raze/polymer/eduke32/build/include
helixhorned 9103d4987c CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect.
In CON, the bit is still always cleared for user-defined gamevars.

git-svn-id: https://svn.eduke32.com/eduke32@3417 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:15 +00:00
..
msvc
a.h
baselayer.h Factor "pipe standard outputs to files" code into baselayer.c. 2013-01-06 18:56:29 +00:00
build.h Replace dragpoint()'s "dragpoint_noreset" global with a "flags" argument. 2013-01-16 20:38:41 +00:00
cache1d.h
common.h Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
compat.h MSVC doesn't have ssize_t 2013-01-20 01:00:00 +00:00
crc32.h
dxdidf.h
dynamicgtk.h
editor.h Mapster32: add cvar/mapster32.cfg option "keeptexturestretch". 2013-01-16 20:38:56 +00:00
glbuild.h Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
glext.h
gtkbits.h
hightile.h
kplib.h
lunatic.h Lunatic: fix stack discipline. 2013-01-01 15:24:11 +00:00
lzwnew.h
m32script.h CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect. 2013-01-20 21:17:15 +00:00
md4.h
mdsprite.h
mutex.h
nedmalloc.h
osd.h Replace the osdcvar_t members that needed to be kept in sync with cvar_t with an actual cvar_t. If this is questionable for any reason I'm forgetting, feel free to revert! 2012-12-31 01:51:03 +00:00
osxbits.h
osxmain.h
polymer.h
polymost.h polymost.c: a couple of {tex,mem}cache cleanups / fixes. 2013-01-08 23:12:56 +00:00
pragmas.h
prlights.h
quicklz.h
rawinput.h
renderlayer.h
scancodes.h
scriptfile.h
sdl_inc.h
sdlayer.h
startwin.editor.h
tracker.hpp
tracker_operator.hpp
tracker_operators.hpp
winbits.h
winlayer.h