raze/source/games/duke/src
2021-11-07 15:00:06 +01:00
..
_polymost.cpp - use sector wrappers where easily doable with search and replace. 2021-11-06 14:19:55 +01:00
actors.cpp - pass a sector pointer to floorspace/ceilingspace. 2021-11-07 15:00:06 +01:00
actors_d.cpp - pass a sector pointer to floorspace/ceilingspace. 2021-11-07 15:00:06 +01:00
actors_lava.cpp - use sector wrappers where easily doable with search and replace. 2021-11-06 14:19:55 +01:00
actors_r.cpp - pass a sector pointer to floorspace/ceilingspace. 2021-11-07 15:00:06 +01:00
animatesprites_d.cpp - use sector wrappers where easily doable with search and replace. 2021-11-06 14:19:55 +01:00
animatesprites_r.cpp - use sector wrappers where easily doable with search and replace. 2021-11-06 14:19:55 +01:00
bowling.cpp - Duke/RR: Call Bowling lane reset code only when playing RR. 2021-07-25 12:43:03 +02:00
ccmds.cpp - Duke: Remove posx/posy/posz variables and replace with points in the previously unionised pos vec3_t variable. 2021-10-31 17:52:52 +11:00
cheats.cpp - Duke: Use DeferredGameStart() instead of ChangeLevel() in cheatLevel() to instantly warp to the targeted map, matching DOS behaviour. 2021-10-05 08:50:05 +11:00
concmd.h
condef.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h - Duke/RR: Don't delete master switch sprites. 2021-04-04 13:01:32 +02:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
dispatch.cpp - pass a sector pointer to floorspace/ceilingspace. 2021-11-07 15:00:06 +01:00
duke3d.h - pass a sector pointer to floorspace/ceilingspace. 2021-11-07 15:00:06 +01:00
dukeactor.h - addressed the updatesector related deprecation warnings with Duke. 2021-11-06 20:46:08 +01:00
flags_d.cpp - add some hackery to deal with WT's bosses. 2021-05-29 13:12:50 +02:00
flags_r.cpp - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
funct.h - Duke: const-ify SE24 tile lists 2021-11-06 14:19:55 +01:00
game.cpp - Add skill CCMD to return player's current skill, while also being able to set skill for next game. 2021-07-20 18:50:58 +10:00
game_misc.cpp - Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer. 2021-11-06 21:59:42 +01:00
gamedef.cpp - Duke/RR: strip trailing spaces off strings parsed in CON. 2021-10-19 21:49:02 +02:00
gameexec.cpp - pass a sector pointer to floorspace/ceilingspace. 2021-11-07 15:00:06 +01:00
gameloop.cpp - Duke: Amend af9f2f3eb6 to not reset the skill if incoming skill is -1; 2021-07-26 19:41:17 +10:00
gamevar.cpp - renamed DDukeActor::GetIndex to GetSpriteIndex to bring it in line with the other games. 2021-10-24 09:22:35 +02:00
gamevar.h - rename weaponhit to DDukeActor. 2021-08-30 08:12:39 +02:00
global.cpp - Duke: cleanup of cycler code. 2021-11-06 21:53:15 +01:00
global.h - Duke: cleanup of cycler code. 2021-11-06 21:53:15 +01:00
hudweapon_d.cpp - Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer. 2021-11-06 21:59:42 +01:00
hudweapon_r.cpp - Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer. 2021-11-06 21:59:42 +01:00
inlines.h - Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer. 2021-11-06 21:59:42 +01:00
input.cpp - Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer. 2021-11-06 21:59:42 +01:00
namelist_d.h - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
namelist_r.h - RR: fixed the bowling lane lights. 2021-06-09 23:53:05 +02:00
names.h - ported the TitleScreen class. 2021-04-30 20:08:23 +02:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - Duke: Remove posx/posy/posz variables and replace with points in the previously unionised pos vec3_t variable. 2021-10-31 17:52:52 +11:00
player.cpp - Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer. 2021-11-06 21:59:42 +01:00
player_d.cpp - Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer. 2021-11-06 21:59:42 +01:00
player_r.cpp - Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer. 2021-11-06 21:59:42 +01:00
player_w.cpp - Duke: Remove posx/posy/posz variables and replace with points in the previously unionised pos vec3_t variable. 2021-10-31 17:52:52 +11:00
prediction.cpp - Duke: Remove posx/posy/posz variables and replace with points in the previously unionised pos vec3_t variable. 2021-10-31 17:52:52 +11:00
prediction.h - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
premap.cpp - addressed the updatesector related deprecation warnings with Duke. 2021-11-06 20:46:08 +01:00
premap_d.cpp - Duke: cleanup of cycler code. 2021-11-06 21:53:15 +01:00
premap_r.cpp - Duke: cleanup of cycler code. 2021-11-06 21:53:15 +01:00
render.cpp - made sector parameter of updatesectorz an int and deprecated the short version. 2021-11-06 19:27:51 +01:00
savegame.cpp - Duke: cleanup of cycler code. 2021-11-06 21:53:15 +01:00
sbar.cpp - removed the native versions of Duke's and RR's status bar. 2021-05-15 17:15:29 +02:00
sectors.cpp - Duke: cleanup of cycler code. 2021-11-06 21:53:15 +01:00
sectors_d.cpp - Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer. 2021-11-06 21:59:42 +01:00
sectors_r.cpp - Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer. 2021-11-06 21:59:42 +01:00
soundefs.h
sounds.cpp - Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer. 2021-11-06 21:59:42 +01:00
sounds.h - Cutscene support in Blood. 2021-04-30 20:08:34 +02:00
spawn.cpp - made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant. 2021-11-06 15:53:16 +01:00
spawn_d.cpp - use sector wrappers where easily doable with search and replace. 2021-11-06 14:19:55 +01:00
spawn_r.cpp - use sector wrappers where easily doable with search and replace. 2021-11-06 14:19:55 +01:00
types.h - Duke: replaced most sector array accesses with pointers in actors.cpp. 2021-11-07 15:00:06 +01:00