raze/polymer/eduke32
helixhorned dec5445880 Rework hardcoded BADGUY sprite flag initialization (i.e. amend r3257).
Use a new flag to mark hard-coded enemies, not SPRITE_BADGUY.
This fixes an issue where in E1L4, a pigcop would appear in the area
you have to crawl under shrunk. Thanks to LLCoolDave1 for pinpointing
the range of relevant revisions.

git-svn-id: https://svn.eduke32.com/eduke32@3426 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:44 +00:00
..
Apple Bring the SDL.h include in SDLMain.m up to speed with driver_sdl.c in jaudiolib and sdl_inc.h in the engine. Also address some Apple macro problems. 2013-01-04 17:28:13 +00:00
build CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect. 2013-01-20 21:17:15 +00:00
eobj
eobj_win
installer
obj
obj_win
package Mapster32: don't show wall length of *line* highlight when dragging points. 2013-01-16 20:38:46 +00:00
psd
rsrc
source Rework hardcoded BADGUY sprite flag initialization (i.e. amend r3257). 2013-01-23 19:36:44 +00:00
Wii
Windows Fix a "typedef redefined" warning with clang in dsound.h 2013-01-04 17:28:34 +00:00
ChangeLog
ChangeLog.html
eduke32.sln
eduke32.vcxproj
eduke32.vcxproj.filters
eduke32.vcxproj.user
MakeDistributions
Makefile Makefiles: fix wrongly stripping debug binaries... 2013-01-21 21:18:10 +00:00
Makefile.common Makefiles: fix wrongly stripping debug binaries... 2013-01-21 21:18:10 +00:00
Makefile.deps
Makefile.msvc
osxbuild.sh
wiibuild.bat