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https://github.com/ZDoom/Raze.git
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513de38723
Using ownerActor is not robust, for some actors this will have unwanted side effects.
97 lines
1.5 KiB
Text
97 lines
1.5 KiB
Text
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class DukeBurning : DukeActor
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{
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default
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{
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pic "BURNING";
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+FULLBRIGHT;
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+FORCERUNCON;
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+NOTELEPORT;
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+NOFLOORPAL;
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Strength WEAK;
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}
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override void Initialize(DukeActor spawner)
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{
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if (!self.mapSpawned)
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{
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double c,f;
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[c, f] = self.sector.getSlopes(self.pos.XY);
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self.pos.Z = min(self.pos.Z, f - 12);
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}
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self.Scale = (0.0625, 0.0625);
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self.ChangeStat(STAT_MISC);
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}
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override bool animate(tspritetype t)
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{
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let OwnerAc = self.ownerActor;
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if (OwnerAc && OwnerAc.statnum == STAT_PLAYER)
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{
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let p = Duke.GetViewPlayer();
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if (display_mirror == 0 && OwnerAc == p.actor && p.over_shoulder_on == 0)
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t.scale = (0, 0);
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else
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{
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// not needed.
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//t.Angle = (viewVec - t.pos.XY()).Angle();
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//t.pos.XY = OwnerAc.pos.XY + t.Angle.ToVector();
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}
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}
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t.cstat |= CSTAT_SPRITE_YCENTER;
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double d;
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if (!bNOFLOORFIRE)
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[d, t.pos.Z] = t.sector.getSlopes(t.pos.XY);
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return false;
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}
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}
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class DukeBurning2 : DukeBurning
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{
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default
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{
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pic "BURNING2";
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}
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}
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class RedneckFire : DukeActor
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{
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default
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{
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pic "FIRE";
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+FULLBRIGHT;
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+NOTELEPORT;
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+NOFLOORPAL;
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Strength WEAK;
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}
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override bool animate(tspritetype t)
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{
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let OwnerAc = self.ownerActor;
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double d;
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[d, t.pos.Z] = t.sector.getSlopes(t.pos.XY);
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return false;
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}
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}
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class DukeFire : RedneckFire
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{
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override bool animate(tspritetype t)
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{
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super.animate(t);
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t.cstat |= CSTAT_SPRITE_YCENTER;
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return false;
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}
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}
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class DukeFire2 : DukeFire
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{
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default
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{
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pic "FIRE2";
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}
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}
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