raze/source/games/duke/src
Christoph Oelckers e146e73345 - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
2020-06-24 00:40:22 +02:00
..
actors.cpp - a small bit more is gone. 2020-06-23 21:12:15 +02:00
actors.h - a small bit more is gone. 2020-06-23 21:12:15 +02:00
actors_d.cpp - a small bit more is gone. 2020-06-23 21:12:15 +02:00
actors_lava.cpp - copyright 2020-06-21 22:59:09 +02:00
actors_r.cpp - a small bit more is gone. 2020-06-23 21:12:15 +02:00
anim.h - prepared folder for merging. 2020-06-21 22:18:12 +02:00
animatesprites_d.cpp animatesprites 2020-06-22 00:27:12 +02:00
animatesprites_r.cpp - removed sooundsdyn - this isn't needed because no sounds get remapped. 2020-06-22 00:40:05 +02:00
bowling.cpp - spawn function transitioned. 2020-06-21 23:21:10 +02:00
cheats.h
common_game.h - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
demo.h
dispatch.cpp - a small bit more is gone. 2020-06-23 21:12:15 +02:00
duke3d.h - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
filestream.cpp
filestream.h
flags_d.cpp - cleanup 2020-06-22 00:27:11 +02:00
flags_r.cpp - cleanup 2020-06-22 00:27:11 +02:00
game.h - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
game_main.cpp - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
gamedef.cpp - fixed compile. 2020-06-22 00:37:32 +02:00
gamedef.h - spawn function transitioned. 2020-06-21 23:21:10 +02:00
gameexec.cpp - removed duplicate header. 2020-06-23 22:01:58 +02:00
gameexec.h - use 4 byte entries for the script. 2020-06-21 23:17:51 +02:00
gamevar.cpp - cleanup after removing EDukes's script code. 2020-06-21 23:07:46 +02:00
gamevar.h - cleanup after removing EDukes's script code. 2020-06-21 23:07:46 +02:00
global.h animatesprites 2020-06-22 00:27:12 +02:00
hudweapon_d.cpp - displayflamethrower 2020-06-22 00:16:22 +02:00
hudweapon_r.cpp - weapon draw code tested and old version removed. 2020-06-22 00:06:27 +02:00
input.cpp - fixed new input code and delete the old one. 2020-06-21 23:28:47 +02:00
inv.h - weapon draw code tested and old version removed. 2020-06-22 00:06:27 +02:00
keys.h
macros.h - safety commit. 2020-06-21 23:46:27 +02:00
menus.h
names.h - fixed interpolation and sprite setup. 2020-06-22 21:07:20 +02:00
names_rr.h - fixed mixed up tile numbers. 2020-06-21 23:07:43 +02:00
namesdyn.h - weapon draw code tested and old version removed. 2020-06-22 00:06:27 +02:00
net.h - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
osdcmds.h
player.cpp - still needed 2020-06-22 00:00:57 +02:00
player.h animatesprites 2020-06-22 00:27:12 +02:00
player_d.cpp - a small bit more is gone. 2020-06-23 21:12:15 +02:00
player_r.cpp OnMotorcycle etc. 2020-06-22 00:40:16 +02:00
player_w.cpp processinput_r 2020-06-21 23:46:28 +02:00
playmve.cpp
playmve.h
premap.cpp - prelevel 2020-06-22 00:27:11 +02:00
premap.h - prelevel 2020-06-22 00:27:11 +02:00
premap_d.cpp - fixed precacher. 2020-06-22 01:07:19 +02:00
premap_r.cpp - prelevel 2020-06-22 00:27:11 +02:00
quotes.h
savegame.h - the last simple ones. 2020-06-21 22:56:28 +02:00
sbar.h - prepared folder for merging. 2020-06-21 22:18:12 +02:00
screens.h
sector.h animatesprites 2020-06-22 00:27:12 +02:00
sectors.cpp - fixed mixed up tile numbers. 2020-06-21 23:07:43 +02:00
sectors_d.cpp -'shoot' replaced. 2020-06-21 23:24:49 +02:00
sectors_r.cpp -'shoot' replaced. 2020-06-21 23:24:49 +02:00
soundefs.h - weapon code cleaned up 2020-06-21 23:46:28 +02:00
sounds.cpp - cleanup 2020-06-22 00:27:11 +02:00
sounds.h -sound cleanup 2020-06-21 23:17:51 +02:00
sounds_common.h
spawn.cpp - fixed interpolation and sprite setup. 2020-06-22 21:07:20 +02:00
spawn_d.cpp - spawnglass functions and fta_sounds. 2020-06-21 23:23:21 +02:00
spawn_r.cpp - spawnglass functions and fta_sounds. 2020-06-21 23:23:21 +02:00
text.h
zz_actors.cpp - a small bit more is gone. 2020-06-23 21:12:15 +02:00
zz_anim.cpp -'shoot' replaced. 2020-06-21 23:24:49 +02:00
zz_cheats.cpp - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
zz_common.cpp - use the original palette loader from RR. 2020-06-23 22:51:37 +02:00
zz_d_menu.cpp - removed RRDH code due to licensing conflicts. 2020-06-21 23:29:33 +02:00
zz_demo.cpp - removed RRDH code due to licensing conflicts. 2020-06-21 23:29:33 +02:00
zz_game.cpp - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
zz_global.cpp - cleanup 2020-06-22 00:27:11 +02:00
zz_interpolate.cpp resetprestat 2020-06-22 00:07:26 +02:00
zz_namesdyn.cpp - cleanup 2020-06-22 00:27:11 +02:00
zz_net.cpp - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
zz_osdcmds.cpp - use the original palette loader from RR. 2020-06-23 22:51:37 +02:00
zz_player.cpp - cleanup 2020-06-22 00:27:11 +02:00
zz_premap.cpp - command line stuff can be traced back to JFDuke. 2020-06-23 21:56:42 +02:00
zz_savegame.cpp cleanup 2020-06-22 00:40:15 +02:00
zz_sbar.cpp - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
zz_screens.cpp - a small bit more is gone. 2020-06-23 21:12:15 +02:00
zz_sector.cpp - fixed new input code and delete the old one. 2020-06-21 23:28:47 +02:00
zz_text.cpp - a lot more commands transitioned 2020-06-21 22:56:28 +02:00