raze/source/core
2020-11-08 22:00:14 +11:00
..
console - gamecontrol.h: Define GAMEFLAG_WHALL as bitwise or of GAMEFLAG_WH and GAMEFLAG_WH2. 2020-11-08 21:59:46 +11:00
menu - gamecontrol.h: Define GAMEFLAG_WHALL as bitwise or of GAMEFLAG_WH and GAMEFLAG_WH2. 2020-11-08 21:59:46 +11:00
movie
music
textures - hooked up the Witchaven frontend with the core. 2020-10-31 14:05:00 +01:00
automap.cpp
automap.h
binaryangle.h
cheathandler.cpp
cheathandler.h
cheats.cpp
cheats.h
colormaps.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp
d_net.cpp
d_net.h
d_protocol.cpp - SkipTicCmd(): Fix missed skip increment amount changes following expansion of fvel/svel in 6371505fb3. 2020-11-08 19:15:03 +11:00
d_protocol.h - added input code. 2020-10-31 14:07:42 +01:00
d_ticcmd.h
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp - gamecontrol.h: Define GAMEFLAG_WHALL as bitwise or of GAMEFLAG_WH and GAMEFLAG_WH2. 2020-11-08 21:59:46 +11:00
gamecontrol.h - gamecontrol.h: Define GAMEFLAG_WHALL as bitwise or of GAMEFLAG_WH and GAMEFLAG_WH2. 2020-11-08 21:59:46 +11:00
gamecvars.cpp
gamecvars.h
gameinput.cpp - gameinput.cpp: Remove crouch bool from applylook() since we can now just rely in the actions bitfield that's already incoming as required and default scaleAdjust in the prototype to 1. 2020-11-07 18:25:06 +11:00
gameinput.h Merge branch 'master' into witchaven2 2020-11-08 10:44:19 +01:00
gamestate.h
gamestruct.h
gi.cpp
gi.h
initfs.cpp - the WH intro movies are playing now. 2020-10-31 14:05:01 +01:00
inputstate.cpp - ApplyGlobalInput(): Clear open button for both Witchaven games like Blood. 2020-11-08 22:00:14 +11:00
inputstate.h - inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool. 2020-11-07 18:16:16 +11:00
interpolate.cpp
intvec.h
iterators.h
mainloop.cpp
maphack.cpp
mapinfo.cpp
mapinfo.h
maploader.cpp
mathutil.cpp
mathutil.h
ns.h - importing Witchaven code from GDX 2020-10-31 14:04:59 +01:00
packet.h Merge branch 'master' into witchaven2 2020-11-08 10:44:19 +01:00
palette.cpp
palette.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp - Ensure crouch_toggle bool from 6e3d414b3c is serialised when saving game, and cleared when InputState::ClearAllInput() is called. 2020-11-08 07:30:48 +11:00
savegamehelp.h
scancodes.h
screenjob.cpp
screenjob.h
screenshot.cpp
searchpaths.cpp - gamecontrol.h: Define GAMEFLAG_WHALL as bitwise or of GAMEFLAG_WH and GAMEFLAG_WH2. 2020-11-08 21:59:46 +11:00
secrets.cpp
secrets.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h - the status bars work as objects. 2020-10-31 13:20:54 +01:00
statusbar2.cpp - the status bars work as objects. 2020-10-31 13:20:54 +01:00
uiinput.h
version.h - added a bit more of the GameInterface. 2020-10-31 14:07:42 +01:00
zcompile.cpp