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Add cvar "cl_runmode" to control ud.runkey_mode. This should fix the "allow walk while running" preference not saving.
git-svn-id: https://svn.eduke32.com/eduke32@3069 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1398,6 +1398,8 @@ int32_t registerosdcommands(void)
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{ "cl_idplayers", "cl_idplayers: enable/disable name display when aiming at opponents", (void *)&ud.idplayers, CVAR_BOOL, 0, 1 },
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{ "cl_runmode", "cl_runmode: enable/disable modernized run key operation", (void *)&ud.runkey_mode, CVAR_BOOL, 0, 1 },
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{ "cl_showcoords", "cl_showcoords: show your position in the game world", (void *)&ud.coords, CVAR_BOOL, 0, 1 },
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{ "cl_viewbob", "cl_viewbob: enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 },
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