raze/source/games/blood/src
2022-10-11 18:09:48 +02:00
..
actor.cpp - use engine's updatesector in Blood instead of the limited homegrown FindSector variant. 2022-10-11 18:09:48 +02:00
actor.h - position in actSpawnSprite 2022-10-10 17:37:18 +02:00
ai.cpp - use engine's updatesector in Blood instead of the limited homegrown FindSector variant. 2022-10-11 18:09:48 +02:00
ai.h - floatified DBloodActor::basePoint. 2022-10-04 23:56:24 +02:00
aibat.cpp - cansee refactoring, part 1. 2022-10-10 17:37:20 +02:00
aibeast.cpp - cansee refactoring, part 1. 2022-10-10 17:37:20 +02:00
aiboneel.cpp - cansee refactoring, part 1. 2022-10-10 17:37:20 +02:00
aiburn.cpp - cansee refactoring, part 1. 2022-10-10 17:37:20 +02:00
aicaleb.cpp - cansee refactoring, part 2 2022-10-10 17:37:20 +02:00
aicerber.cpp - cansee refactoring, part 2 2022-10-10 17:37:20 +02:00
aicult.cpp - cansee refactoring, part 2 2022-10-10 17:37:20 +02:00
aigarg.cpp - cansee refactoring, part 2 2022-10-10 17:37:20 +02:00
aighost.cpp - cansee refactoring, part 2 2022-10-10 17:37:20 +02:00
aigilbst.cpp - cansee refactoring, part 2 2022-10-10 17:37:20 +02:00
aihand.cpp - cansee refactoring, part 3 2022-10-10 17:37:20 +02:00
aihound.cpp - cansee refactoring, part 3 2022-10-10 17:37:20 +02:00
aiinnoc.cpp - cansee refactoring, part 3 2022-10-10 17:37:20 +02:00
aipod.cpp - cansee refactoring, part 3 2022-10-10 17:37:20 +02:00
airat.cpp - cansee refactoring, part 3 2022-10-10 17:37:20 +02:00
aispid.cpp - cansee refactoring, part 3 2022-10-10 17:37:20 +02:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - cansee refactoring part 4 2022-10-10 17:37:20 +02:00
aiunicult.cpp - cansee refactoring part 4 2022-10-10 17:37:20 +02:00
aiunicult.h - GC setup for Blood. 2021-12-26 23:09:58 +01:00
aizomba.cpp - cansee refactoring part 4 2022-10-10 17:37:20 +02:00
aizombf.cpp - cansee refactoring, part 3 2022-10-10 17:37:20 +02:00
animatesprite.cpp - use engine's updatesector in Blood instead of the limited homegrown FindSector variant. 2022-10-11 18:09:48 +02:00
asound.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
barf.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
blood.cpp - floatified Blood’s startpos 2022-10-10 17:37:19 +02:00
blood.h - refactored coordinate display to have a single unified printing function. 2022-10-08 19:28:57 +02:00
bloodactor.h - floatified CheckProximity position parameter 2022-10-10 17:37:18 +02:00
callback.cpp - added vector variant of gFX.fxSpawnActor 2022-10-10 17:37:19 +02:00
callback.h - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
choke.cpp - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
controls.cpp - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
d_menu.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
db.cpp - floatified XSPRITE::TargetPos 2022-10-10 17:37:19 +02:00
db.h - more tsprite position stuff 2022-08-26 19:53:10 +02:00
dude.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
dude.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
endgame.cpp - Check enemy type when adding to enemy level count 2022-05-06 01:08:09 +02:00
endgame.h - Check enemy type when adding to enemy level count 2022-05-06 01:08:09 +02:00
eventq.cpp ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
eventq.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
fire.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
fx.cpp - use engine's updatesector in Blood instead of the limited homegrown FindSector variant. 2022-10-11 18:09:48 +02:00
fx.h - added vector variant of gFX.fxSpawnActor 2022-10-10 17:37:19 +02:00
gameutil.cpp - use engine's updatesector in Blood instead of the limited homegrown FindSector variant. 2022-10-11 18:09:48 +02:00
gameutil.h - use engine's updatesector in Blood instead of the limited homegrown FindSector variant. 2022-10-11 18:09:48 +02:00
gib.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
gib.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
globals.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
globals.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
hudsprites.cpp - Blood: don't crash when trying to render from outside a sector. 2022-10-02 09:52:13 +02:00
inifile.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
inifile.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
levels.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
levels.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
loadsave.cpp - sky management rework. 2022-01-16 12:12:43 +01:00
mapstructs.h - floatified XSPRITE::TargetPos 2022-10-10 17:37:19 +02:00
messages.cpp - Blood: Tidy up some missed kWeap constants. 2022-01-12 22:22:54 +11:00
messages.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
mirrors.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
misc.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
misc.h - floatified Blood’s startpos 2022-10-10 17:37:19 +02:00
namelist.h - Blood: handle title screens so that mods changing the original one still display it. 2021-05-19 00:07:50 +02:00
nnexts.cpp - use engine's updatesector in Blood instead of the limited homegrown FindSector variant. 2022-10-11 18:09:48 +02:00
nnexts.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
nnsprinsect.cpp - handle a few leftovers in Blood. 2022-08-26 19:53:07 +02:00
osdcmd.cpp - Replace player's ang with DAngle object. 2022-10-05 00:36:27 +02:00
player.cpp - CheckPickUp floatification 2022-10-10 17:37:20 +02:00
player.h - Blood: Tidy up some missed kWeap constants. 2022-01-12 22:22:54 +11:00
prediction.cpp - renamed a few things to make searching easier. 2022-08-27 10:03:10 +02:00
preload.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
qav.cpp - Eliminate last remaining binangle inline utilities. 2022-10-05 00:36:28 +02:00
qav.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
sbar.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
sectorfx.cpp Fix ceiling panning angle 2022-02-15 16:02:00 +01:00
sectorfx.h - cleanup of shadeList, panList and wallPanList. 2021-12-25 21:28:41 +01:00
seq.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
seq.h - use EventObject in SEQINST 2021-12-25 21:29:10 +01:00
seqcb.h - actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names. 2021-09-17 20:49:25 +02:00
sfx.cpp - Blood: sfxPlay3DSound 2022-10-08 16:11:23 +02:00
sound.cpp -Blood: fix crashes when trying to exit from a fatal error during startup. 2022-02-21 00:26:51 +01:00
sound.h - Blood: sfxPlay3DSound 2022-10-08 16:11:23 +02:00
tile.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
trig.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
triggers.cpp - added vector variant of gFX.fxSpawnActor 2022-10-10 17:37:19 +02:00
triggers.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
view.cpp - refactored coordinate display to have a single unified printing function. 2022-10-08 19:28:57 +02:00
view.h - Blood: Replace all uses of binangle with DAngle objects. 2022-10-05 00:36:24 +02:00
warp.cpp - floatified Blood’s startpos 2022-10-10 17:37:19 +02:00
weapon.cpp - floatified CheckProximity position parameter 2022-10-10 17:37:18 +02:00