raze/source
Christoph Oelckers e1661e0de1 - Duke: disabled sound limiting.
This does not work with how the game uses sounds. Unlike Doom the sound engine in DOS Duke has no channel limit so any sound can play as many times as the game deems fit.
2022-01-09 15:18:35 +01:00
..
build - make the new renderer the default. 2022-01-07 23:21:28 +01:00
common - renamed testnewrenderer CVAR. 2022-01-07 12:49:41 +01:00
core - Duke: fixed SE02's handling of sloping sectors. 2022-01-09 13:38:10 +01:00
games - Duke: disabled sound limiting. 2022-01-09 15:18:35 +01:00
glbackend - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00