..
actor.cpp
- removed incomplete Polymer code from Blood.
2020-07-27 19:38:58 +02:00
actor.h
First round of Blood Savegame fix.
2020-02-11 23:15:25 +01:00
ai.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
ai.h
- added an indexer for Blood's AI states.
2020-02-12 00:22:11 +01:00
aibat.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aibeast.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aiboneel.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aiburn.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aicaleb.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aicerber.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aicult.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aigarg.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aighost.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aigilbst.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aihand.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aihound.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aiinnoc.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aipod.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
airat.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aispid.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aistate.h
- merged all of Blood's ai state headers together to reduce number of files and include clutter.
2020-07-25 17:56:39 +02:00
aitchern.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aiunicult.cpp
- fixed bad merge from some time agp.
2020-08-02 18:12:43 +02:00
aiunicult.h
- fixed bad ordering of directives.
2020-07-31 21:03:23 +02:00
aizomba.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
aizombf.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
animatesprite.cpp
- Blood: Migrate to GZDoom time code like Duke, SW and Exhumed.
2020-08-26 09:49:23 +10:00
asound.cpp
- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
2020-07-27 19:38:41 +02:00
barf.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
blood.cpp
- All Games: Remove use of timerGetTicks()
.
2020-08-26 09:49:38 +10:00
blood.h
- make use of map bindings
2020-08-24 20:20:15 +02:00
callback.cpp
- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
2020-07-27 19:38:41 +02:00
callback.h
- Added tracking type of conditions. Generally conditions is still WIP.
2020-05-22 17:28:35 +02:00
choke.cpp
- All Games: Remove use of ClockTicks
and replace with int
.
2020-08-26 09:49:42 +10:00
choke.h
- base palette cleanup.
2020-08-14 21:18:14 +02:00
common_game.h
- thinned out Blood's network code.
2020-08-25 23:04:08 +02:00
controls.cpp
- All Games: Remove use of timerGetHiTicks()
.
2020-08-26 09:49:36 +10:00
controls.h
Blood: input code improvements
2020-06-17 12:22:23 +02:00
credits.cpp
-play SW's intro through the screen job framework.
2020-08-15 13:04:15 +02:00
d_menu.cpp
- All Games: Remove use of ClockTicks
and replace with int
.
2020-08-26 09:49:42 +10:00
db.cpp
- changed the byte order swappers to use ZDoom's versions
2020-08-03 19:09:57 +02:00
db.h
- YAX is also gone now.
2020-07-14 16:06:14 +02:00
dude.cpp
- Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon.
2020-05-22 17:36:37 +02:00
dude.h
- More compact code for event redirection
2020-05-22 17:34:33 +02:00
endgame.cpp
- Blood: Migrate to GZDoom time code like Duke, SW and Exhumed.
2020-08-26 09:49:23 +10:00
endgame.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
eventq.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
eventq.h
- Event redirection support for modern types
2020-03-02 23:53:33 +01:00
fire.cpp
- All Games: Remove use of ClockTicks
and replace with int
.
2020-08-26 09:49:42 +10:00
fx.cpp
- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
2020-07-27 19:38:41 +02:00
fx.h
Precache more tiles on level start
2020-01-02 19:20:11 +01:00
gameutil.cpp
- Blood: Repair regression in VectorScan()
from 266364fc2e
causing demo regressions and other game issues.
2020-08-20 22:17:28 +10:00
gameutil.h
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
gib.cpp
- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
2020-07-27 19:38:41 +02:00
gib.h
- merge fixes.
2020-01-02 19:20:11 +01:00
globals.cpp
- All Games: Move gameclock
and lastTic
to gamecontrol.
2020-08-26 09:49:44 +10:00
globals.h
- All Games: Move gameclock
and lastTic
to gamecontrol.
2020-08-26 09:49:44 +10:00
hudsprites.cpp
- added some predefined fullscreen modes
2020-08-24 20:25:53 +02:00
inifile.cpp
- background for text screens.
2020-08-02 17:45:03 +02:00
inifile.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
levels.cpp
- handle Blood's level progression by the actual level data, not some episode/level pair.
2020-08-16 13:49:28 +02:00
levels.h
- handle Blood's level progression by the actual level data, not some episode/level pair.
2020-08-16 13:49:28 +02:00
loadsave.cpp
- All Games: Remove use of ClockTicks
and replace with int
.
2020-08-26 09:49:42 +10:00
loadsave.h
- more unused data removed
2020-02-12 01:00:47 +01:00
map2d.cpp
- added some predefined fullscreen modes
2020-08-24 20:25:53 +02:00
map2d.h
- same procedure for Blood
2020-08-24 19:47:09 +02:00
messages.cpp
- handle Blood's level progression by the actual level data, not some episode/level pair.
2020-08-16 13:49:28 +02:00
messages.h
- major cleanup and consolidation of the screen/hud resizing code.
2020-08-16 02:55:50 +02:00
mirrors.cpp
- removed some inactive pieces of code.
2020-07-28 00:05:56 +02:00
misc.cpp
- removed some unused pieces of code.
2020-07-27 19:37:58 +02:00
misc.h
- base palette cleanup.
2020-08-14 21:18:14 +02:00
network.cpp
- All Games: Remove use of ClockTicks
and replace with int
.
2020-08-26 09:49:42 +10:00
network.h
- All Games: Remove use of ClockTicks
and replace with int
.
2020-08-26 09:49:42 +10:00
nnexts.cpp
- Blood: Migrate to GZDoom time code like Duke, SW and Exhumed.
2020-08-26 09:49:23 +10:00
nnexts.h
- base palette cleanup.
2020-08-14 21:18:14 +02:00
osdcmd.cpp
- Blood/Duke/Exhumed/SW: Fix map
CCMD so the game doesn't return to the menu if incorrect map specified (or crash in the case of Exhumed).
2020-08-21 15:11:02 +10:00
player.cpp
- All Games: Remove use of ClockTicks
and replace with int
.
2020-08-26 09:49:42 +10:00
player.h
- All Games: Remove use of ClockTicks
and replace with int
.
2020-08-26 09:49:42 +10:00
pqueue.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
prediction.cpp
- split Blood prediction code into its own file.
2020-08-02 19:43:45 +02:00
qav.cpp
- added some predefined fullscreen modes
2020-08-24 20:25:53 +02:00
qav.h
- base palette cleanup.
2020-08-14 21:18:14 +02:00
replace.cpp
- removed unused stuff from screen.cpp and deleted screen.h.
2020-08-02 13:54:36 +02:00
sbar.cpp
- All Games: Remove use of ClockTicks
and replace with int
.
2020-08-26 09:49:42 +10:00
screen.cpp
- removed unused stuff from screen.cpp and deleted screen.h.
2020-08-02 13:54:36 +02:00
sectorfx.cpp
- Blood: Migrate to GZDoom time code like Duke, SW and Exhumed.
2020-08-26 09:49:23 +10:00
sectorfx.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
seq.cpp
- changed the byte order swappers to use ZDoom's versions
2020-08-03 19:09:57 +02:00
seq.h
- implemented a proper cache for Blood's SEQs.
2020-07-27 19:28:54 +02:00
sfx.cpp
- fixed sound updating by moving the engine's UpdateSound call into the main loop.
2020-08-26 04:10:16 +02:00
sound.cpp
- fixed the sound in Exhumed's intro movie.
2020-08-20 17:52:56 +02:00
sound.h
- merged several of Blood's smaller headers.
2020-07-27 19:17:13 +02:00
tile.cpp
- changed the byte order swappers to use ZDoom's versions
2020-08-03 19:09:57 +02:00
trig.cpp
- changed the byte order swappers to use ZDoom's versions
2020-08-03 19:09:57 +02:00
triggers.cpp
- removed some redundant parts in level.cpp
2020-08-03 19:11:48 +02:00
triggers.h
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
view.cpp
- All Games: Remove use of ClockTicks
and replace with int
.
2020-08-26 09:49:42 +10:00
view.h
- All Games: Remove use of ClockTicks
and replace with int
.
2020-08-26 09:49:42 +10:00
warp.cpp
- merged 5 more headers into misc.h.
2020-07-27 19:37:17 +02:00
weapon.cpp
- Blood: Migrate to GZDoom time code like Duke, SW and Exhumed.
2020-08-26 09:49:23 +10:00