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. Duke: made the 'lonely effector' error non fatal.
Instead just move the bogus effector sprite out of the way.
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1 changed files with 5 additions and 1 deletions
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@ -994,7 +994,11 @@ void spawneffector(DDukeActor* actor)
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}
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if (!found)
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{
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I_Error("Found lonely Sector Effector (lotag 0) at (%d,%d)\n", sp->x, sp->y);
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sp->picnum = 0;
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sp->cstat = CSTAT_SPRITE_NOFIND;
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changespritesect(actor, STAT_REMOVED);
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Printf("Found lonely Sector Effector (lotag 0) at (%d,%d)\n", sp->x, sp->y);
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return;
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}
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}
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