raze/source/games/blood/src
2024-02-04 13:26:46 +01:00
..
actor.cpp - Rename DCorePlayer::StrafeVel to DCorePlayer::RollVel as it better matches its usage. 2024-01-05 20:59:28 +11:00
actor.h moved all Is***Sprite function to animatesprite.cpp because that's the only place they still get used from. 2023-09-28 11:41:35 +02:00
ai.cpp converted files to UTF-8 2024-01-04 18:29:28 +01:00
ai.h - only have one version of fxSpawnActor 2022-10-25 07:07:13 +02:00
aibat.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
aibeast.cpp fixed some bad copy/pasted dudeSlope calculations. 2024-02-04 12:22:33 +01:00
aiboneel.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
aiburn.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aicaleb.cpp fixed some bad copy/pasted dudeSlope calculations. 2024-02-04 12:22:33 +01:00
aicerber.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
aicult.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-12-05 22:39:12 +01:00
aigarg.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
aighost.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
aigilbst.cpp - Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access. 2023-10-02 15:31:05 +11:00
aihand.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
aihound.cpp - Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access. 2023-10-02 15:31:05 +11:00
aiinnoc.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aipod.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
airat.cpp - Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access. 2023-10-02 15:31:05 +11:00
aispid.cpp Blood: fixed vector math in spider attacks. 2024-02-04 13:26:46 +01:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
aiunicult.cpp fixed some bad copy/pasted dudeSlope calculations. 2024-02-04 12:22:33 +01:00
aiunicult.h - C++20 constant fixes. 2023-01-21 10:34:44 +01:00
aizomba.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
aizombf.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-12-05 22:39:12 +01:00
animatesprite.cpp added some awful hackery to handle the different offsetting of Blood's native voxels vs. those imported via .DEF. 2023-12-05 22:39:29 +01:00
asound.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
barf.cpp rewrote FileSystem::AddFromBuffer so that it gets backed by an actual FResourceFile. 2023-12-10 15:23:21 +01:00
blood.cpp - Move DCorePlayer::resetCameraAngles() call from each game into GameInput::getInput(). 2024-01-05 20:59:28 +11:00
blood.h - Move gi->getCrouchState() into DCorePlayer. 2023-12-05 22:39:33 +01:00
bloodactor.h - Clean up some GCC const warnings. 2023-12-05 22:39:33 +01:00
callback.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-12-05 22:39:12 +01:00
callback.h - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
choke.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
choke.h turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
common_game.h added some more symbolic constants. 2023-12-05 22:39:28 +01:00
d_menu.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
db.cpp backend update from GZDoom. 2023-12-10 13:30:50 +01:00
db.h - Blood: reverted GetSpriteExtents to integer math. 2023-01-21 13:56:14 +01:00
dude.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
dude.h - replaced all set_native_clipdist in Blood 2022-10-30 16:51:16 +01:00
endgame.cpp - Fix all GCC warnings in the game-side code. 2023-12-05 22:39:23 +01:00
endgame.h move kill/secret management into the shared code 2023-10-01 10:07:45 +02:00
eventq.cpp converted files to UTF-8 2024-01-04 18:29:28 +01:00
eventq.h - Blood: add all statically stored EventObjects to the GC processor. 2022-12-18 17:54:54 +01:00
fire.cpp - adapted to backend changes. 2023-08-19 18:08:27 +02:00
fx.cpp - another bunch of picnums in Blood removed. 2023-04-29 11:32:04 +02:00
fx.h - fixed fxSpawnActor calls 2022-10-25 07:07:13 +02:00
gameutil.cpp Blood: fixed vector math in spider attacks. 2024-02-04 13:26:46 +01:00
gameutil.h - cleanup in Blood plus repeats in aiunicult.cpp 2022-10-30 16:51:23 +01:00
gib.cpp added some more symbolic constants. 2023-12-05 22:39:28 +01:00
gib.h - Blood: Floatify remaining gib interfaces. 2022-10-22 12:16:58 +02:00
globals.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
globals.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
hudsprites.cpp - Move PlayerAngles class directly into DCorePlayer. 2023-12-05 22:39:30 +01:00
inifile.cpp remove unneeded non-standard includes from inifile.cpp 2023-10-01 14:00:26 +02:00
inifile.h replaced Ini-parser with a reworked version from Blood RE. 2023-09-30 21:47:17 +02:00
levels.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
levels.h we really do not need to pack the GAMEOPTIONS struct... 2023-12-05 22:39:27 +01:00
loadsave.cpp - Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access. 2023-10-02 15:31:05 +11:00
mapstructs.h - got rid of a few more picnum references in Blood. 2023-04-29 11:32:03 +02:00
messages.cpp Blood: fixed packSlots being cleared on loading a savegame. 2023-12-19 18:53:43 +01:00
messages.h - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
mirrors.cpp Blood: get rid of the mirror struct and related data. 2023-09-26 23:34:08 +02:00
misc.cpp - Blood: replaced all calls to randomAngle with RandomAngle 2022-10-23 18:47:17 +02:00
misc.h turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
namelist.h - Blood: use texture IDs in drawElements. 2023-05-30 19:05:33 +02:00
nnexts.cpp fix some bad English 2023-12-05 22:39:28 +01:00
nnexts.h fix some bad English 2023-12-05 22:39:28 +01:00
nnsprinsect.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
osdcmd.cpp - Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access. 2023-10-02 15:31:05 +11:00
player.cpp - Rename DCorePlayer::StrafeVel to DCorePlayer::RollVel as it better matches its usage. 2024-01-05 20:59:28 +11:00
player.h - Move PlayerAngles class directly into DCorePlayer. 2023-12-05 22:39:30 +01:00
prediction.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
preload.cpp - another bunch of picnums in Blood removed. 2023-04-29 11:32:04 +02:00
qav.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
qav.h turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
sbar.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
sectorfx.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
sectorfx.h - cleanup of shadeList, panList and wallPanList. 2021-12-25 21:28:41 +01:00
seq.cpp code cleanup 2023-09-26 23:30:38 +02:00
seq.h - refactored Blood's tile property arrays to texture IDs. 2022-12-11 19:44:00 +01:00
seqcb.h - renamed two functions. 2022-10-25 07:07:04 +02:00
sfx.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
sound.cpp filesystem update from GZDoom. 2023-12-17 12:48:03 +01:00
sound.h turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
texids.h - put texture ID lists into a namespace. 2023-05-19 22:51:31 +02:00
texidsdef.h - Blood: use texture IDs in drawElements. 2023-05-30 19:05:33 +02:00
tile.cpp added some awful hackery to handle the different offsetting of Blood's native voxels vs. those imported via .DEF. 2023-12-05 22:39:29 +01:00
triggers.cpp added some more symbolic constants. 2023-12-05 22:39:28 +01:00
triggers.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
view.cpp - Blood: Clean up some getPlayer() and DCorePlayer::GetActor() accesses in ticker. 2023-12-05 22:39:32 +01:00
view.h - Blood: Clean up some getPlayer() and DCorePlayer::GetActor() accesses in ticker. 2023-12-05 22:39:32 +01:00
vmexports.cpp directory structure cleanup 2023-12-05 21:58:36 +01:00
warp.cpp - Blood: Ensure actor's XY pos is updated before calling Z slope utils. 2023-01-06 17:08:56 +11:00
weapon.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00