raze/polymer/eduke32/source
helixhorned e921346dac TROR: Prototypical no-SE7 water submersion/emersion.
Submersion only happens when the upper sector has lotag 1 and its vertical
neighbor has lotag 2 (this can be useful to create non-submergible above-water
sectors).  Currently, only the player is handled.  On the implementation side,
the water handling code is split into P_Submerge() and P_Emerge() preparing the
"teleportation", and P_FinishWaterChange() for the finalization.

git-svn-id: https://svn.eduke32.com/eduke32@3072 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 20:41:17 +00:00
..
enet Update ENet with the latest changes from github 2012-10-01 05:37:31 +00:00
jaudiolib Fix three (probably harmless) maybe-uninitialized warnings. 2012-09-13 07:07:21 +00:00
jmact patch from jfmact: "added c++ trimming to header" mathutil.h 2012-09-13 07:06:47 +00:00
lunatic Lunatic: expose updatesector*, add random walker as timing test for them. 2012-10-07 15:26:29 +00:00
misc
xdelta3
_functio.h
_midi.h
_rts.h
actors.c TROR: Prototypical no-SE7 water submersion/emersion. 2012-10-14 20:41:17 +00:00
actors.h Minor cleanups in actors.c, mostly relating to custom projectiles and the like. A bug causing custom projectiles to knock the player back twice as far as the hard-coded ones was also fixed. There should be no other functional changes for the end user. 2012-10-05 20:48:10 +00:00
anim.c Move G_HandleAsync() into game.h as 'static inline' and use everywhere else. 2012-09-05 17:25:34 +00:00
anim.h
animvpx.c Fix compilation on Debian 6.0 (Squeeze). 2012-09-24 21:09:34 +00:00
animvpx.h VP8: collect times while playing the video and print a summary to the log afterwards. 2012-07-13 18:20:55 +00:00
astub.c Lunatic-m32: save command input history. 2012-10-07 15:26:20 +00:00
common.c OSD command 'map': entering a name with a '*' wildcard lists those that match. 2012-09-08 22:18:31 +00:00
common_game.h
config.c On Linux build without startup GUI, don't save ModDir to config. 2012-08-24 18:55:06 +00:00
config.h
demo.c In -d command line arg, allow specifying demo number in addition to file name. 2012-10-01 17:52:40 +00:00
demo.h In -d command line arg, allow specifying demo number in addition to file name. 2012-10-01 17:52:40 +00:00
duke3d.h Clean up some timing-related code. 2012-09-08 22:18:40 +00:00
function.h
game.c TROR: Prototypical no-SE7 water submersion/emersion. 2012-10-14 20:41:17 +00:00
game.h TROR: Prototypical no-SE7 water submersion/emersion. 2012-10-14 20:41:17 +00:00
gamedef.c CON access to ud.runkey_mode through get/setuserdef 2012-10-14 18:18:30 +00:00
gamedef.h CON access to ud.runkey_mode through get/setuserdef 2012-10-14 18:18:30 +00:00
gamedefs.h
gameexec.c Replace some more literal SE numbers, rename a couple of functions. 2012-09-12 09:45:14 +00:00
gameexec.h Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere. 2012-09-05 17:25:47 +00:00
gamestructures.c CON access to ud.runkey_mode through get/setuserdef 2012-10-14 18:18:30 +00:00
gamevars.c Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere. 2012-09-05 17:25:47 +00:00
gamevars.h
global.c Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
global.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
GNU.TXT
grpscan.c Remove some unneeded NULL checks. 2012-09-02 13:57:39 +00:00
grpscan.h
input.c Clean up a couple of rotatesprite uses. 2012-08-19 12:56:51 +00:00
input.h
keys.h
m32def.c Fix three (probably harmless) maybe-uninitialized warnings. 2012-09-13 07:07:21 +00:00
m32def.h
m32exec.c Remove some #if 0 blocks that are probably of no interest any more. 2012-09-02 14:00:58 +00:00
m32structures.c
m32vars.c For loadboard() and friends, pass a vec3_t position instead of separate x/y/z. 2012-10-01 17:52:30 +00:00
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c In savegames, store dummy constant-length block instead of a _prlight array. 2012-10-03 15:29:12 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c This should fix the "assignment discards 'const' qualifier" warning in music.c. 2012-07-09 19:00:23 +00:00
names.h
namesdyn.c
namesdyn.h
net.c Revert r2223's removing of bit 1 making it to setbrightness(), now a noop. 2012-09-24 21:09:31 +00:00
net.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
old.diff
osdcmds.c Add cvar "cl_runmode" to control ud.runkey_mode. This should fix the "allow walk while running" preference not saving. 2012-10-14 14:43:37 +00:00
osdcmds.h
osdfuncs.c Clean up a couple of rotatesprite uses. 2012-08-19 12:56:51 +00:00
osdfuncs.h
player.c Remove last argument from yax_getneighborsect(), make radarang[] engine.c-local. 2012-10-01 17:52:18 +00:00
player.h Remove commented out AI Duke opponent code. 2012-09-02 14:02:04 +00:00
premap.c For loadboard() and friends, pass a vec3_t position instead of separate x/y/z. 2012-10-01 17:52:30 +00:00
premap.h
quotes.h
rev.h
rts.c
rts.h
savegame.c In savegames, store dummy constant-length block instead of a _prlight array. 2012-10-03 15:29:12 +00:00
savegame.h Factor out some repeated code into G_{Load,Save}PlayerMaybeMulti. 2012-09-05 17:25:43 +00:00
sdlmusic.c
sector.c Replace some literal statnums with the corrensponding STAT_... 2012-09-12 09:46:21 +00:00
sector.h Replace some more literal SE numbers, rename a couple of functions. 2012-09-12 09:45:14 +00:00
soundefs.h
sounds.c The other half of the previous commit. 2012-10-08 07:07:59 +00:00
sounds.h The other half of the previous commit. 2012-10-08 07:07:59 +00:00
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c