..
enet
Update ENet with the latest changes from github
2012-10-01 05:37:31 +00:00
jaudiolib
Fix three (probably harmless) maybe-uninitialized warnings.
2012-09-13 07:07:21 +00:00
jmact
patch from jfmact: "added c++ trimming to header" mathutil.h
2012-09-13 07:06:47 +00:00
lunatic
Lunatic: expose updatesector*, add random walker as timing test for them.
2012-10-07 15:26:29 +00:00
misc
xdelta3
_functio.h
_midi.h
_rts.h
actors.c
TROR: Prototypical no-SE7 water submersion/emersion.
2012-10-14 20:41:17 +00:00
actors.h
Minor cleanups in actors.c, mostly relating to custom projectiles and the like. A bug causing custom projectiles to knock the player back twice as far as the hard-coded ones was also fixed. There should be no other functional changes for the end user.
2012-10-05 20:48:10 +00:00
anim.c
Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
2012-09-05 17:25:34 +00:00
anim.h
animvpx.c
Fix compilation on Debian 6.0 (Squeeze).
2012-09-24 21:09:34 +00:00
animvpx.h
VP8: collect times while playing the video and print a summary to the log afterwards.
2012-07-13 18:20:55 +00:00
astub.c
Lunatic-m32: save command input history.
2012-10-07 15:26:20 +00:00
common.c
OSD command 'map': entering a name with a '*' wildcard lists those that match.
2012-09-08 22:18:31 +00:00
common_game.h
config.c
On Linux build without startup GUI, don't save ModDir to config.
2012-08-24 18:55:06 +00:00
config.h
demo.c
In -d command line arg, allow specifying demo number in addition to file name.
2012-10-01 17:52:40 +00:00
demo.h
In -d command line arg, allow specifying demo number in addition to file name.
2012-10-01 17:52:40 +00:00
duke3d.h
Clean up some timing-related code.
2012-09-08 22:18:40 +00:00
function.h
game.c
TROR: Prototypical no-SE7 water submersion/emersion.
2012-10-14 20:41:17 +00:00
game.h
TROR: Prototypical no-SE7 water submersion/emersion.
2012-10-14 20:41:17 +00:00
gamedef.c
CON access to ud.runkey_mode through get/setuserdef
2012-10-14 18:18:30 +00:00
gamedef.h
CON access to ud.runkey_mode through get/setuserdef
2012-10-14 18:18:30 +00:00
gamedefs.h
gameexec.c
Replace some more literal SE numbers, rename a couple of functions.
2012-09-12 09:45:14 +00:00
gameexec.h
Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
2012-09-05 17:25:47 +00:00
gamestructures.c
CON access to ud.runkey_mode through get/setuserdef
2012-10-14 18:18:30 +00:00
gamevars.c
Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
2012-09-05 17:25:47 +00:00
gamevars.h
global.c
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
2012-08-16 21:48:13 +00:00
global.h
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
2012-08-16 21:48:13 +00:00
GNU.TXT
grpscan.c
Remove some unneeded NULL checks.
2012-09-02 13:57:39 +00:00
grpscan.h
input.c
Clean up a couple of rotatesprite uses.
2012-08-19 12:56:51 +00:00
input.h
keys.h
m32def.c
Fix three (probably harmless) maybe-uninitialized warnings.
2012-09-13 07:07:21 +00:00
m32def.h
m32exec.c
Remove some #if 0 blocks that are probably of no interest any more.
2012-09-02 14:00:58 +00:00
m32structures.c
m32vars.c
For loadboard() and friends, pass a vec3_t position instead of separate x/y/z.
2012-10-01 17:52:30 +00:00
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c
In savegames, store dummy constant-length block instead of a _prlight array.
2012-10-03 15:29:12 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
This should fix the "assignment discards 'const' qualifier" warning in music.c.
2012-07-09 19:00:23 +00:00
names.h
namesdyn.c
namesdyn.h
net.c
Revert r2223's removing of bit 1 making it to setbrightness(), now a noop.
2012-09-24 21:09:31 +00:00
net.h
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
2012-08-16 21:48:13 +00:00
old.diff
osdcmds.c
Add cvar "cl_runmode" to control ud.runkey_mode. This should fix the "allow walk while running" preference not saving.
2012-10-14 14:43:37 +00:00
osdcmds.h
osdfuncs.c
Clean up a couple of rotatesprite uses.
2012-08-19 12:56:51 +00:00
osdfuncs.h
player.c
Remove last argument from yax_getneighborsect(), make radarang[] engine.c-local.
2012-10-01 17:52:18 +00:00
player.h
Remove commented out AI Duke opponent code.
2012-09-02 14:02:04 +00:00
premap.c
For loadboard() and friends, pass a vec3_t position instead of separate x/y/z.
2012-10-01 17:52:30 +00:00
premap.h
quotes.h
rev.h
rts.c
rts.h
savegame.c
In savegames, store dummy constant-length block instead of a _prlight array.
2012-10-03 15:29:12 +00:00
savegame.h
Factor out some repeated code into G_{Load,Save}PlayerMaybeMulti.
2012-09-05 17:25:43 +00:00
sdlmusic.c
sector.c
Replace some literal statnums with the corrensponding STAT_...
2012-09-12 09:46:21 +00:00
sector.h
Replace some more literal SE numbers, rename a couple of functions.
2012-09-12 09:45:14 +00:00
soundefs.h
sounds.c
The other half of the previous commit.
2012-10-08 07:07:59 +00:00
sounds.h
The other half of the previous commit.
2012-10-08 07:07:59 +00:00
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c