..
actors.cpp
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
2023-12-05 22:39:12 +01:00
actors_d.cpp
- Change InputPacket
velocities to an FVector3
.
2023-12-05 22:39:12 +01:00
actors_lava.cpp
- Duke: Clean up player/actor accesses in actors_lava.cpp
.
2023-12-05 22:39:10 +01:00
actors_r.cpp
- Change InputPacket
velocities to an FVector3
.
2023-12-05 22:39:12 +01:00
animatesprites.cpp
- Duke: Rename ps[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:41:15 +11:00
animatesprites_d.cpp
- Duke: Clean up player/actor accesses in animatesprites_d.cpp
.
2023-12-05 22:39:10 +01:00
animatesprites_r.cpp
- Duke: Remove unused angle rotation from animatesprites_r()
.
2023-12-05 22:39:10 +01:00
bowling.cpp
- got rid of the last tilenum uses in Duke.
2023-04-29 09:54:15 +02:00
ccmds.cpp
- Duke: Remove unused angle rotation from ccmds()
.
2023-12-05 22:39:10 +01:00
cheats.cpp
- Duke: Clean up player/actor accesses in cheats.cpp
.
2023-12-05 22:39:10 +01:00
classnames.h
- RR: spawn the correct player class.
2023-05-30 00:11:49 +02:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
2022-05-29 10:34:33 +10:00
conlabel.h
- Duke: added missing include guard to conlabel.h.
2020-10-11 14:30:42 +02:00
conlabeldef.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
constants.h
- Duke: fixed the explosion's lighting hackery.
2023-09-10 20:42:26 +02:00
d_menu.cpp
- Duke: Rename ps[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:41:15 +11:00
dispatch.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-12-05 22:38:34 +01:00
duke3d.h
turn players into DObjects and fix several bugs with bad memory access.
2023-12-05 22:38:34 +01:00
dukeactor.h
turn players into DObjects and fix several bugs with bad memory access.
2023-12-05 22:38:34 +01:00
funct.h
- Duke: Tidy up resetplayerstats()
to avoid looping through the players three times.
2023-12-05 22:39:09 +01:00
game.cpp
- Duke: Clean up player/actor accesses in game.cpp
.
2023-12-05 22:39:10 +01:00
game_misc.cpp
- Duke: Clean up player/actor accesses in game_misc.cpp
.
2023-12-05 22:39:10 +01:00
gamedef.cpp
- yet another backend update.
2023-08-20 02:15:57 +02:00
gameexec.cpp
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
2023-12-05 22:39:12 +01:00
gameloop.cpp
- Directly set CorePlayer::ucmd
rather than copying it to a temporary array.
2023-10-02 17:00:50 +11:00
gamevar.cpp
Duke: fixed bad loop index in gamevar init code.
2023-12-05 22:39:09 +01:00
gamevar.h
- removed code for unused ATWITH gamevar.
2023-04-23 10:45:44 +02:00
global.cpp
- Remove all game-side PlayerArray[]
objects and store within common code.
2023-10-02 15:43:00 +11:00
global.h
- Remove all game-side PlayerArray[]
objects and store within common code.
2023-10-02 15:43:00 +11:00
hudweapon_d.cpp
- Duke: Get rid of two InputPacket wrappers.
2023-12-05 22:39:11 +01:00
hudweapon_r.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-12-05 22:38:34 +01:00
inlines.h
- Take better advantage of InputPacket::vel
's FVector3
status.
2023-12-05 22:39:12 +01:00
input.cpp
- Duke: Restore underwater input scaling to unsynchronised input which was lost back in March (b3c27a177e4787bf9341973039e73c1403e1b230
).
2023-12-05 22:39:11 +01:00
names.h
- got rid of all TILE_* globals, except TILE_CROSSHAIR.
2023-04-23 09:42:28 +02:00
noise.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-12-05 22:38:34 +01:00
player.cpp
- Change InputPacket
velocities to an FVector3
.
2023-12-05 22:39:12 +01:00
player_d.cpp
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
2023-12-05 22:39:12 +01:00
player_r.cpp
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
2023-12-05 22:39:12 +01:00
player_w.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-12-05 22:38:34 +01:00
prediction.cpp
- Duke: Rename ps[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:41:15 +11:00
prediction.h
- Cut over to DAngle
from fixedhoriz
and remove the latter.
2022-10-25 07:06:55 +02:00
premap.cpp
- Duke: Tidy up resetplayerstats()
to avoid looping through the players three times.
2023-12-05 22:39:09 +01:00
premap_d.cpp
- Duke: Rename ps[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:41:15 +11:00
premap_r.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-12-05 22:38:34 +01:00
render.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-12-05 22:38:34 +01:00
savegame.cpp
- Clean up a bunch of serialisers that were saving vector members, and not the whole vector.
2023-12-05 22:39:08 +01:00
sbar.cpp
retrieve time in fillSummary.
2023-10-01 12:10:56 +02:00
sectors.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-12-05 22:38:34 +01:00
sectors_d.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-12-05 22:38:34 +01:00
sectors_r.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-12-05 22:38:34 +01:00
soundefs.h
- moved the 3 health related instructions out of the CON interpreter.
2023-04-07 13:15:06 +02:00
sounds.cpp
- Duke: Rename ps[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:41:15 +11:00
sounds.h
- consolidation of sound init code.
2023-05-27 09:12:51 +02:00
spawn.cpp
- allocate VMFunction's PrintableName from the ClassDataAllocator arena.
2023-05-27 22:40:47 +02:00
types.h
- Duke: Restore underwater input scaling to unsynchronised input which was lost back in March (b3c27a177e4787bf9341973039e73c1403e1b230
).
2023-12-05 22:39:11 +01:00
vmexports.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-12-05 22:38:34 +01:00