raze/source/games/duke/src
2021-05-10 20:13:28 +02:00
..
2d_d.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
2d_r.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
_polymost.cpp - cleanup of 'gotpic' handling. 2021-05-10 20:13:28 +02:00
actors.cpp Merge branch 'master' into newrenderer 2021-04-17 13:22:30 +02:00
actors_d.cpp - Duke: fixed non-scrolling SE24. 2021-05-02 19:32:20 +02:00
actors_lava.cpp - cleanup of 'gotpic' handling. 2021-05-10 20:13:28 +02:00
actors_r.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
animatesprites_d.cpp - palookup. 2021-04-20 20:21:51 +02:00
animatesprites_r.cpp - palookup. 2021-04-20 20:21:51 +02:00
bowling.cpp - made DukeActor::s a pointer. 2021-04-15 19:21:43 +02:00
ccmds.cpp - made DukeActor::s a pointer. 2021-04-15 19:21:43 +02:00
cheats.cpp - adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level. 2021-05-02 09:08:57 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h - Duke/RR: Don't delete master switch sprites. 2021-04-04 13:01:32 +02:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
dispatch.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
duke3d.h - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
dukeactor.h - made DukeActor::s a pointer. 2021-04-15 19:21:43 +02:00
flags_d.cpp - ported the TitleScreen class. 2021-04-30 20:08:23 +02:00
flags_r.cpp - ported the TitleScreen class. 2021-04-30 20:08:23 +02:00
funct.h - merged FixMapInfo into loadcons. 2021-05-02 19:41:24 +02:00
game.cpp - position tweaking for Nam's skies. 2021-05-10 20:13:28 +02:00
game_misc.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
gamedef.cpp Fix compilation with Clang on FreeBSD 2021-05-09 19:52:52 +02:00
gameexec.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
gameloop.cpp - hooked up SW's intermission handling. 2021-04-30 20:08:36 +02:00
gamevar.cpp Fix compilation with Clang on FreeBSD 2021-05-09 19:52:52 +02:00
gamevar.h - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
global.cpp - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
global.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
hudweapon_d.cpp - restored original palette handling for access cards that got broken in 242f958c41 2021-04-23 19:36:55 +02:00
hudweapon_r.cpp - gameinput.h: Remove precise bool from horizsumfrac(), look_anghalf() and looking_arc() added in a4895cb270. 2021-04-20 21:12:17 +10:00
inlines.h Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
input.cpp - Clean-up of input functions. 2021-04-21 20:41:04 +10:00
namelist_d.h - redid Duke cutscene code to use functions, not classes as exports and added the missing screens. 2021-04-30 20:08:31 +02:00
namelist_r.h - RR summary screen 2021-04-30 20:08:29 +02:00
names.h - ported the TitleScreen class. 2021-04-30 20:08:23 +02:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - made DukeActor::s a pointer. 2021-04-15 19:21:43 +02:00
player.cpp - Clean-up of input functions. 2021-04-21 20:41:04 +10:00
player_d.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
player_r.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
player_w.cpp - made DukeActor::s a pointer. 2021-04-15 19:21:43 +02:00
prediction.cpp - Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h. 2021-01-05 07:31:37 +11:00
prediction.h - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
premap.cpp - Duke: fixed mirror setup for new renderer. 2021-05-08 16:27:01 +02:00
premap_d.cpp - forgot to save these. 2021-04-30 20:08:35 +02:00
premap_r.cpp - migrated RRRA as well. 2021-05-02 14:01:10 +02:00
render.cpp - fixed the check for RR's geometry effect. 2021-04-23 21:36:51 +02:00
savegame.cpp - Duke: Add resurrected flag to handle resurrection via cheating or when pissing in RR. 2021-04-15 18:00:58 +10:00
sbar.cpp - fix inventory selector positioning in WW2GI. 2021-01-30 23:51:50 +01:00
sbar.h - Duke: use original colors for inventory status display. 2020-11-11 11:49:05 +01:00
sbar_d.cpp - Backend update from GZDoom. 2021-05-03 14:48:55 +02:00
sbar_r.cpp - Backend update from GZDoom. 2021-05-03 14:48:55 +02:00
sectors.cpp Merge branch 'master' into newrenderer2 2021-04-15 19:34:03 +02:00
sectors_d.cpp Merge branch 'master' into newrenderer2 2021-04-15 19:34:03 +02:00
sectors_r.cpp Merge branch 'master' into newrenderer2 2021-04-15 19:34:03 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - RR summary screen 2021-04-30 20:08:29 +02:00
sounds.h - Cutscene support in Blood. 2021-04-30 20:08:34 +02:00
spawn.cpp . Duke: made the 'lonely effector' error non fatal. 2021-05-08 15:41:49 +02:00
spawn_d.cpp Merge branch 'master' into newrenderer2 2021-04-15 19:34:03 +02:00
spawn_r.cpp Merge branch 'master' into newrenderer2 2021-04-15 19:34:03 +02:00
types.h - minor cleanup. 2021-05-01 23:09:24 +02:00