mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-02 09:02:18 +00:00
43 lines
586 B
Text
43 lines
586 B
Text
extend class DukeActor
|
|
{
|
|
}
|
|
|
|
class RedneckHulk : DukeActor
|
|
{
|
|
const HULKSTRENGTH = 1200;
|
|
const HULKRESPAWNEDSTRENGTH = 600;
|
|
const HULKWHACKAMOUNT = -22;
|
|
|
|
default
|
|
{
|
|
pic "HULK";
|
|
+INTERNAL_BADGUY;
|
|
+KILLCOUNT;
|
|
+NORADIUSPUSH;
|
|
ProjectileSpread -5.625;
|
|
Strength HULKSTRENGTH;
|
|
}
|
|
|
|
override void Initialize()
|
|
{
|
|
self.scale = (0.5, 0.5);
|
|
self.setClipDistFromTile();
|
|
}
|
|
|
|
override Vector3 SpecialProjectileOffset()
|
|
{
|
|
return ((self.Angle + 45).ToVector() * 16, 12);
|
|
}
|
|
|
|
}
|
|
|
|
class RedneckHulkStayput : RedneckHulk
|
|
{
|
|
default
|
|
{
|
|
pic "HULKSTAYPUT";
|
|
+BADGUYSTAYPUT;
|
|
}
|
|
|
|
|
|
}
|