..
msvc
win32 stuck input fix among other minor changes
2010-05-16 22:53:08 +00:00
a.h
baselayer.h
Polymer: preliminary support for GL_ARB_debug_output
2011-10-02 05:56:35 +00:00
build.h
Three-way clipping in Mapster32 (still toggled with 'N): on and off as
2011-09-16 19:17:48 +00:00
cache1d.h
New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error.
2010-10-17 14:49:39 +00:00
compat.h
* Clean up after myself. It seems that Polymost isn't very clean with handling texture IDs sometimes, so switching between the two GL renderers could mess them up with the last revision. This is fixed now by always uninitializing Polymer when changing from it to another renderer.
2011-07-24 15:15:57 +00:00
crc32.h
A bunch of multiplayer improvements
2009-12-14 05:23:29 +00:00
dxdidf.h
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
dynamicgtk.h
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
2010-07-02 01:26:56 +00:00
editor.h
Three-way clipping in Mapster32 (still toggled with 'N): on and off as
2011-09-16 19:17:48 +00:00
glbuild.h
glbuild: tell gl.h not to include the system's glext.h
2011-10-23 05:02:57 +00:00
glext.h
Polymer: preliminary support for GL_ARB_debug_output
2011-10-02 05:56:35 +00:00
gtkbits.h
hightile.h
kplib.h
lzwnew.h
m32script.h
* Include file cleanup by dragging most declarations into editor.h
2011-05-15 22:37:24 +00:00
malloc.c.h
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
md4.h
mdsprite.h
* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
2011-06-19 18:30:32 +00:00
mutex.h
Fixes compilation for now. Now if my executable would start...
2010-08-12 13:38:37 +00:00
nedmalloc.h
Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
2010-05-18 00:30:30 +00:00
osd.h
A couple of tweaks for easier work with TROR:
2011-06-04 00:06:08 +00:00
osxbits.h
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
osxmain.h
polymer.h
Polymer: support for creating a debugging context in winlayer
2011-10-03 00:14:56 +00:00
polymost.h
More fog/visibility tweaking. This makes Polymost's not depend on the screen width.
2011-07-24 18:40:10 +00:00
pragmas.h
%esi gets modified by swapchar2 but isn't listed as an output operand for the GCC extended assembly version. This causes the compiler to fail to restore it after swapchar2 executes, causing crashes if used in a loop. This change fixes the security camera crash when using GCC 4.4.x or 4.5.0.
2010-04-26 04:55:42 +00:00
prlights.h
Fixes compilation for now. Now if my executable would start...
2010-08-12 13:38:37 +00:00
quicklz.h
more semi-tested multiplayer changes and sound callback fix
2010-01-05 21:53:14 +00:00
rawinput.h
win32 stuck input fix among other minor changes
2010-05-16 22:53:08 +00:00
scancodes.h
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
scriptfile.h
bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.
2010-08-14 21:32:28 +00:00
sdl_inc.h
sdlayer.h
startwin.editor.h
winlayer.h
remove obsolete CON compile warnings about affecting multiplayer sync, add -nodinput compatibility parameter to work around DirectInput crash issues on certain systems, fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60752
2010-11-23 22:30:27 +00:00