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doc
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Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc.
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2013-09-05 17:37:36 +00:00 |
m32
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Rename the external 'gethitickms()' to 'gethiticks()'.
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2013-07-07 20:59:05 +00:00 |
test
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Lunatic: a couple of trivial changes.
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2013-08-18 19:24:25 +00:00 |
util
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Lunatic util: add foreachmap module 'plax', looking for maps w/ multiple psky tiles.
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2013-08-11 15:28:50 +00:00 |
bcarray.lua
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Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)'
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2013-07-19 12:49:02 +00:00 |
bcheck.lua
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Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)'
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2013-07-19 12:49:02 +00:00 |
bitar.lua
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Lunatic: prototypical gamevar serialization, currently very CON-centric.
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2013-05-20 19:31:42 +00:00 |
con_lang.lua
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Lunatic: rework weapondata_t __newindex handling for the sound members.
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2013-07-13 21:04:59 +00:00 |
control.lua
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Lunatic: in control.lua, use C's fwrite() to write gamearray to disk, fix typo.
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2013-09-05 17:37:35 +00:00 |
defs.ilua
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Lunatic: on the Lua side, rename gv.g_RETURN to the prettier gv.RETURN.
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2013-08-23 17:01:10 +00:00 |
defs_common.lua
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Lunatic: retire gv.*_WEAPON and gv.GET_* for gv.WEAPON.* and gv.GET.*.
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2013-08-23 17:01:09 +00:00 |
defs_m32.ilua
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Lunatic: provide access to actor-tsprite.
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2013-02-01 13:05:20 +00:00 |
dis_x64.lua
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Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
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2013-03-24 18:54:14 +00:00 |
dis_x86.lua
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Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
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2013-03-24 18:54:14 +00:00 |
dump.lua
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Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
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2013-03-24 18:54:14 +00:00 |
dynsymlist
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Retire global 'lastvisinc'.
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2013-07-18 18:08:13 +00:00 |
dynsymlist_m32
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Rename the external 'gethitickms()' to 'gethiticks()'.
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2013-07-07 20:59:05 +00:00 |
engine_maptext.lua
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Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)'
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2013-07-19 12:49:02 +00:00 |
listglobals.sh
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Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc.
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2013-09-05 17:37:36 +00:00 |
lunacon.lua
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Lunatic: on the Lua side, rename gv.g_RETURN to the prettier gv.RETURN.
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2013-08-23 17:01:10 +00:00 |
lunatic_game.c
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Lunatic: prepare Makefiles for synthesis build.
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2013-08-11 15:28:42 +00:00 |
lunatic_game.h
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Lunatic: cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv.
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2013-03-24 18:52:41 +00:00 |
lunatic_m32.c
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Lunatic: prepare Makefiles for synthesis build.
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2013-08-11 15:28:42 +00:00 |
lunatic_m32.h
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Lunatic reorganization part 2: split into engine and editor/game parts.
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2012-11-10 20:59:00 +00:00 |
profdemo.lua
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Lunatic: a couple of small changes.
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2013-01-06 18:56:45 +00:00 |
randgen.lua
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Lunatic: a couple of trivial changes.
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2013-08-18 19:24:25 +00:00 |
savegame.lua
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Lunatic: many changes, motivated by writing test "helixspawner".
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2013-07-04 19:38:42 +00:00 |
stat.lua
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Lunatic: a couple of small changes.
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2013-01-06 18:56:45 +00:00 |
strict.lua
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Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
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2012-06-17 19:45:37 +00:00 |
test.lua
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Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc.
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2013-09-05 17:37:36 +00:00 |
v.lua
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Lunatic: fixups and debugging helpers.
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2013-02-28 17:30:04 +00:00 |
xmath.lua
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Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)'
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2013-07-19 12:49:02 +00:00 |