERDATA 32 // test setting initial value
onevent EVENT_GAME
setvarvar WEAPON1_FIRESOUND snd
// setvarvar WEAPON1_SHOOTS shoots
endevent
definequote 400 Failed setting projectile userdata
useractor notenemy 909 // tree trunk
ifcount 120
{
zshoot -4096 BOUNCEMINE
// userdata: bitwise-OR in 64
getprojectile[MORTER2].userdata tmp
orvar tmp 64
setprojectile[MORTER2].userdata tmp
ezshoot -4096 MORTER2
getthisprojectile[RETURN].vel tmp
randvar tmp2 500
subvarvar tmp tmp2
setthisprojectile[RETURN].vel tmp
resetcount
// userdata: must be 32+64 now
getthisprojectile[RETURN].userdata tmp
ifvarn tmp 96
quote 400
}
enda
onevent EVENT_JUMP
tossweapon
endevent