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dec5445880
Use a new flag to mark hard-coded enemies, not SPRITE_BADGUY. This fixes an issue where in E1L4, a pigcop would appear in the area you have to crawl under shrunk. Thanks to LLCoolDave1 for pinpointing the range of relevant revisions. git-svn-id: https://svn.eduke32.com/eduke32@3426 1a8010ca-5511-0410-912e-c29ae57300e0 |
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Apple | ||
build | ||
eobj | ||
eobj_win | ||
installer | ||
obj | ||
obj_win | ||
package | ||
psd | ||
rsrc | ||
source | ||
Wii | ||
Windows | ||
ChangeLog | ||
ChangeLog.html | ||
eduke32.sln | ||
eduke32.vcxproj | ||
eduke32.vcxproj.filters | ||
eduke32.vcxproj.user | ||
MakeDistributions | ||
Makefile | ||
Makefile.common | ||
Makefile.deps | ||
Makefile.msvc | ||
osxbuild.sh | ||
wiibuild.bat |