raze/source/core/rendering/scene
Christoph Oelckers dddf48fd3e - cleaned up and renamed buildtypes.h.
Content was reordered so that the file can contain the inlines belonging to the map data types that previously had to be stored elsewhere.
Also moved out of the Build folder because virtually everything in here can be traced to content available in Duke Nukem 3D's and Shadow Warrior's source releases.
2021-12-30 09:53:46 +01:00
..
hw_bunchdrawer.cpp - cleaned up and renamed buildtypes.h. 2021-12-30 09:53:46 +01:00
hw_bunchdrawer.h - got rid of the MAX... constants and adjusted all places still using them. 2021-12-26 23:10:02 +01:00
hw_clipper.cpp - clipper rework 2021-04-24 12:08:38 +02:00
hw_clipper.h - removed the viewpoint from the clipper as we don't need this. 2021-12-30 09:53:11 +01:00
hw_drawinfo.cpp - make sure that all changes of wall coordinates invalidate associated data. 2021-12-30 09:53:11 +01:00
hw_drawinfo.h - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
hw_drawlist.cpp - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:04:46 +02:00
hw_drawlist.h - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:04:46 +02:00
hw_drawlistadd.cpp - fixed yet another problem with the local 'sprite' variables in HWWall causing problems. 2021-05-07 00:09:30 +02:00
hw_drawstructs.h - cleaned up and renamed buildtypes.h. 2021-12-30 09:53:46 +01:00
hw_flats.cpp - cleaned up and renamed buildtypes.h. 2021-12-30 09:53:46 +01:00
hw_portal.cpp - use sectno() access function where we really need a sector index. 2021-12-26 23:10:01 +01:00
hw_portal.h - use point2Wall wherever possible. 2021-12-26 23:09:48 +01:00
hw_sky.cpp - fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane. 2021-05-29 12:09:16 +02:00
hw_skyportal.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
hw_sprites.cpp - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
hw_walls.cpp - cleaned up and renamed buildtypes.h. 2021-12-30 09:53:46 +01:00