raze/source/common
Christoph Oelckers e8245f91f1 Merge commit '30f4e2b29d0c689e2fce57cdb9da386befc2c915' into whaven
# Conflicts:
#	source/build/src/engine.cpp
2021-03-20 13:02:00 +01:00
..
2d - replaced the engine automap drawer with one leveraging the newly added sector geometry data. 2021-03-20 16:20:48 +01:00
audio Merge master into whaven 2021-03-15 10:42:59 +01:00
console Merge master into whaven 2021-03-15 10:42:59 +01:00
engine - re-added the fix for the inverted card reader in Twin Dragon's Map 10. 2021-03-06 12:20:03 +01:00
filesystem - fixed game resource lookup. 2021-02-13 10:07:18 +01:00
fonts - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
menu Merge branch 'master' into whaven 2021-02-13 18:59:58 +11:00
models - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
objects - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
platform - backend update from GZDoom. 2021-03-13 01:21:38 +01:00
rendering - added the DrawInfo class. 2021-03-18 10:23:53 +01:00
scripting - backend update from GZDoom. 2021-02-26 19:06:10 +01:00
statusbar - Blood: properly clip the gauge for throwing dynamite force instead of stretching it. 2021-03-02 03:31:10 +01:00
textures - backend update from GZDoom. 2021-02-26 19:06:10 +01:00
thirdparty - backend update from GZDoom. 2021-03-13 01:21:38 +01:00
utility - ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data. 2021-03-17 16:54:36 +01:00