raze/source/rr/src
Christoph Oelckers d8dfe752b5 - fixed handling of music in Redneck Rampage and Shadow Warrior.
After merging the CD enabling CVAR they had the same default (off) as Blood which is wrong.
This also addresses other music related issues, like not properly cycling through the RR music.
2019-12-26 13:04:29 +01:00
..
actors.cpp - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
actors.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
anim.cpp - fixed palette translucency after aborting movie playback. 2019-12-25 17:13:10 +01:00
anim.h - replaced the leaky hash table that was used to handle the animations. 2019-12-25 09:51:44 +01:00
cheats.cpp - refactored the coordinate printout to a stat and removed printext256 and the associated font. 2019-12-23 20:55:12 +01:00
cheats.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
cmdline.cpp - refactored the coordinate printout to a stat and removed printext256 and the associated font. 2019-12-23 20:55:12 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
common_game.h - more cleanup of obsolete OSD code. 2019-11-05 20:16:53 +01:00
config.cpp - removed all remaining references to SDL. The Windows version is now fully native. 2019-12-23 20:03:03 +01:00
config.h - Config work almost done. 2019-10-27 13:40:24 +01:00
d_menu.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
demo.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
demo.h - same change for RedNukem front end. 2019-11-08 01:04:27 +01:00
duke3d.h - plugged more memory leaks. 2019-12-24 18:53:29 +01:00
game.cpp - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
game.h - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
gamedef.cpp - fixed undefined behavior with iterating over null unique_ptrs. 2019-12-17 20:08:59 +01:00
gamedef.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
gamedefs.h - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
gameexec.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
gameexec.h - Printf related cleanup. 2019-11-05 20:07:16 +01:00
gamevars.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
global.cpp - consolidation of texts for episode and skill menus 2019-11-25 00:02:00 +01:00
global.h - added refactored sound code to RR frontend. 2019-12-16 16:18:47 +01:00
inv.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
keys.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
m32def.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
macros.h - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
mdump.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
mdump.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
menus.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
menus.h - text update. 2019-12-04 17:30:41 +01:00
names.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
namesdyn.cpp - Menu WIP 2019-11-28 01:02:45 +01:00
namesdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
net.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
net.h - moved the net init code out of the game frontends to avoid having to call atexit for their deinit function. 2019-11-01 07:26:49 +01:00
osdcmds.cpp - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
player.h - in_mouseflip and in_mousesmoothing 2019-10-23 00:59:01 +02:00
premap.cpp - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
savegame.cpp - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00
savegame.h - fixed compile errors. 2019-12-11 18:40:42 +01:00
sbar.cpp - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
screentext.cpp - added a generic message display, using ZDoom's code. 2019-12-04 23:07:02 +01:00
screentext.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
sector.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
sector.h - transitioned RR to the new mapinfo 2019-12-10 00:31:55 +01:00
soundefs.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
sounds.cpp - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00
sounds.h - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
sounds_common.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
soundsdyn.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
soundsdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00