raze/source/common/rendering/hwrenderer/data
Christoph Oelckers e86899ed31 - fixed sky panning.
This picked the wrong overload - to make things robust one of the functions was renamed.
2022-06-06 10:12:26 +02:00
..
buffers.h - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
flatvertices.cpp - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
flatvertices.h - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
hw_aabbtree.cpp
hw_aabbtree.h
hw_clock.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_clock.h
hw_cvars.cpp - menu entries for light modes, plus handling of overbright shades. 2022-01-11 00:19:15 +01:00
hw_cvars.h
hw_dynlightdata.h - SW: clear some pointers before killing actors in TerminateLevel. 2022-01-02 15:06:57 +01:00
hw_lightbuffer.cpp - backend update from GZDoom, mainly license updates. 2022-01-02 12:24:53 +01:00
hw_lightbuffer.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_modelvertexbuffer.cpp - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
hw_modelvertexbuffer.h
hw_renderstate.h - proper maintenance of the depth bias state. 2022-01-13 12:27:40 +01:00
hw_shaderpatcher.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
hw_shaderpatcher.h
hw_shadowmap.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_shadowmap.h - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
hw_skydome.cpp - fixed sky panning. 2022-06-06 10:12:26 +02:00
hw_skydome.h - fixed sky panning. 2022-06-06 10:12:26 +02:00
hw_viewpointbuffer.cpp - backend update from GZDoom, mainly license updates. 2022-01-02 12:24:53 +01:00
hw_viewpointbuffer.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_viewpointuniforms.h
hw_vrmodes.cpp - backend update from GZDoom, mainly license updates. 2022-01-02 12:24:53 +01:00
hw_vrmodes.h
renderqueue.h
shaderuniforms.h - backend upate from GZDoom 2021-10-30 09:34:38 +02:00