raze/source
Christoph Oelckers dddf48fd3e - cleaned up and renamed buildtypes.h.
Content was reordered so that the file can contain the inlines belonging to the map data types that previously had to be stored elsewhere.
Also moved out of the Build folder because virtually everything in here can be traced to content available in Duke Nukem 3D's and Shadow Warrior's source releases.
2021-12-30 09:53:46 +01:00
..
build - cleaned up and renamed buildtypes.h. 2021-12-30 09:53:46 +01:00
common - added some utilities to the Plane class that will be needed soon. 2021-12-30 09:53:07 +01:00
core - cleaned up and renamed buildtypes.h. 2021-12-30 09:53:46 +01:00
games - cleaned up and renamed buildtypes.h. 2021-12-30 09:53:46 +01:00
glbackend Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added stripped down version of EASTL's intrusive list. 2021-12-30 09:53:11 +01:00
CMakeLists.txt - Rename remaining hw_sections*.* files to hw_sections.*. 2021-12-30 09:53:11 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00