.. |
actor.cpp
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- Rename DCorePlayer::StrafeVel to DCorePlayer::RollVel as it better matches its usage.
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2024-01-05 20:59:28 +11:00 |
actor.h
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moved all Is***Sprite function to animatesprite.cpp because that's the only place they still get used from.
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2023-09-28 11:41:35 +02:00 |
ai.cpp
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converted files to UTF-8
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2024-01-04 18:29:28 +01:00 |
ai.h
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- only have one version of fxSpawnActor
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2022-10-25 07:07:13 +02:00 |
aibat.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |
aibeast.cpp
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fixed some bad copy/pasted dudeSlope calculations.
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2024-02-04 12:22:33 +01:00 |
aiboneel.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |
aiburn.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aicaleb.cpp
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fixed some bad copy/pasted dudeSlope calculations.
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2024-02-04 12:22:33 +01:00 |
aicerber.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |
aicult.cpp
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- Remove the TVector2 (const TVector3<vec_t> &other) constructor.
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2023-12-05 22:39:12 +01:00 |
aigarg.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |
aighost.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |
aigilbst.cpp
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- Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:31:05 +11:00 |
aihand.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |
aihound.cpp
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- Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:31:05 +11:00 |
aiinnoc.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
aipod.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
airat.cpp
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- Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:31:05 +11:00 |
aispid.cpp
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Blood: fixed vector math in spider attacks.
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2024-02-04 13:26:46 +01:00 |
aistate.h
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Renamed untitled spider functions
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2021-08-21 19:52:24 +10:00 |
aitchern.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |
aiunicult.cpp
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fixed some bad copy/pasted dudeSlope calculations.
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2024-02-04 12:22:33 +01:00 |
aiunicult.h
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- C++20 constant fixes.
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2023-01-21 10:34:44 +01:00 |
aizomba.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |
aizombf.cpp
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- Remove the TVector2 (const TVector3<vec_t> &other) constructor.
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2023-12-05 22:39:12 +01:00 |
animatesprite.cpp
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added some awful hackery to handle the different offsetting of Blood's native voxels vs. those imported via .DEF.
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2023-12-05 22:39:29 +01:00 |
asound.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |
barf.cpp
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rewrote FileSystem::AddFromBuffer so that it gets backed by an actual FResourceFile.
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2023-12-10 15:23:21 +01:00 |
blood.cpp
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- Move DCorePlayer::resetCameraAngles() call from each game into GameInput::getInput() .
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2024-01-05 20:59:28 +11:00 |
blood.h
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- Move gi->getCrouchState() into DCorePlayer .
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2023-12-05 22:39:33 +01:00 |
bloodactor.h
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- Clean up some GCC const warnings.
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2023-12-05 22:39:33 +01:00 |
callback.cpp
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- Remove the TVector2 (const TVector3<vec_t> &other) constructor.
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2023-12-05 22:39:12 +01:00 |
callback.h
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
choke.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |
choke.h
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |
common_game.h
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added some more symbolic constants.
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2023-12-05 22:39:28 +01:00 |
d_menu.cpp
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added the remaining needed GetChars calls.
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2023-12-05 22:39:27 +01:00 |
db.cpp
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backend update from GZDoom.
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2023-12-10 13:30:50 +01:00 |
db.h
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- Blood: reverted GetSpriteExtents to integer math.
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2023-01-21 13:56:14 +01:00 |
dude.cpp
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
dude.h
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- replaced all set_native_clipdist in Blood
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2022-10-30 16:51:16 +01:00 |
endgame.cpp
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- Fix all GCC warnings in the game-side code.
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2023-12-05 22:39:23 +01:00 |
endgame.h
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move kill/secret management into the shared code
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2023-10-01 10:07:45 +02:00 |
eventq.cpp
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converted files to UTF-8
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2024-01-04 18:29:28 +01:00 |
eventq.h
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- Blood: add all statically stored EventObjects to the GC processor.
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2022-12-18 17:54:54 +01:00 |
fire.cpp
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- adapted to backend changes.
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2023-08-19 18:08:27 +02:00 |
fx.cpp
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- another bunch of picnums in Blood removed.
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2023-04-29 11:32:04 +02:00 |
fx.h
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- fixed fxSpawnActor calls
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2022-10-25 07:07:13 +02:00 |
gameutil.cpp
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Blood: fixed vector math in spider attacks.
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2024-02-04 13:26:46 +01:00 |
gameutil.h
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- cleanup in Blood plus repeats in aiunicult.cpp
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2022-10-30 16:51:23 +01:00 |
gib.cpp
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added some more symbolic constants.
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2023-12-05 22:39:28 +01:00 |
gib.h
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- Blood: Floatify remaining gib interfaces.
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2022-10-22 12:16:58 +02:00 |
globals.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
globals.h
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
hudsprites.cpp
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- Move PlayerAngles class directly into DCorePlayer .
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2023-12-05 22:39:30 +01:00 |
inifile.cpp
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remove unneeded non-standard includes from inifile.cpp
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2023-10-01 14:00:26 +02:00 |
inifile.h
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replaced Ini-parser with a reworked version from Blood RE.
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2023-09-30 21:47:17 +02:00 |
levels.cpp
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added the remaining needed GetChars calls.
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2023-12-05 22:39:27 +01:00 |
levels.h
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we really do not need to pack the GAMEOPTIONS struct...
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2023-12-05 22:39:27 +01:00 |
loadsave.cpp
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- Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:31:05 +11:00 |
mapstructs.h
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- got rid of a few more picnum references in Blood.
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2023-04-29 11:32:03 +02:00 |
messages.cpp
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Blood: fixed packSlots being cleared on loading a savegame.
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2023-12-19 18:53:43 +01:00 |
messages.h
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- Blood: Eliminate gMe extern'd pointer.
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2022-10-18 18:29:08 +02:00 |
mirrors.cpp
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Blood: get rid of the mirror struct and related data.
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2023-09-26 23:34:08 +02:00 |
misc.cpp
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- Blood: replaced all calls to randomAngle with RandomAngle
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2022-10-23 18:47:17 +02:00 |
misc.h
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |
namelist.h
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- Blood: use texture IDs in drawElements.
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2023-05-30 19:05:33 +02:00 |
nnexts.cpp
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fix some bad English
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2023-12-05 22:39:28 +01:00 |
nnexts.h
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fix some bad English
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2023-12-05 22:39:28 +01:00 |
nnsprinsect.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
osdcmd.cpp
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- Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:31:05 +11:00 |
player.cpp
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- Rename DCorePlayer::StrafeVel to DCorePlayer::RollVel as it better matches its usage.
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2024-01-05 20:59:28 +11:00 |
player.h
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- Move PlayerAngles class directly into DCorePlayer .
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2023-12-05 22:39:30 +01:00 |
prediction.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |
preload.cpp
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- another bunch of picnums in Blood removed.
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2023-04-29 11:32:04 +02:00 |
qav.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |
qav.h
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |
sbar.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |
sectorfx.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
sectorfx.h
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- cleanup of shadeList, panList and wallPanList.
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2021-12-25 21:28:41 +01:00 |
seq.cpp
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code cleanup
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2023-09-26 23:30:38 +02:00 |
seq.h
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- refactored Blood's tile property arrays to texture IDs.
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2022-12-11 19:44:00 +01:00 |
seqcb.h
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- renamed two functions.
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2022-10-25 07:07:04 +02:00 |
sfx.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |
sound.cpp
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filesystem update from GZDoom.
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2023-12-17 12:48:03 +01:00 |
sound.h
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |
texids.h
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- put texture ID lists into a namespace.
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2023-05-19 22:51:31 +02:00 |
texidsdef.h
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- Blood: use texture IDs in drawElements.
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2023-05-30 19:05:33 +02:00 |
tile.cpp
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added some awful hackery to handle the different offsetting of Blood's native voxels vs. those imported via .DEF.
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2023-12-05 22:39:29 +01:00 |
triggers.cpp
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added some more symbolic constants.
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2023-12-05 22:39:28 +01:00 |
triggers.h
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ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
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2022-08-17 20:45:51 +02:00 |
view.cpp
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- Blood: Clean up some getPlayer() and DCorePlayer::GetActor() accesses in ticker.
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2023-12-05 22:39:32 +01:00 |
view.h
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- Blood: Clean up some getPlayer() and DCorePlayer::GetActor() accesses in ticker.
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2023-12-05 22:39:32 +01:00 |
vmexports.cpp
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directory structure cleanup
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2023-12-05 21:58:36 +01:00 |
warp.cpp
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- Blood: Ensure actor's XY pos is updated before calling Z slope utils.
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2023-01-06 17:08:56 +11:00 |
weapon.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-12-05 22:38:34 +01:00 |